----------------------------------------------------------------------------- Extreme Candy War 2005 Changes ----------------------------------------------------------------------------- Overall Revisions - Gameplay speed increased dramatically - Game is more teamwork oriented than hero kill orientated - Many sound files were removed, reducing size of map by 50% - Intro cinematic removed - "Artifact" item classification removed from game - "Illegal" item shop moved to center of bottom lane and features many new and powerful items, most notably "TO THE LIMIT" which double spawns mobs in your lane - Max Level increased from Level 10 to 15 - Many abilities scale up in power in several ways at level 3 - Lots of unused items removed, new ones added. Tooltips for all items and abilities added and are much easier to read - Aeon mobs increased in power - Players start with a Toy Penguin instead of a Scroll of Teleportation - Candy Monsters move much faster than before to ease the burden of pushing them. They also went on a diet, and as a result are smaller- taking up less pathing space Specific Gameplay changes - Hero Selection streamlined - Attack Speed Bonus per AGI reduced from 2% to 1% - Multiboard has all player levels, allies and opponents - Cooldown on all items and trinkets reduced greatly - Many spell cooldowns reduced greatly - A ton of bug fixes, most notably the upgrade +1 agi bug, frost nova killing buildings, and multiboard issues - Tower structure health reduced greatly - Periodic Income increases - Upgrades are much cheaper overall and their prices more accurately reflect their potency - Hero Experience gain increased greatly - Game messages are displayed on the screen for a much shorter period of time - Death system totally reworked, you no longer need to run to your corpse, however, you will be "Feebleminded" for a period of time after you ressurect. - Descriptive floating text displayed on Hero after every ability cast - Descriptive floating text displayed on all shops - Creeps no longer drop loot, their bounty has been increased greatly - Orb of Haste changed to Evocation of Haste, a five charge item - Gold from killing enemy heroes reduced, some money is distributed to all players of the killing team - Destroying an enemy barrack will spawn two very powerful mobs for the opposing team. It is very important to push back! - Health regeneration from fountain increased - Shop placement better properly aligned - Heroes all have models with "glow" to them - Better spell damage balance - Some cheesy or useless items removed from game Rogue Changes - Rogue combo points made to be more usable. A rogue stores combo points for himself, and can utilize them on any target so long as the combo points don't wear out. - Rogue stealth is broken if they are attacked while stealthing (2 second transition) or are spotted by detectors (enemy towers, hunter pet level 3, warlock pet level 2 and level 3) - Rogue evasion made into a levelable ability, stealth moved to innate skill - Stealth no longer drops movement rate by any percentage Mage Changes - Blink replaces Ice Armor - Mana Shield efficiency greatly improved - Fireball range improved - Casting Frost Nova removes Stealth in a large AOE Warrior Changes - Intercept replaces Charge and costs rage instead of generating it - Mortal Strike power increased slightly - Thunder Clap power slightly reduced - Overall HP/armor on Warriors greatly increased Hunter Changes - Concussive Shot and Poison Shot combined into Concussive Sting, which slows, DoT's, and deals initial damage. - Hunters given ability "Hunter's Pet" which is a powerful tanking summon - Frost Trap greatly improved in cooldown and usability - Expert Aim slightly reduced in power - Hunters given ability Volley to replace Wing Clip. Wing clip moved to innate Shaman Changes - Frost Shock replaces Earthbind Totem - Searing Snake Totem replaces Purge - Chain Lightning increased in power Priest Changes - Mind "Flog" replaces Heal - Flash Heal moved to innate skill - Spirit Tap potency slightly reduced Druid - Mark of the Thorns power greatly increased - Tranquility greatly improved - Innervate replaced Faerie Fire Paladin - Hammer of Justice deals no damage and costs no mana - Lay on Hands changed to heal PLD's max HP - Paladin aura no longer takes up "2" command buttons - Paladin got Consecrate Warlock - Summon Succubus replaces Drain Life - Shadow Bolt replaces Fear - Warlocks got Curse of Exhaustion - Casting Hellfire removes Stealth in a large AOE