Cost: 155 / 140
HP: 1100
Armor: 5
Building Time: 60
Temple of the Damned
Spellcaster production building. Trains Necromancers and Banshees. Also contains upgrades for Necromancers, Banshees, Skeletal Longevity, and Skeletal Mastery.

Units Produced:
Necromancer

145 / 20 / 2
Essential spellcaster. Can initially cast Raise Dead on corpses. Can also learn Unholy Frenzy and Cripple. Attacks land and air units.
Banshee

155 / 30 / 2
Supporting caster. Can initially cast Curse, which causes enemy units to occasionally miss in combat. Can also learn Anti-magic Shell and Possession. Attacks land and air units.

Necromancer

Banshee


Upgrades Available:
Necromancer Adept Training

100 / 50
Upgrade Time: 30 sec.
Increases Necromancers' mana capacity, mana regeneration rate, hit points, attack damage and gives them the ability to cast Unholy Frenzy.
Necromancer Master Training

100 / 150
Requires: Black Citadel
Upgrade Time: 45 sec.
Increases Necromancers' mana capacity, mana regeneration rate, hit points, attack damage and gives them the ability to cast Cripple.
Banshee Adept Training

100 / 50
Upgrade Time: 60 sec.
Increases Banshees' mana capacity, mana regeneration rate, hit points, attack damage and gives them the ability to cast Anti-magic Shell.
Banshee Master Training

100 / 150
Requires: Black Citadel
Upgrade Time: 75 sec.
Increases Banshees' mana capacity, mana regeneration rate, hit points, attack damage and gives them the ability to cast Possession.
Skeletal Longevity

50 / 75
Upgrade Time: 15 sec.
Increases the duration of raised Skeleton Warriors.
Skeletal Mastery

125 / 150
Requires: Black Citadel
Upgrade Time: 30 sec.
Causes one of the two skeletons created by Raise Dead to be a Skeletal Mage.


Necromancer Training


Banshee Training

Skeletal Longevity

Skeletal Mastery
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