Diablo II: Lord of Destruction
News
Basics
Character Classes
Skills
Items
Monsters
NPCs
Quests
Shrines
Maps
F.A.Q.
Files
Battle.net
 

Diablo II Patch 1.10 Beta

1.10 Patch Changes

The following is the beta version of our Diablo II 1.10 patch text. Due to the size of the 1.10 patch, this list is not complete, and it may contain a number of errors. Corrections to this list will be made as errors are reported by beta testers and confirmed by Blizzard staff.

Thank you for helping beta test the Diablo II 1.10 patch. This has been our most successful event on the Battle.net forums; we read and value your feedback and help very much. We know you're very excited about seeing patch 1.10 live on the Diablo II realms, and we're working to make that happen as soon as possible.

1. Increased difficulty for high-level players to reduce future exploitation of the game system

Made monsters tougher
  • Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, defense, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster).
  • In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
Reduced the effectiveness of Experience runs, power-leveling, and leeching
  • Added randomized (especially ranged-attack) monsters to Act V -- e.g., Burning Dead, Imps, etc.
  • Reduced the Experience attached to all Act V monsters in Normal, Nightmare, & Hell difficulties.
  • Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties.
  • Increased the rate of occurrence of Unique monsters in Hell difficulty.
  • Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm’s way while still getting Experience.
Increased the Experience penalty for Clvl 70+ as follows:
  • Clvl 1 -- 69: 100% Experience
  • Clvl 70 -- 99: 95% -- 0.49% Experience (approximately exponential decaying)
2. Encouraged players to play in more of the Diablo II areas/locations/levels.
  • Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin.
  • Cut Experience and reduced drops in the Cow level.
  • Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of ‘guest monsters’ from other Acts.
  • Increased the number of Unique monsters in each area and difficulty.
3. Improved various Items
  • Improved the attributes for newly-dropped (post 1.10) Rare Armor, Helms, and most Weapons.
  • Added over 100 new Elite Unique Items, of which 29 can be found only in Ladder games.
4. Revised Skill balance for all Player Character classes
  • Amazon - Javelin and Spear Skills
    Jab - Increased Attack Rating.
    Power Strike - Increased Attack Rating and Damage done to targets. Added skill synergy bonuses.
    Poison Javelin - Increased the total amount of Poison Damage, while the Poison Duration was decreased. Added skill synergy bonuses.
    Impale - Increased Attack Rating. Increased Damage. Changed the timing of the attack.
    Lightning Bolt - Increased Lightning Damage. Added skill synergy bonuses.
    Charged Strike - Increased the number of Charged Bolts released. Increased Lightning Damage. Added skill synergy bonuses.
    Plague Javelin - Added an Attack Rating bonus. Increased Poison Damage. Increased Poison Duration. Lowered Mana cost per level of skill. Added skill synergy bonuses.
    Lightning Strike - Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses.
    Lightning Fury - Rebalanced by increasing the average Lightning Damage. Although it starts lower, it rises rapidly to much higher damage. Added skill synergy bonuses.
  • Amazon - Passive and Magic Skills
    Inner Sight - Increased the reduction in Enemy Defense. Improved overall.
    Valkyrie - Increased Attack Rating and decreased Mana cost. Added resistances and skills like Evade, Dodge, etc. Added skill synergy bonuses.
    Decoy - Extensively revised with added resistances and skills like Evade, Dodge, etc.
  • Amazon - Bow and Crossbow Skills
    Magic Arrow - Added Attack Rating and damage bonus.
    Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
    Cold Arrow - Added Attack Rating bonus. Increased Cold Damage. Increased Mana cost. Added skill synergy bonuses.
    Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage. Added skill synergy bonuses.
    Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
    Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
    Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill synergy bonuses.
  • Assassin - Martial Arts Skills
    Dragon Talon - Increased Kick Damage. Increased Attack Rating.
    Fists of Fire - Added skill synergy bonuses.
    Claws of Thunder - Added skill synergy bonuses.
    Blades of Ice - Added skill synergy bonuses.
    Phoenix Strike - Added skill synergy bonuses.
  • Assassin - Shadow Disciplines
    Venom - Fixed duration at 0.4 seconds regardless of poison items equipped.
    Shadow Warrior - Increased the Life and resistances.
  • Assassin - Traps Skills
    Fire Blast - Added skill synergy bonuses.
    Shock Web - Added skill synergy bonuses.
    Charged Bolt Sentry - Added skill synergy bonuses.
    Wake of Fire - Increased damage. Added skill synergy bonuses.
    Lightning Sentry - Added skill synergy bonuses.
    Wake of Inferno - Added skill synergy bonuses.
    Death Sentry - Added skill synergy bonuses.
  • Barbarian - Warcries
    War Cry - Added skill synergy bonuses.
    Shout - Increased duration.
    Battle Orders - Increased duration.
    Battle Command - Increased duration.
  • Barbarian - Combat Masteries
    Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
  • Barbarian - Combat Skills
    Bash - Added skill synergy bonuses.
    Double Swing - Decreased Mana cost. Added skill synergy bonuses.
    Stun - Added skill synergy bonuses.
    Double Throw - Added skill synergy bonuses.
    Concentrate - Added skill synergy bonuses.
    Frenzy - Added skill synergy bonuses.
  • Druid - Elemental Skills
    Firestorm - Increased Fire damage. Increased damage at higher levels. Added skill synergy bonuses.
    Molten Boulder - Added physical damage. Increased damage at higher levels. Added skill synergy bonuses.
    Arctic Blast - Increased Cold damage. Increased damage at higher levels. Added skill synergy bonuses.
    Fissure - Increased Fire damage. Increased damage at higher levels. Added skill synergy bonuses.
    Cyclone Armor - Increased damage at higher levels. Added skill synergy bonuses.
    Twister - Increased damage at higher levels. Added skill synergy bonuses.
    Volcano - Increased Fire damage. Increased damage at higher levels. Added skill synergy bonuses.
    Tornado - Increased damage. Increased damage at higher levels. Added skill synergy bonuses.
    Hurricane - Increased Cold damage. Increased damage at higher levels. Added skill synergy bonuses.
    Armageddon - Increased Fire damage. Increased damage at higher levels. Added skill synergy bonuses.
  • Druid - Shape Shifting Skills
    Werewolf - Increased duration of Werewolf form. Increased Life bonus. Added skill synergy bonuses. Allowed casting of Armageddon.
    Werebear - Increased duration of Werebear form. Increased Life bonus. Added skill synergy bonuses. Allowed casting of Armageddon.
    Maul - Increased Stun duration.
    Rabies - Increased Poison Damage. Added skill synergy bonuses.
    Fire Claws - Increased Fire Damage. Added skill synergy bonuses.
  • Druid - Summoning Skills
    Summon Spirit Wolf -Added skill synergy bonuses.
    Heart of Wolverine - Increased radius of effect.
    Summon Dire Wolf - Added skill synergy bonuses.
    Oak Sage - Increased radius of effect.
    Spirit of Barbs - Increased radius of effect.
  • Necromancer - Summoning Spells
    Skeleton Mastery - Increased damage and Life.
    Raise Skeleton -Increased Skeleton Life, attack rating, and defense. Decreased the maximum number of Skeletons that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses.
    Clay Golem - Added the ability to slow players and monsters on hit. Added skill synergy bonuses.
    Raise Skeletal Mage - Increased damage. Increased Skeletal Mage Life. Decreased the maximum number of Skeletal Mages that can be summoned as follows: the first 3 skill points in Raise Skeleton still yield 1 Skeleton per point (as in 1.09), however, subsequent Skeletons now require 3 skill points each. Added skill synergy bonuses.
    Blood Golem - Increased Golem Life. Added skill synergy bonuses.
    Iron Golem - Added Defense bonus. Added skill synergy bonuses.
    Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill synergy bonuses.
  • Necromancer - Poison and Bone Spells
    Teeth - Added skill synergy bonuses.
    Bone Armor - Added skill synergy bonuses.
    Poison Dagger - Increased Attack Rating. Increased Duration. Added skill synergy bonuses.
    Bone Wall - Cut duration in half. Increased Life. Added skill synergy bonuses.
    Poison Explosion - Increased Duration. Added skill synergy bonuses.
    Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
    Bone Prison - Cut duration in half. Added skill synergy bonuses.
    Poison Nova - Increased Poison Damage. Added skill synergy bonuses.
    Bone Spirit - Increased Magic Damage. Added skill synergy bonuses.
  • Paladin - Combat Skills
    Holy Bolt - Increased damage. Increased Magic damage. Ignores resistances of Undead. Increased Healing to non-monster characters.
    Vengeance - Added skill synergy bonuses.
    Holy Shield - Added skill synergy bonuses.
    Blessed Hammer - Increased high-level damage. Ignores resistances of Undead and Demons. Added skill synergy bonuses
    Fist of the Heavens - Increased damage. Ignores resistances of Undead and Demons. Added skill synergy bonuses.
    Sacrifice - Added skill synergy bonuses.
    Zeal - Increased damage above level 4. Added skill synergy bonuses.
    Charge - Added skill synergy bonuses.
  • Paladin - Offensive Auras
    Might - Increased area of effect.
    Holy Fire - Added Fire Damage to attack. Increased damage. Added skill synergy bonuses.
    Thorns - Increased area of effect.
    Blessed Aim - Increased area of effect.
    Holy Freeze - Added Cold Damage to attack. Added aura damage. Added skill synergy bonuses.
    Holy Shock - Increased the area of effect. Increased Lightning Damage. Improved damage ramp. Added skill synergy bonuses.
    Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
  • Paladin - Defensive Auras
    Prayer - Increased Healing.
    Resist Fire - Increased area of effect.
    Defiance - Increased area of effect.
    Resist Cold - Increased area of effect.
    Resist Lightning - Increased area of effect.
    Cleansing - Increased area of effect. Added skill synergy bonuses.
    Meditation - Added skill synergy bonuses.
    Redemption - Increased area of effect.
    Salvation - Increased area of effect.
  • Sorceress - Cold Spells
    Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
    Frozen Armor - Added skill synergy bonuses.
    Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
    Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
    Shiver Armor - Increased Cold Damage. Increased Cold Duration. Added skill synergy bonuses.
    Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
    Blizzard - Increased Cold Damage. Added skill synergy bonuses.
    Chilling Armor - Increased Duration. Increased Cold Damage. Added skill synergy bonuses.
    Frozen Orb - Added skill synergy bonuses.
  • Sorceress - Lightning Spells
    Charged Bolt - Added skill synergy bonuses.
    Energy Shield - Added skill synergy bonuses.
    Nova - Increased Lightning Damage.
    Lightning - Added skill synergy bonuses.
    Chain Lightning - Added skill synergy bonuses.
  • Sorceress - Fire Spells
    Fire Bolt - Increased Fire Damage. Added skill synergy bonuses.
    Inferno - Increased Fire Damage. Added skill synergy bonuses
    Fire Ball - Increased Fire Damage. Slightly increased Mana cost. Added skill synergy bonuses.
    Enchant - Increased Fire Damage. Added Attack Rating bonus. Reduced Mana cost.
    Meteor - Increased Fire Damage. Increased the average Fire Damage done per second. Added skill synergy bonuses.
    Hydra - Increased Fire Damage. Added skill synergy bonuses.
  • 5. Added new Rune Words and Horadric Cube Recipes
    • Added 20 new Rune Words.
    • Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic weapon = socketed magic weapon.
    • Added 36 more Horadric Cube Recipes. (23 Rune ‘upgrades’ (3+ specific gems ->1) and some item ‘rerolls’). The highest 19 Rune upgrades are only usable by Ladder characters.
    6. Major Bugs
    • SuperUnique, Unique, and Champion monsters can no longer be created as nearly invincible (that is, with < 0 hit points).
    • Fixed the dual-wield potion bug for Barbarians and Assassins.
    • A Zod Rune applied to an Ethereal item no longer reduces its durability to 0.
    • Characters with extremely fast attack speeds no longer erroneously miss their targets.
    • Summoned creatures (aka ‘pets’) now properly inherit the player’s level to determine their monster level.
    • A summoned Grizzly now properly pursues and attacks its enemies more effectively.
    • Fury and Phoenix Strike can no longer target the casting player's hireling or pet.
    • Valkyries are no longer treated as monsters and erroneously assigned additional Life in Nightmare and Hell difficulties.
    • A Valkyrie affected by a party member’s Oak Sage can no longer be killed with 1 hit.
    • Assassins and Barbarians with Mastery points no longer have excessive Critical Strikes applied to their melee attacks.
    • Oak Sage and Heart of Wolverine now function properly above skill level 20.
    • Poison Creeper now properly receives the PvP damage penalty.
    • Holy Freeze no longer slows the Lightning skill.
    • The curse Attract can no longer be overridden by any other curse.
    • Using Battle Command can no longer erroneously retain the skill bonus granted by an item after un-equipping the item.
    • Active level 18+ Thorns no longer makes the player character invulnerable to monster melee attacks.
    • Lightning and Chain Lightning are now properly affected by items with casting rate magic properties.
    • Using Enchant on ranged weapons now boosts the damage a variable amount.
    • Fireballs used against a Lightning Enchanted monster no longer makes its Charged Bolts invisible.
    • The 3rd charge of Blades of Ice now freezes the target.
    • Lower Resist now correctly updates the resistances displayed on the target’s character screen.
    • Crushing Blow now works at the percentage chance stated.
    • Items can no longer be created with level requirements higher than 99.
    • A throwing item with the magic property Replenishes Quantity now replenishes if depleted to 0 quantity.
    • Newly-discovered Ethereal items with the magic property "Increased Maximum Durability" now may have the maximum durability.
    • The Rune Word "Melody" now works properly for bows.
    • Leaving the vicinity of a Superunique monster and returning after 20 seconds, now properly respawns the Superunique for treasure drops.
    • The erroneous action of the "Reduce Defense" modifier (which had shown in the item pop-up as "x% Target Defense") has been corrected. It now no longer sets the target’s Defense equal to the percentage, but properly reduces the target’s Defense by the percentage. The display has been corrected to say "-x% Target Defense". The modifier’s effect is reduced by one half when player characters, SuperUniques, hirelings, and Act-end bosses are targeted.
    • Fixed a bug in damage calculation for weapons which computed +min/+max damage prior to +damage%.
    • If Holy Bolt is assigned to the right mouse-button and Charge or Smite to the left, left-clicking on a party member no longer sticks one in place.
    • A player character standing on a player corpse is no longer immune to missiles.
    • Auto-targeting skills when assigned to the left mouse-button no longer repeatedly cast, if one is holding the button down to move. Auto-targeting skills are those that nearby target if one is not selected, e.g., Fist of the Heavens.
    • All of the Paladin’s non-aura skills now attack appropriately, when one clicks on a foe without enough Mana to use the skill.
    • A class of bugs that had reduced the effectiveness of alternating weapon attacks (when equipped with two weapons) has been fixed, including the various dual-claw Assassin attacks.
    • Poison length calculations are now correct.
    • Poison now works properly when applied to ranged attacks.
    • Energy Shield now works as intended.
    • Mindblast and Conversion now remove any auras from their targets upon casting and also when they wear off.
    • Confuse now works properly, that is, without the occasional misfire.
    • Holy Shield now boosts the defense of the player, not the shield.
    • Blade Fury now uses the proper amount of Mana.
    • Skeletons, Skeletal Mages, and Golems are now raised with appropriate (non-0) Attack Rating and Defense stats.
    • Iron Golems are no longer summoned with erroneous additional Life in Nightmare and Hell difficulties.
    • Hirelings can no longer equip items without meeting the item requirements.
    • Rogue hirelings can no longer shoot Lightning Bolts by equipping items that boost Bow and Crossbow skills.
    • Isenhart's Case and Horns now work together correctly on Hirelings.
    • Monster warping (aka teleporting) in some TCP/IP games has been reduced.
    • Slowed or chilled monsters no longer ‘desynch’ (or ‘lag’) as easily.
    • Corrupted Rogues no longer pause for long periods of time when pursuing a foe.
    • When a Barbarian throws a weapon with his left hand (right inventory slot) while equipped with a melee weapon in his right hand (left inventory slot), the thrown weapon now does proper damage.
    • NPCs no longer bestow quest rewards (e.g., socketing) upon unidentified items.
    • The Heaven’s Brethren set bonus of "+5 to Light Radius" now works.
    • As shown on the Character screen, Assassins receive a damage bonus from boots.
    • The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no longer erroneously swapped.
    • A behavior-changing curse (like Dim Vision) can no longer affect a monster permanently, when the player portals away.
    • The Life of monsters affected by Regeneration or Poison now updates correctly.
    • Enchant cast upon other player characters is now enhanced by the caster's Fire Mastery.
    • Skills and magic effects that change one’s maximum Life now change one’s current Life by a corresponding percentage.
    • The Attack Rating displayed for the Assassin kick skills is no longer higher than the actual Attack Rating.
    7. Minor Bugs
    • Summon Spirit Wolf no longer overstates the Damage.
    • Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate their radii of effect.
    • When the Automap option "Center" is off, the Automap no longer centers upon opening the Skill Tree or Inventory.
    • Keys other than ‘Shift’ now work when assigned to the Stand Still function.
    • The extraneous text in the Change Realm dialog box has been removed.
    • In PvP the health bars of hostile pets like the Valkyrie and Golem now display properly to all parties.
    • The health bar of a Flayer knocked from his Flayer Shaman now works.
    • Fixed the overflow of health bars for some monsters.
    • The Skill Tree levels are now displayed properly when a player equips both a non-melee item that boosts all character class skills along with a weapon that boosts an individual skill.
    • Skills granted by items are now always displayed as such in the Skill Tree.
    • The damage displayed on the character screen is now correct when a character with high strength has no weapon equipped.
    • The damage displayed on the character screen is now correct for Freezing Arrow and Holy Shock.
    • The hover text of the Amazon skill Multiple Shot now correctly displays that it does 3/4 weapon damage.
    • The Chance to Block percentage is now displayed while hovering the Defense stat of the character screen if the Assassin has two Claws equipped.
    • The Golden Bird quest status is shown correctly in the quest log, if one exits the game before getting the reward.
    • The Redemption skill description now correctly states that it affects only the caster, not the party.
    • The Thunderstorm skill graphic effect now displays properly.
    • The Redemption skill graphic effect can no longer appear erroneously when a player returns from town through a Town Portal.
    • Repeated use of Shockwave no longer sounds too loud.
    • The damage listed on the character screen for Holy Shock no longer appears blue.
    • Message log scrolling is now more responsive.
    • Players now see other players kicking barrels.
    • "Berserker Axe" is now spelled correctly.
    • The /away command now works properly in Korean and Chinese.
    • Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese translations.
    • "Trap Door" is now correctly translated into French.
    8. Enhancements and other changes
    • Reduced PvP damage to 10% from 16.7%.
    • Reduced the maximum player damage resistance from 75% to 50%.
    • Increased the damage of nearly all skills above skill level 20.
    • Added synergy bonuses to many skills. The bonuses boost the effectiveness of the higher-level skills based upon the number of points allocated to the lower-level (synergizing) skills. Players are rewarded for using skill points earlier rather than hoarding them all for later ‘cookie-cutter’ distribution to high-level skills.
    • Capped the maximum rate of Unique/Set/Rare/Magic item drops.
    • Lower Resist and Conviction skills now work against immune monsters (those with 100+ resistance) at 20% effectiveness.
    • Cold Mastery and items with the magic property "Lowers Enemy Resistance" now applies to immune monsters.
    • Cold Mastery and elemental piercing have been changed to a constant amount.
    • Improved the existing 7 class-specific Sets by adding and/or boosting partial and complete Set bonuses. Also added a visual effect to wearers of these complete Sets.
    • Limited the maximum experience gain from The Ancients quest in Act V to 1 character level.
    • One can no longer enter Town Portals to areas beyond the "blocking quests" without having completed those quests: e.g., Tristram (The Cairn Stones), Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The Secret Cow Level (Terror’s End in DII classic or Eve of Destruction in DII: LoD). NOTE: A player who kills the High Council (but doesn’t use Khalim’s Will to smash the Compelling Orb), may take a Town Portal into the Durance of Hate.
    • NPCs no longer accept lower difficulty quest items to complete quests in a higher difficulty.
    • Quest items are automatically identified when they drop.
    • Increased the challenge of Mephisto and the Ancients.
    • Increased the damage and defense of Andariel, Mephisto, Diablo, and Baal.
    • Gave Mephisto a more powerful Frost Nova, based on his own (not player’s) stats.
    • Added blocking and resistances to Duriel.
    • Reduced the levels of all auras used by Unique monsters.
    • Added more Unique monsters to the open areas of Acts IV and V.
    • Life leeching is now determined by each monster type and reduced below 100%.
    • Added resistances and blocking to the Unravelers in Act II.
    • Increased monster hit-points in one player games and reduced the increase to monster hit-points for each additional player in multiplayer games.
    • Boosted the effects of Health and Mana potions.
    • Mana potions are now sold by some shopkeepers.
    • The Antidote potion now gives +50 poison resistance and +10 max poison resist for 30 seconds.
    • The Thawing potion now gives +50 cold resistance and +10 max cold resist for 30 seconds.
    • The Stamina potion now gives super stamina recovery for 30 seconds.
    • Newly-found magic bows with the properties "Fires Magic Arrows" or "Fires Explosive Arrows" have these properties at appropriate skill levels rather than being fixed at level 1.
    • Improved gambling by increasing the chances for Rare, Set, and Unique items.
    • Improved monster drops by boosting the base item types and by increasing the chance for Rares.
    • Increased the chances that dropped items have the magic properties of Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
    • Increased hireling Life/attack rating/defense/level. Also removed the skill cap from Act III hirelings. (Hireling level at hiring is now different between DII classic and LoD.)
    • Increased life regeneration for hirelings.
    • Boosted the effect of Health potions upon hirelings.
    • Lowered the cost of resurrection of hirelings.
    • Increased the ‘leash range’ of hirelings.
    • Improved the Druid’s summoned Wolves and Grizzlies.
    • Summonables (except for Revived monsters and pets that don't attack or defend -- e.g., Vines) now get Defense and Attack Rating based on their level.
    • Bone Walls are now friendly to the caster’s party -- that is, not attackable.
    • Improved Blood Raven's behavior and equipped her with a Rare bow using Knockback.
    • Guest monsters (those from earlier Acts and lower difficulty levels) compute their Treasure Class (for item dropping) appropriately for their new, higher levels.
    • Increased the Attack Rating bonus for Assassin kick skills.
    • A player may have up to 15 corpses now. Only the first (oldest) corpse holding items is saved between games.
    • In Nightmare and Hell difficulties recovering one’s corpse now restores 75% of the Experience that had been lost at death. This applies to all of a player’s corpses.
    • ‘Block lock’ has been eliminated. When a player character has just blocked an attack, the player cannot block again for a short period of time, the length of which increases as Blocking speed increases.
    • Reduced the lag when Lister the Tormentor and his minions are summoned by Baal.
    • The levels of The Forgotten Tower are now larger in Nightmare and Hell difficulties.
    • Increased the likelihood of dropping Elite items.
    • Only a very few Unique items and new "uber" items are now over level 85. That is, the best items now drop more often.
    • Jewels and other modifiers now boost the elemental damage of a melee weapon.
    • The Buriza’s level (not its level requirement) was increased to 59.
    • Items granting skills bestow a lower skill level to those character classes who have the skill in their tree.
    • Boosted the Cham Rune freeze effect on weapons from +1 to +3.
    • The Eth Rune’s effect is now "-25% to Target Defense". (Thus, 4 Eth Runes reduce the target Defense to zero).
    • The modifier "Ignores Target Defense" no longer acts upon SuperUniques, hirelings, and Act-end bosses. Its lack of effect upon player characters and unique monsters remains unchanged.
    • Changed the Horadric Cube recipe that had used 3 chipped gems to require 3 standard gems as follows: 3 standard gems + 1 socketed weapon = socketed, magic weapon.
    • Changed the two Horadric Cube recipes for Rejuvenation Potions to require a chipped gem and a standard gem.
    • One may sell items to an NPC without the confirmation dialog by ctrl-left-clicking on them.
    • Increased the size of the message log from 32 to 128 lines.
    • Reduced the density of the graphic special effect displaying curses.
    • Added optimizations to light map computation and added various levels of light map fidelity which automatically adjust to keep the framerate acceptable.
    • Selecting "Show Party -- No" in the Automap Options now shows one’s pets.
    • In the inventory an unidentified Unique item is now shown as its generic item type.
    • Improved the accuracy of the Mana cost display.
    • Added a graphic effect to the Fury and Whirlwind skills.
    • Improved the second level charge-up graphic effect of the Assassin’s Phoenix Strike.
    • Maces and Staves now display "+50% Damage to Undead", consistent with other weapon classes.
    • The TCP/IP Join Game button remembers the last IP address entered.
    • Chat commands (e.g. ‘fps’) are now preceded by a slash (e.g. ‘/fps’).
    • A new chat command ‘/nopickup’ toggles on/off the ability to automatically pick up items lying on the ground. When off, one must hold down the Alt key to pick up items.
    • Increased compatibility with Macintosh systems.
    • Non-ladder Realm game monsters (except for SuperUniques) are now at 75% HP (Hell), 85% Defense (NM & Hell), and don't ramp AI speed depending on difficulty.
    Return to Beta Site



    Online Privacy Policy
    Battle.net Terms of Use Agreement
    ©2019 Blizzard Entertainment. All rights reserved.

    Exit

    Previous