Skill Level Chart
Teeth [1], Bone Armor [1], Poison Dagger [6],
Corpse Explosion [6], Bone Wall [12], Poison Explosion [18],
Bone Spear [18], Bone Prison [24], Poison Nova [30],
Bone Spirit [30]
Poison Damage
Poison Damage listed is total poison damage over X seconds, not Poison Damage per second.
Bone Spear vs Bone Spirit
Bone Spear will pass through multiple enemies in a line. Bone Spear is very good for getting rid of a lot of enemies.
At higher levels Bone Spirit does more damage than Bone Spear but Bone Spirit can only hit one monster at a time.
Bone Spirit is easier to aim and hit enemies because it will track a target. Bone Spirit will, however, only hit
a monster that is targeted when the spell is fired, so you can't just fire Bone Spirits in an area off screen
where you think monsters are coming from like you can do with Bone Spear. If you want to clear large areas of
monsters, use Bone Spear. If you want to add additional damage to help out your Minions and Golems use Bone Spirit. Due to skill synergies, it is no longer truly necessary to focus on only one of these skills, since points added to one will increase the other. You may find it is easier to increase the damage on Bone Spear above that of Bone Spirit, though, as its synergy bonuses are higher.
Bone Spear:
- About Half Damage (as Bone Spirit), About Half Mana, Hits multiple targets
- Doesn't need to be targeted on an enemy, you can fire in their direction
- At high levels (40+) can overtake Bone Spirit in damage
- Not as useful in PvP
- Not useful in later stages of Hell
Bone Spirit:
- About Double the Damage (as Bone Spear), About Double the Mana, Hits one Target
- Easier to hit Monsters
- Less Casting per Monster
- Better for Player vs Player Combat
Is there any way to counter Necromancer: Bone spells?
No. The only way to avoid taking damage from Bone Spear and Bone Spirit is to dodge the spells when cast. This is
an issue in player vs player combat and when dealing with Oblivion Knights which cast Bone Spirits.
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Teeth
Required Level: 1
Prerequisites: None
|
One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trang, or
Teeth of the Dragon Trang'Oul. The Necromancers believe that Trang'Oul is the beast on whose back
the world lies. In the balance of all things, it is thought that Trang'Oul is the fulcrum point. He
is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he
protects his chosen.
Effect: Summons multiple projectiles that damage enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
3 |
3.5 |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
Damage |
2-4 |
3-5 |
4-6 |
5-7 |
6-8 |
7-9 |
8-10 |
9-11 |
10-12 |
11-14 |
12-15 |
13-17 |
14-18 |
15-20 |
16-21 |
17-23 |
18-25 |
20-27 |
21-29 |
23-31 |
# of Teeth |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Teeth Receives Bonuses From: |
Bone Wall: +15% Magic Damage Per Level |
Bone Spear: +15% Magic Damage Per Level |
Bone Prison: +15% Magic Damage Per Level |
Bone Spirit: +15% Magic Damage Per Level |
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[ Click to Enlarge - 88 KB ]
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Bone Armor
Required Level: 1
Prerequisites: None
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This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the
Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and
will eventually crumble.
Effect: A protective shield that absorbs damage.
Bone Armor only protects the Necromancer from Physical Damage.
Before spending too many points in Bone Armor, keep in mind that the passive bonuses of Bone Wall and/or Bone Prison each provide 50% more protection per Skill Point invested, and (do so) without the increase in Mana Cost.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Damage Shield |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
Bone Armor Receives Bonuses From: |
Bone Wall: +15 Damage Absorbed Per Level |
Bone Prison: +15 Damage Absorbed Per Level |
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[ Click to Enlarge - 92 KB ]
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Poison Dagger
Required Level: 6
Prerequisites: None
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The apothecary skills of the Necromancer lay fundamentally in the studies of venoms, toxins and other
poisonous substances. Not only can a skilled Necromancer identify the various strains of poison that he
might come across, but he also maintains a ready supply of samples. Rarely does he shy from their
use. In a common application of this skill, the Necromancer paints his dagger with a thin coat of
virulent poison. The greater his ability, the more potent the poison.
Effect: Adds poison damage to a dagger.
Poison Dagger can be extremely deadly should you focus on it.
The Poison Dagger Spell is designed to offer Necromancers the option to effectively use another weapon
type should he choose that path to follow. There are some rare, high-level, Necromancer oriented daggers in
the game that will be desired by any poisonous player.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
3 |
3.2 |
3.5 |
3.7 |
4.0 |
4.2 |
4.5 |
4.7 |
5.0 |
5.2 |
5.5 |
5.7 |
6.0 |
6.2 |
6.5 |
6.7 |
7.0 |
7.2 |
7.5 |
7.7 |
Poison Damage |
7-15 |
13-23 |
20-32 |
30-43 |
40-56 |
53-70 |
67-85 |
82-103 |
104-126 |
129-153 |
155-181 |
185-212 |
216-245 |
250-281 |
286-319 |
325-359 |
374-410 |
426-464 |
481-521 |
540-581 |
Over X sec. |
2 |
2.4 |
2.8 |
3.2 |
3.6 |
4 |
4.4 |
4.8 |
5.2 |
5.6 |
6 |
6.4 |
6.8 |
7.2 |
7.6 |
8 |
8.4 |
8.8 |
9.2 |
9.6 |
Attack Rating Bonus % |
30 |
50 |
70 |
90 |
110 |
130 |
150 |
170 |
190 |
210 |
230 |
250 |
270 |
290 |
310 |
330 |
350 |
370 |
390 |
410 |
Poison Dagger Receives Bonuses From: |
Poison Explosion: +20% Poison Damage Per Level |
Poison Nova: +20% Poison Damage Per Level |
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[ Click to Enlarge - 89 KB ]
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Corpse Explosion
Required Level: 6
Prerequisites: Teeth [1]
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Every corpse created as a result of a violent death carries with it the anguish of its final
moments. With this spell the Necromancer is able to call upon those energies and focus them into
a single violent force. This force then expels itself from the carcass with such power that it
causes a dramatic explosion.
Effect: The targeted corpse explodes, damaging all nearby enemies.
If you want to make a big mess, Corpse Explosion is the skill for you. Once dubbed "The
Best Skill of All Time" by Blizzard Employees, Corpse Explosion is a favorite among many. Corpse Explosion
is great for clearing out crowds of monsters very quickly. All you need to destroy large groups monsters
is a body, and to lead that group of monster near that body. Explode the corpse to create a new corpse,
continue to use Corpse Explosion until there is nothing left. Minions and Bone Spells can help you create
an initial corpse to use, then you just have to lead the monsters near the bodies when you
cause them to explode. As you put more points into Corpse Explosion you can hit monsters
further away from the corpse.
Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that are
resistant to Fire will take less damage.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Radius (yards) |
2.6 |
3 |
3.3 |
3.6 |
4 |
4.3 |
4.6 |
5 |
5.3 |
5.6 |
6 |
6.3 |
6.6 |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
70-120% of Corpse Hit Points |
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[ Click to Enlarge - 103 KB ]
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[ Click to Enlarge - 106 KB ]
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[ Click to Enlarge - 102 KB ]
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Bone Wall
Required Level: 12
Prerequisites: Bone Armor [1]
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This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who
have ever died in the area. It accumulates their fossilized remains and summons forth from the ground
a barrier of dense, fossilized bone. This spell is an effective method for keeping adversaries from reaching
a Necromancer, while allowing him to attack from range or make his escape.
Effect: Creates a barrier of bone.
Nightmare/Hell: The stats shown below are only for Normal difficulty. The Bone Wall hit points increase for
Nightmare, and again for Hell Difficulty.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 17 |
|
Normal Hit Points |
20 |
25 |
30 |
35 |
39 |
44 |
49 |
54 |
58 |
63 |
68 |
73 |
77 |
82 |
87 |
92 |
96 |
101 |
106 |
111 |
Duration (seconds): 24 |
|
Bone Wall Receives Bonuses From: |
Bone Armor: +10% Life Per Level |
Bone Prison: +10% Life Per Level |
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[ Click to Enlarge - 59 KB ]
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This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree.
So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue
over time, explode forth from the carcass in a cloud of poisonous vapors.
Effect: Releases a cloud of poisonous gas from a corpse.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 8 |
|
Poison Damage |
28-86 |
43-112 |
60-140 |
80-172 |
103-206 |
129-244 |
158-284 |
189-327 |
242-392 |
301-462 |
366-539 |
436-620 |
512-708 |
594-801 |
682-901 |
775-1006 |
905-1146 |
1043-1295 |
1189-1454 |
1345-1620 |
Over X sec. |
2 |
2.4 |
2.8 |
3.2 |
3.6 |
4 |
4.4 |
4.8 |
5.2 |
5.6 |
6 |
6.4 |
6.8 |
7.2 |
7.6 |
8 |
8.4 |
8.8 |
9.2 |
9.6 |
Poison Explosion Receives Bonuses From: |
Poison Dagger: +15% Poison Damage Per Level |
Poison Nova: +15% Poison Damage Per Level |
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[ Click to Enlarge - 101 KB ]
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Also known as the Talon of Trang'Oul, this spell summons a long shaft of bone issuing forth from the
caster and piercing any opponents in its path. Since the force of this projectile is mystical
as well as physical it can pass through one opponent and carry on to the next, rending and
tearing through whatever is in its path.
Effect: Summons a magical missile of bone.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7 |
Damage |
17-25 |
25-34 |
34-42 |
42-51 |
51-59 |
59-68 |
68-77 |
77-85 |
86-95 |
96-104 |
105-114 |
115-124 |
125-133 |
134-143 |
144-153 |
154-162 |
166-176 |
179-190 |
192-204 |
205-218 |
Bone Spear Receives Bonuses From: |
Teeth: +7% Magic Damage Per Level |
Bone Wall: +7% Magic Damage Per Level |
Bone Prison: +7% Magic Damage Per Level |
Bone Spirit: +7% Magic Damage Per Level |
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[ Click to Enlarge - 60 KB ]
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Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall of bone in the
form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within
a cage of bone, the captives are held helpless until they can summon the strength to break
through its skeletal confines or the Necromancer loses his hold over the spirits.
Effect: Summons a ring of bone to surround a target.
Player vs Player: You can use Bone Prison on other players.
Cast Bone Prisons on bosses or players and curse them with Iron Maiden. If they try to escape
the Bone Prison they will harm themselves. You can also summon a Golem inside
the Bone Prison to fight whatever is inside. Cast spells such as Bone Spear or Bone Spirit at
the enemies inside the Bone Prison.
Note, this is not the same Bone Prison that Diablo uses. Diablo has his own Bone Prison type spell
that no player can use.
Nightmare/Hell: The stats shown below are only for Normal difficulty. The Bone Prison hit points increase for
Nightmare, and again for Hell Difficulty.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
Normal Hit Points |
22 |
26 |
31 |
36 |
41 |
45 |
50 |
55 |
60 |
64 |
69 |
74 |
79 |
83 |
88 |
93 |
98 |
102 |
107 |
112 |
Duration (seconds): 24 |
|
Bone Prison Receives Bonuses From: |
Bone Armor: +8% Life Per Level |
Bone Wall: +8% Life Per Level |
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[ Click to Enlarge - 114 KB ]
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This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts
the very air we breathe and causes it to erupt in all directions. It is from years of investigation and
preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of
evil, yet harmless to himself and his companions.
Effect: A ring of poison explodes from the Necromancer.
Poison Nova does not overwrite itself, and its duration is always 2 seconds. Therefore you get almost no benefit from casting Poison Nova more often than once every 2 seconds (because each subsequent casting doesn't increase the duration on monsters that have already been affected). Even so, it is still a very cool skill.
Poison Nova works well with the Lower Resist curse. You can quickly clear an area of weak monsters by casting Lower Resist and then promptly following it up with Poison Nova.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 20 |
|
Poison Damage |
52-93 |
67-108 |
82-123 |
97-138 |
112-153 |
127-168 |
142-183 |
157-198 |
176-217 |
194-236 |
213-254 |
232-273 |
251-292 |
269-311 |
288-329 |
307-348 |
337-378 |
367-408 |
397-438 |
427-468 |
Over 2 Seconds |
|
Poison Nova Receives Bonuses From: |
Poison Dagger: +10% Poison Damage Per Level |
Poison Explosion: +10% Poison Damage Per Level |
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[ Click to Enlarge - 106 KB ]
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[ Click to Enlarge - 121 KB ]
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Player vs Player: You can cast Bone Spirit at someone trapped in a Bone Prison and it won't damage the Bone Prison.
This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks
out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the
dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to
control these wraiths. For now, it is enough that they are able to shield themselves and their companions
from their wrath!
Effect:
Spirit tracks down a target, or finds one of its own.
In addition to doing a lot of damage, Bone Spirit follows a target making it easy to aim. You can
also fire off several bone spirits at once insuring a target will be destroyed.
Bone Spirit will hit the nearest monster if it is launched with no target. If the monsters are too
far away from you, the Bone Spirit will continue on without hitting anything. If you select a target and
fire more than one Bone Spirit and the first Bone Spirit kills the Monster, the other
Bone Spirits will continue on without hitting anything. So select no monsters if you don't care
which monster is hit. Select a monster if you want the Bone Spirit to hit them specifically but be warned
additional shots after they die will be wasted.
Oblivion Knights in The Chaos Sanctuary of Act IV also cast Bone Spirits.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
20 |
20.5 |
21 |
21.5 |
Damage |
22-33 |
40-52 |
58-71 |
76-90 |
94-109 |
112-128 |
129-147 |
147-166 |
166-187 |
185-207 |
204-227 |
224-247 |
243-267 |
262-287 |
281-308 |
300-328 |
320-349 |
340-370 |
360-392 |
380-413 |
Bone Spirit Receives Bonuses From: |
Teeth: +6% Magic Damage Per Level |
Bone Wall: +6% Magic Damage Per Level |
Bone Spear: +6% Magic Damage Per Level |
Bone Prison: +6% Magic Damage Per Level |
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[ Click to Enlarge - 89 KB ]
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