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Necromancer: Summoning Spells | Necromancer: Poison and Bone Spells | Necromancer: Curses
Skills Basics | Casting Delays | Skills Index

Poison and Bone Spells

Skill Level Chart

Teeth [1], Bone Armor [1], Poison Dagger [6], Corpse Explosion [6], Bone Wall [12], Poison Explosion [18], Bone Spear [18], Bone Prison [24], Poison Nova [30], Bone Spirit [30]

Poison Damage
Poison Damage listed is total poison damage over X seconds, not Poison Damage per second.

Bone Spear vs Bone Spirit
Bone Spear will pass through multiple enemies in a line. Bone Spear is very good for getting rid of a lot of enemies. At higher levels Bone Spirit does more damage than Bone Spear but Bone Spirit can only hit one monster at a time. Bone Spirit is easier to aim and hit enemies because it will track a target. Bone Spirit will, however, only hit a monster that is targeted when the spell is fired, so you can't just fire Bone Spirits in an area off screen where you think monsters are coming from like you can do with Bone Spear. If you want to clear large areas of monsters, use Bone Spear. If you want to add additional damage to help out your Minions and Golems use Bone Spirit. Due to skill synergies, it is no longer truly necessary to focus on only one of these skills, since points added to one will increase the other. You may find it is easier to increase the damage on Bone Spear above that of Bone Spirit, though, as its synergy bonuses are higher.

Bone Spear:

  • About Half Damage (as Bone Spirit), About Half Mana, Hits multiple targets
  • Doesn't need to be targeted on an enemy, you can fire in their direction
  • At high levels (40+) can overtake Bone Spirit in damage
  • Not as useful in PvP
  • Not useful in later stages of Hell
Bone Spirit:
  • About Double the Damage (as Bone Spear), About Double the Mana, Hits one Target
  • Easier to hit Monsters
  • Less Casting per Monster
  • Better for Player vs Player Combat
Is there any way to counter Necromancer: Bone spells?
No. The only way to avoid taking damage from Bone Spear and Bone Spirit is to dodge the spells when cast. This is an issue in player vs player combat and when dealing with Oblivion Knights which cast Bone Spirits.

Teeth Teeth
Required Level: 1
Prerequisites: None

One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trang, or Teeth of the Dragon Trang'Oul. The Necromancers believe that Trang'Oul is the beast on whose back the world lies. In the balance of all things, it is thought that Trang'Oul is the fulcrum point. He is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he protects his chosen.

Effect: Summons multiple projectiles that damage enemies.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5
Damage 2-4 3-5 4-6 5-7 6-8 7-9 8-10 9-11 10-12 11-14 12-15 13-17 14-18 15-20 16-21 17-23 18-25 20-27 21-29 23-31
# of Teeth 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Teeth Receives Bonuses From:
Bone Wall: +15% Magic Damage Per Level
Bone Spear: +15% Magic Damage Per Level
Bone Prison: +15% Magic Damage Per Level
Bone Spirit: +15% Magic Damage Per Level

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Bone Armor Bone Armor
Required Level: 1
Prerequisites: None

This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.

Effect: A protective shield that absorbs damage.

  • Bone Armor only protects the Necromancer from Physical Damage.

  • Before spending too many points in Bone Armor, keep in mind that the passive bonuses of Bone Wall and/or Bone Prison each provide 50% more protection per Skill Point invested, and (do so) without the increase in Mana Cost.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
    Damage Shield 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210
    Bone Armor Receives Bonuses From:
    Bone Wall: +15 Damage Absorbed Per Level
    Bone Prison: +15 Damage Absorbed Per Level

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    Poison Dagger Poison Dagger
    Required Level: 6
    Prerequisites: None

    The apothecary skills of the Necromancer lay fundamentally in the studies of venoms, toxins and other poisonous substances. Not only can a skilled Necromancer identify the various strains of poison that he might come across, but he also maintains a ready supply of samples. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints his dagger with a thin coat of virulent poison. The greater his ability, the more potent the poison.

    Effect: Adds poison damage to a dagger.

    Poison Dagger can be extremely deadly should you focus on it. The Poison Dagger Spell is designed to offer Necromancers the option to effectively use another weapon type should he choose that path to follow. There are some rare, high-level, Necromancer oriented daggers in the game that will be desired by any poisonous player.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 3 3.2 3.5 3.7 4.0 4.2 4.5 4.7 5.0 5.2 5.5 5.7 6.0 6.2 6.5 6.7 7.0 7.2 7.5 7.7
    Poison Damage 7-15 13-23 20-32 30-43 40-56 53-70 67-85 82-103 104-126 129-153 155-181 185-212 216-245 250-281 286-319 325-359 374-410 426-464 481-521 540-581
    Over X sec. 2 2.4 2.8 3.2 3.6 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6
    Attack Rating Bonus % 30 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410
    Poison Dagger Receives Bonuses From:
    Poison Explosion: +20% Poison Damage Per Level
    Poison Nova: +20% Poison Damage Per Level

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    Corpse Explosion Corpse Explosion
    Required Level: 6
    Prerequisites: Teeth [1]

    Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.

    Effect: The targeted corpse explodes, damaging all nearby enemies.

    If you want to make a big mess, Corpse Explosion is the skill for you. Once dubbed "The Best Skill of All Time" by Blizzard Employees, Corpse Explosion is a favorite among many. Corpse Explosion is great for clearing out crowds of monsters very quickly. All you need to destroy large groups monsters is a body, and to lead that group of monster near that body. Explode the corpse to create a new corpse, continue to use Corpse Explosion until there is nothing left. Minions and Bone Spells can help you create an initial corpse to use, then you just have to lead the monsters near the bodies when you cause them to explode. As you put more points into Corpse Explosion you can hit monsters further away from the corpse.

    Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that are resistant to Fire will take less damage.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
    Radius (yards) 2.6 3 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9
    70-120% of Corpse Hit Points  

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    Bone Wall Bone Wall
    Required Level: 12
    Prerequisites: Bone Armor [1]

    This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground a barrier of dense, fossilized bone. This spell is an effective method for keeping adversaries from reaching a Necromancer, while allowing him to attack from range or make his escape.

    Effect: Creates a barrier of bone.

    Nightmare/Hell: The stats shown below are only for Normal difficulty. The Bone Wall hit points increase for Nightmare, and again for Hell Difficulty.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 17  
    Normal Hit Points 20 25 30 35 39 44 49 54 58 63 68 73 77 82 87 92 96 101 106 111
    Duration (seconds): 24  
    Bone Wall Receives Bonuses From:
    Bone Armor: +10% Life Per Level
    Bone Prison: +10% Life Per Level

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    Poison Explosion Poison Explosion
    Required Level: 18
    Prerequisites: Teeth [1], Corpse Explosion [6], Poison Dagger [6]

    This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue over time, explode forth from the carcass in a cloud of poisonous vapors.

    Effect: Releases a cloud of poisonous gas from a corpse.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 8  
    Poison Damage 28-86 43-112 60-140 80-172 103-206 129-244 158-284 189-327 242-392 301-462 366-539 436-620 512-708 594-801 682-901 775-1006 905-1146 1043-1295 1189-1454 1345-1620
    Over X sec. 2 2.4 2.8 3.2 3.6 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6
    Poison Explosion Receives Bonuses From:
    Poison Dagger: +15% Poison Damage Per Level
    Poison Nova: +15% Poison Damage Per Level

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    Bone Spear Bone Spear
    Required Level: 18
    Prerequisites: Teeth [1], Corpse Explosion [6]

    Also known as the Talon of Trang'Oul, this spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path.

    Effect: Summons a magical missile of bone.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7
    Damage 17-25 25-34 34-42 42-51 51-59 59-68 68-77 77-85 86-95 96-104 105-114 115-124 125-133 134-143 144-153 154-162 166-176 179-190 192-204 205-218
    Bone Spear Receives Bonuses From:
    Teeth: +7% Magic Damage Per Level
    Bone Wall: +7% Magic Damage Per Level
    Bone Prison: +7% Magic Damage Per Level
    Bone Spirit: +7% Magic Damage Per Level

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    Bone Prison Bone Prison
    Required Level: 24
    Prerequisites: Teeth [1], Bone Armor [1], Corpse Explosion [6], Bone Wall [12], Bone Spear [18],

    Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall of bone in the form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within a cage of bone, the captives are held helpless until they can summon the strength to break through its skeletal confines or the Necromancer loses his hold over the spirits.

    Effect: Summons a ring of bone to surround a target.

    Player vs Player: You can use Bone Prison on other players.

    Cast Bone Prisons on bosses or players and curse them with Iron Maiden. If they try to escape the Bone Prison they will harm themselves. You can also summon a Golem inside the Bone Prison to fight whatever is inside. Cast spells such as Bone Spear or Bone Spirit at the enemies inside the Bone Prison.

    Note, this is not the same Bone Prison that Diablo uses. Diablo has his own Bone Prison type spell that no player can use.

    Nightmare/Hell: The stats shown below are only for Normal difficulty. The Bone Prison hit points increase for Nightmare, and again for Hell Difficulty.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8
    Normal Hit Points 22 26 31 36 41 45 50 55 60 64 69 74 79 83 88 93 98 102 107 112
    Duration (seconds): 24  
    Bone Prison Receives Bonuses From:
    Bone Armor: +8% Life Per Level
    Bone Wall: +8% Life Per Level

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    Poison Nova Poison Nova
    Required Level: 30
    Prerequisites: Poison Dagger [1], Teeth [1] Corpse Explosion [6], Poison Explosion [18]

    This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.

    Effect: A ring of poison explodes from the Necromancer.

  • Poison Nova does not overwrite itself, and its duration is always 2 seconds. Therefore you get almost no benefit from casting Poison Nova more often than once every 2 seconds (because each subsequent casting doesn't increase the duration on monsters that have already been affected). Even so, it is still a very cool skill.
  • Poison Nova works well with the Lower Resist curse. You can quickly clear an area of weak monsters by casting Lower Resist and then promptly following it up with Poison Nova.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 20  
    Poison Damage 52-93 67-108 82-123 97-138 112-153 127-168 142-183 157-198 176-217 194-236 213-254 232-273 251-292 269-311 288-329 307-348 337-378 367-408 397-438 427-468
    Over 2 Seconds  
    Poison Nova Receives Bonuses From:
    Poison Dagger: +10% Poison Damage Per Level
    Poison Explosion: +10% Poison Damage Per Level

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    Bone Spirit Bone Spirit
    Required Level: 30
    Prerequisites: Teeth [1], Corpse Explosion [6], Bone Spear [18]

    Player vs Player: You can cast Bone Spirit at someone trapped in a Bone Prison and it won't damage the Bone Prison.

    This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!

    Effect: Spirit tracks down a target, or finds one of its own.

    In addition to doing a lot of damage, Bone Spirit follows a target making it easy to aim. You can also fire off several bone spirits at once insuring a target will be destroyed.

    Bone Spirit will hit the nearest monster if it is launched with no target. If the monsters are too far away from you, the Bone Spirit will continue on without hitting anything. If you select a target and fire more than one Bone Spirit and the first Bone Spirit kills the Monster, the other Bone Spirits will continue on without hitting anything. So select no monsters if you don't care which monster is hit. Select a monster if you want the Bone Spirit to hit them specifically but be warned additional shots after they die will be wasted.

    Oblivion Knights in The Chaos Sanctuary of Act IV also cast Bone Spirits.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5
    Damage 22-33 40-52 58-71 76-90 94-109 112-128 129-147 147-166 166-187 185-207 204-227 224-247 243-267 262-287 281-308 300-328 320-349 340-370 360-392 380-413
    Bone Spirit Receives Bonuses From:
    Teeth: +6% Magic Damage Per Level
    Bone Wall: +6% Magic Damage Per Level
    Bone Spear: +6% Magic Damage Per Level
    Bone Prison: +6% Magic Damage Per Level

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