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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings




Bandit | Rogue | Enforcer

Bandit
Bandits have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
1 1
Normal Normal Heavy 0 10-11 [10.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 240 Always None N/A Melee 140 80 Average (270)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Rogue
Rogues have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
3 2
Normal Normal Heavy 1 14-15 [14.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 400 Always None N/A Melee 140 80 Average (270)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Enforcer
Enforcers have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
5 2
Normal Normal Heavy 1 30-35 [32.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 500 Always None N/A Melee 140 80 Average (270)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Evasion (Passive)
Gives a 15% chance to avoid an attack.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited N/A None N/A N/A N/A 15% chance opponent misses


Brigand | Assassin

Brigand
Brigands have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
2 2
Pierce Missile Heavy 0 17-20 [18.5 avg ] 17-20 [18.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 300 Always None N/A 50 140 80 Average (270)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Assassin
Assassins have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
4 3
Pierce Missile Medium 1 25-30 [27.5 avg ] 25-30 [27.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 450 Always None N/A 50 140 80 Fast (300)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Envenomed Weapon
Deals poison damage on each attack.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
20 (10) sec. N/A None N/A Unit Air, Ground, Organic 2 damage/sec



Bandit Lord
Bandit Lords have the Shadowmeld ability.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
7 6
Chaos Normal Heavy 3 39-44 [41.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 950 Always 500 1.25 Melee 140 80 Fast (320)


Hide
Lie in wait for enemies without attacking. (Will respond to attacks). Units will hold position and hold their fire, so when they are Shadowmelding, they will not break their own invisibility. It's very handy for running away from a battle. The Hide ability is disabled during the day.


Divine Shield
An impenetrable shield surrounds this unit, protecting it from all damage and spells for 10 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
10 sec. 60 sec. 125 N/A N/A Self Unit is invulnerable


Devotion Aura
Gives 3 additional armor to nearby friendly units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Unlimited N/A None N/A 90 Air, Ground, Friend, Self +3 to Armor





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