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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
2 |
2 |
Normal |
Normal |
Heavy |
0 |
12-13 [12.5 avg ] |
None |
|
1.35 |
300 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (350) |
|
|
4 |
2 |
Normal |
Normal |
Heavy |
2 |
18-21 [19.5 avg ] |
None |
|
1.35 |
550 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (350) |
|
|
2 |
2 |
Pierce |
Missile |
Heavy |
0 |
17-20 [18.5 avg ] |
17-20 [18.5 avg ] |
|
1.6 |
300 |
Always |
None |
N/A |
50 |
140 |
80 |
Fast (350) |
|
|
4 |
3 |
Pierce |
Missile |
Heavy |
1 |
25-30 [27.5 avg ] |
25-30 [27.5 avg ] |
|
1.6 |
450 |
Always |
200 |
0.5 |
50 |
140 |
80 |
Fast (350) |
|
|
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Adds 10 bonus fire damage to an attack against enemies, but drains mana with each shot fired.
|
N/A |
None |
8 |
70 |
Unit |
Air, Ground, Building, Enemy, Neutral |
+10 Fire Damage |
|
|
|
5 |
4 |
Pierce |
Missile |
Heavy |
1 |
28-37 [32.5 avg ] |
28-37 [32.5 avg ] |
|
1.35 |
600 |
Always |
400 |
1 |
60 |
140 |
80 |
Fast (350) |
|
|
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Increases a target friendly unit's attack rate by 40% and movement speed by 25% for 40
seconds.
|
40 sec. |
8 sec. |
75 |
60 |
Unit |
Air, Ground, Friend, Organic, Self, Neutral |
Attack Rate +40%, Movement Speed +25% |
|
|
|
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Dispels positive buffs from enemy units, and negative buffs from friendly units. Deals 300 damage to summoned units.
|
Instant |
None |
50 |
50 |
Unit |
Air, Ground, Ward |
Removes Spell, 300 damage to summoned units |
|
|
|
8 |
6 |
Chaos |
Normal |
Heavy |
4 |
49-55 [52 avg ] |
None |
|
1.35 |
1100 |
Always |
500 |
1.25 |
60 |
140 |
80 |
Fast (320) |
|
|
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Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
|
N/A |
6 sec. |
90 |
N/A |
25 |
Ground |
25 damage, 3 (2) sec. stun |
|
|
|
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Increases nearby friendly units' movement speed by 10% and attack rate by 5%
|
Unlimited |
N/A |
None |
N/A |
90 |
Air, Ground, Friend, Self |
+10% movement increase, +5% attack rate |
|
|
|
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When killed, this unit will come back to life. Reincarnation has a 240 second Cooldown.
|
7 sec. |
240 sec. |
90 |
None |
N/A |
Self |
Unit comes back to life |
|
|
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