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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings





Doom Guard
Summoned Doom Guards have 1600 hit points.
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
8 6
Chaos Msplash Heavy 3 41-48 [44.5 avg ] 41-48 [44.5 avg ]
Cooldown: Full Damage Area: 1/2 Damage Area: 1/4 Damage Area: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 5 15 22.5 1350/1600 Always 500 1.25 60 140 80 Average (270)


Dispel Magic
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant None 75 50 20 Air, Ground, Ward Removes Spells, 200 damage to summoned units


War Stomp
Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A 6 sec. 90 N/A 25 Ground 25 damage, 3 (2) sec. stun


Cripple
Reduces movement speed by 75%, attack rate by 50%, and damage by 50% of a target enemy unit.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 (10) sec. 10 sec. 175 60 Unit Air, Ground, Enemy, Organic, Neutral 75% reduced movement speed, 50% reduced attack speed, 50% damage reduction


Rain of Fire
Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves. This spell is affected by Spell Channeling.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A 12 sec. 125 80 20 N/A 6 waves of 25 damage, 50% damage reduction vs buildings





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