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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings





Harpy Rogue
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
3 2
Pierce Missile Heavy 1 21-25 [23 avg ] 21-25 [23 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 340 Always None N/A 50 140 80 Fast (350)


Harpy Windwitch | Harpy Stormhag

Harpy Windwitch
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
3 2
Pierce Missile Light 0 23-27 [25 avg ] 23-27 [25 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 300 Always 300 0.75 60 140 80 Fast (350)


Faerie Fire
Reduces a target enemy unit's armor by 5 and gives vision of that unit. Lasts 120 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
90 sec. 8 sec. 35 70 Unit Air, Ground, Enemy, Neutral Target's armor -5, shares vision


Harpy Stormhag
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
5 4
Pierce Missile Heavy 1 28-37 [32.5 avg ] 28-37 [32.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 400 Always 400 1 50 140 80 Fast (350)


Curse (Autocast)
Curses a target enemy unit, causing it to have a 33% chance to miss on an attack.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 (30) sec. 8 sec. 50 70 Unit Air, Ground, Enemy, Organic, Neutral 33% chance to miss


Sleep
Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
10 (5) sec. 6 sec. 125 80 Unit Air, Ground, Enemy, Organic, Neutral Puts unit to sleep


Harpy Queen
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
7 5
Chaos Msplash Heavy 2 31-41 [36 avg ] 31-41 [36 avg ]
Cooldown: Full Damage Area: 1/2 Damage Area: 1/4 Damage Area: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 7.5 15 22.5 750 Always 400 1 50 140 80 Fast (350)


Rejuvenation
Heals a target friendly unit for 400 hit points over 12 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
12 sec. 5 sec. 125 40 Unit Air, Ground, Friend, Self, Organic, Non Ancient, Neutral Heals 400 HP over 12 sec.


Cyclone
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
20 (6) sec. 8 sec. 150 60 Unit Ground, Enemy, Neutral Unit stuck in the air





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