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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings




Ice Troll | Ice Troll Trapper | Ice Troll Berserker | Ice Troll Warlord

Ice Troll
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
2 2
Pierce Missile Heavy 0 17-20 [18.5 avg ] 17-20 [18.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 300 Always None N/A 50 140 80 Average (270)



Ice Troll Trapper
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
3 2
Pierce Missile Medium 1 21-25 [23 avg ] 21-25 [23 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 400 Always None N/A 50 140 80 Average (270)

Ensnare
Causes a target enemy unit to be bound to the ground so that it cannot move for 15 seconds. Air units that are ensnared can be attacked as though they were land units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
15 sec. 30 sec. None 40 Unit Air, Ground, Enemy, Non-Hero Target caught by net



Ice Troll Berserker
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
4 3
Pierce Missile Medium 1 25-30 [27.5 avg ] 25-30 [27.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 450 Always None N/A 50 140 80 Average (270)



Ice Troll Warlord
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
6 5
Pierce Missile Heavy 0 36-43 [39.5 avg ] 36-43 [39.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.6 750 Always None N/A 50 140 80 Fast (320)

Trueshot Aura
An aura that gives friendly nearby units a 5% bonus damage to their ranged attacks.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
N/A N/A None N/A 90 Air, Ground, Friend, Self Base ranged damage increased 5% 1



Ice Troll Priest | Ice Troll High Priest
Ice Troll Priest
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
2 2
Magic Missile Heavy 0 9-12 [10.5 avg ] 9-12 [10.5 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 240 Always 200 0.5 60 140 80 Average (270)

Heal (Autocast)
Heals a target friendly non-mechanical wounded unit for 15 hit points.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant 1 sec. 5 25 N/A Air, Ground, Friend, Self, Organic, Non Ancient Heals 15 HP

Abolish Magic (Autocast)
Dispels positive buffs from enemy units, and negative buffs from friendly units. Damages summoned units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant None 50 50 Unit Air, Ground, Ward Removes Spell, 75 Damage to Summoned Units




Ice Troll High Priest
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
4 3
Magic Missile Medium 0 17-21 [19 avg ] 17-21 [19 avg ]
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.8 450 Always 300 0.75 60 140 80 Average (270)

Heal (Autocast)
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant 1 sec. 5 25 N/A Air, Ground, Friend, Self, Organic, Non Ancient Heals 25 HP

Abolish Magic (Autocast)
Dispels positive buffs from enemy units, and negative buffs from friendly units. Damages summoned units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant None 50 50 Unit Air, Ground, Ward Removes Spell, 75 Damage to Summoned Units

Frost Armor
Creates a shield of frost around a target friendly unit. The shield adds 3 armor and slows melee units that attack it for 5 seconds. Lasts 45 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
45 sec. 3 sec. 50 80 Unit Air, Ground, Friend, Self Slows attacking units for 5 seconds, +3 Armor





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