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Creep Basics |
Creeps |
Critters |
Goblins |
Neutral Buildings
3 |
3 |
Normal |
Normal |
Heavy |
0 |
15-17 [16 avg ] |
None |
|
1.35 |
400 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (320) |
|
|
5 |
3 |
Pierce |
Missile |
Medium |
0 |
31-37 [34 avg ] |
31-37 [34 avg ] |
|
1.6 |
510 |
Always |
200 |
0.5 |
50 |
140 |
80 |
Fast (320) |
|
|
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Stops all enemies in a target area from casting spells for 40 seconds.
|
40 (8.5) sec. |
20 sec. |
75 |
70 |
30 |
Air, Ground, Enemy, Organic, Neutral |
Prevents Spell Casting |
|
|
|
6 |
3 |
Normal |
Normal |
Heavy |
0 |
29-33 [31 avg ] |
Normal |
|
1.35 |
750 |
Always |
None |
N/A |
Melee |
140 |
80 |
Fast (320) |
|
|
8 |
3 |
Chaos |
Missile |
Heavy |
0 |
54-60 [57 avg ] |
54-60 [57 avg ] |
|
1.35 |
1050 |
Always |
400 |
1 |
50 |
140 |
80 |
Fast (320) |
|
|
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Absorbs the life essence of a target enemy unit by taking 55 hit points per second from it and giving them to the
caster. Lasts 8 seconds. This ability will keep draining hit points until the target reaches a distance of 95 or
greater (aka runs away).
|
8 sec |
8 sec. |
75 |
50 |
Unit |
Air, Ground, Enemy, Neutral, Organic |
55 hp/sec. |
|
|
|
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Hurls a poisoned dagger with incredible force at an enemy, dealing 75 initial damage, and 15 damage every 3 seconds for 15 seconds. The
poison slows the attack rate and movement speed of the enemy for a short duration.
|
15.1 sec |
8 sec. |
65 |
35 |
Unit |
Air, Ground, Enemy, Neutral |
75 strike damage and 15 dmg every 3 sec. |
|
|
|
10 |
3 |
Chaos |
Normal |
Heavy |
1 |
69-77 [73 avg ] |
None |
|
1.35 |
1600 |
Always |
500 |
1.25 |
Melee |
140 |
80 |
Fast (320) |
|
|
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A coil of death that can heal a friendly Undead unit for 400 hit points, or deal half damage to an enemy living unit.
|
N/A |
8 sec. |
75 |
80 |
Unit |
Ground, Air, Organic, Not Self |
400 healing or 200 damage |
|
|
|
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Increases nearby friendly units' movement speed by 10% and life regeneration rate by 50%.
|
Unlimited |
N/A |
None |
N/A |
90 |
Air, Ground, Friend, Self |
+50% regeneration rate, +10% faster movement |
|
|
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Takes control of a target enemy unit. Charm cannot be used on Heroes, or creeps above level 6.
|
N/A |
20 sec. |
125 |
70 |
Unit |
Air, Ground, Non-Hero, Enemy, Neutral |
Takes control of unit permanently |
|
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