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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings




Wendigo | Elder Wendigo | Ancient Wendigo

Wendigo
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
4 3
Normal Normal Heavy 2 18-21 [19.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 550 Always None N/A Melee 140 80 Fast (320)


Elder Wendigo
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
6 5
Normal Normal Heavy 3 29-33 [31 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 950 Always None N/A Melee 140 80 Fast (320)


Bash (Passive)
Gives a chance that an attack will do 25 bonus damage and stun his opponent for 2 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A N/A None N/A Unit Ground 15% chance, damage +25, 2 second stun


Ancient Wendigo
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
9 8
Chaos Normal Heavy 5 61-68 [64.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 1500 Always 600 1.5 Melee 140 80 Fast (320)


War Stomp
Slams the ground, dealing 25 damage to nearby enemy land units and stunning them for 3 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A 6 sec. 90 N/A 25 Ground 25 damage, 3 (2) sec. stun


Bash (Passive)
Gives a chance that an attack will do 25 bonus damage and stun his opponent for 2 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A N/A None N/A Unit Ground 15% chance, damage +25, 2 second stun


Reincarnation
When killed, this unit will come back to life. Reincarnation has a 240 second Cooldown.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
7 sec. 240 sec. 90 None N/A Self Unit comes back to life


Wendigo Shaman
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
7 6
Chaos Normal Heavy 3 39-44 [41.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 950 Always 500 1.25 Melee 140 80 Fast (320)


Roar
Gives friendly nearby units a 25% bonus to damage.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
45 sec. None 100 N/A 50 Air, Ground, Friend, Self Damage +25%


Rejuvenation
Heals a target friendly unit for 400 hit points over 12 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
12 sec. 5 sec. 125 40 Unit Air, Ground, Friend, Self, Organic, Non Ancient, Neutral Heals 400 HP over 12 sec.





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