|
Magic Items have one or two magical attributes applied to the basic item.
Example: Gold Short Sword
The numbers in brackets listed next to the items the prefixes appear on are the affix levels. They are used in several calculations (Gambling, Horadric Cube Recipes, Crafting, more). These are not to be confused with the Level Requirements that you actually see listed on
items. These levels are also not the character levels required to use or find these prefixes. A level of
30 on a prefix doesn't mean you have to be 30 to see or use it. However, if your character level is at
that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these
levels will be shown in more detail in other sections of this guide.
Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item.
For example, a weapon with a Meteoric(27) as the highest prefix (or suffix) would have a level requirement of 20. Rare Items
do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and
suffixes are being used.
Colors
Items shown in yellow can appear on both Magic and Rare Items. Items
shown in violet can only appear on Magic Items but not Rare Items.
Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head = Shrunken Heads
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
Combo Weapon = Melee Weapons, Thrown Weapons
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars,
Orbs, Axes, Spears, Polearms
Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
Javelin = Spear
Rod = Scepters, Wands, Staves
The numbers in Brackets (level)[number] show the range of bonus for that level.
+Attack Rating
(cannot spawn on Staves, Wands, or Orbs)
|
| Available on |
Bronze |
+10-20 to Attack Rating |
Amulets(1),
Circlets(1),
Gloves(1),
Rings(1),
Weapons(1)
|
Iron |
+21-40 to Attack Rating |
Circlets(4),
Weapons(4),
Rings(4)
|
Steel |
+41-60 to Attack Rating |
Circlets(8),
Weapons(8),
Rings(8)
|
Silver |
+61-80 to Attack Rating |
Circlets(12),
Weapons(12),
Rings(12)
|
Gold |
+81-100 to Attack Rating |
Circlets(17),
Weapons(17),
Rings(17)
|
Platinum |
+101-120 to Attack Rating |
Circlets(22),
Weapons(22),
Rings(22)
|
Meteoric |
+121-150 to Attack Rating |
Weapons(27)
|
Strange |
+151-300 to Attack Rating |
Weapons(32)
|
Weird |
+301-450 to Attack Rating |
Weapons(37)
|
+ Attack Rating (Based On Character Level)
(cannot spawn on Staves, Wands, or Orbs)
|
| Available on |
Hawkeye |
+1.5 [12] 6-594 Attack Rating (Based On Character Level) |
Weapons(35)
|
+ Cold Damage |
| Available on |
Snowy |
+6-9 Minimum and 19-30 Maximum Cold Damage - 1 sec Duration |
Circlets(25),
Weapons(25)
|
Shivering |
+10-15 Minimum and 31-45 Maximum Cold Damage - 2 sec Duration |
Weapons(35)
|
Boreal |
+16-23 Minimum and 46-90 Maximum Cold Damage - 3 sec Duration |
Weapons(50)
|
Hibernal |
+24-45 Minimum and 91-140 Maximum Cold Damage - 4 sec Duration |
Weapons(70)
|
+ Fire Damage |
| Available on |
Fiery |
+16-25 Minimum and 31-60 Maximum Fire Damage |
Circlets(25),
Weapons(25)
|
Smoldering |
+26-50 Minimum and 61-90 Maximum Fire Damage |
Weapons(35)
|
Smoking |
+51-80 Minimum and 91-130 Maximum Fire Damage |
Weapons(47)
|
Flaming |
+81-120 Minimum and 131-180 Maximum Fire Damage |
Weapons(61)
|
Condensing |
+121-170 Minimum and 181-240 Maximum Fire Damage |
Weapons(77)
|
+ Lightning Damage |
| Available on |
Static |
+1 Minimum and 49-120 Maximum Lightning Damage |
Circlets(25),
Weapons(25)
|
Glowing |
+1 Minimum and 121-180 Maximum Lightning Damage |
Weapons(34)
|
Buzzing |
+1 Minimum and 181-260 Maximum Lightning Damage |
Weapons(46)
|
Arcing |
+1 Minimum and 261-360 Maximum Lightning Damage |
Weapons(60)
|
Shocking |
+1 Minimum and 361-480 Maximum Lightning Damage |
Weapons(76)
|
+ Poison Damage |
| Available on |
Septic |
+6 Poison Damage Over 2 Seconds |
Weapons(1),
Circlets(1)
|
Foul |
+12 Poison Damage Over 3 Seconds |
Weapons(10)
|
Corrosive |
+80 Poison Damage Over 4 Seconds |
Weapons(20)
|
Toxic |
+150 Poison Damage Over 5 Seconds |
Weapons(35)
|
Pestilent |
+275 Poison Damage Over 6 Seconds |
Weapons(50)
|
+ Damage
(cannot spawn on Staves, Wands, or Orbs)
|
| Available on |
Jagged |
+10-20% Damage |
Circlets(1),
Weapons(1)
|
Deadly |
+21-30% Damage |
Circlets(5),
Weapons(5)
|
Vicious |
+31-40% Damage |
Weapons(8)
|
Brutal |
+41-50% Damage |
Weapons(14)
|
Massive |
+51-65% Damage |
Weapons(20)
|
Savage |
+66-80% Damage |
Weapons(26)
|
Merciless |
+81-100% Damage |
Weapons(32)
|
Ferocious |
+101-200% Damage |
Weapons(41)
|
Cruel |
+201-300% Damage |
Weapons(51),
Weapons(56)
|
+% Attack Rating (Based On Character Level) |
| Available on |
Visionary |
+ (1 Per Character Level) 1-99% To Attack Rating (Based On Character Level) |
Helms(25),
Missile Weapons(25)
|
+ Attack Rating/Max Damage (Based On Character Level)
(Fools: cannot spawn on Staves, Wands, or Orbs/Grinding cannot spawn on Staves, Wands, or Orbs)
|
| Available on |
Fool's |
+ (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level) |
Weapons(50)
|
Grinding |
+ (0.75 Per Character Level) 0.75-74.25 To Maximum Damage (Based On Character Level) |
Weapons(50)
|
+ Attack Rating and + Damage
(cannot spawn on Staves, Wands, or Orbs)
|
| Available on |
Sharp |
+10-20 to Attack Rating, Damage: +10-20% |
Weapons(5)
|
Fine |
+21-40 to Attack Rating, Damage: +21-30% |
Weapons(12)
|
Warrior's |
+41-60 to Attack Rating, Damage: +31-40% |
Weapons(19)
|
Soldier's |
+61-80 to Attack Rating, Damage: +41-50% |
Weapons(27)
|
Knight's |
+81-100 to Attack Rating, Damage: +51-65% |
Weapons(38)
|
Lord's |
+101-120 to Attack Rating, Damage: +66-80% |
Weapons(47)
|
King's |
+121-150 to Attack Rating, Damage: +81-100% |
Weapons(56)
|
Master's |
+151-250 to Attack Rating, Damage: +101-150% |
Weapons(56)
|
Grandmaster's |
+251-300 to Attack Rating, Damage: +151-200% |
Weapons(69)
|
+ Attack Rating and + Damage vs Demons (cannot spawn on Wands or Orbs) |
| Available on |
Lunar |
+25-50 to Attack Rating vs Demons, Damage: +10-25% vs Demons |
Circlets(3),
Weapons(3)
|
Arcadian |
+51-100 to Attack Rating vs Demons, Damage: +26-50% vs Demons |
Circlets(15),
Weapons(15)
|
Unearthly |
+101-150 to Attack Rating vs Demons, Damage: +51-100% vs Demons |
Weapons(25)
|
Astral |
+151-200 to Attack Rating vs Demons, Damage: +101-150% vs Demons |
Weapons(35)
|
Elysian |
+201-300 to Attack Rating vs Demons, Damage: +151-200% vs Demons |
Weapons(45)
|
Celestial |
+300-400 to Attack Rating vs Demons, Damage: +201-300% vs Demons |
Weapons(55)
|
Damage vs Demons does not show up on the Character Screen, it must be calculated separately.
+ Attack Rating and + Damage vs Undead |
| Available on |
Consecrated |
+25-75 to Attack Rating vs Undead, Damage: +25-75% vs Undead |
Weapons(1)
|
Pure |
+76-175 to Attack Rating vs Undead, Damage: +76-125% vs Undead |
Weapons(15)
|
Sacred |
+175-250 to Attack Rating vs Undead, Damage: +126-200% vs Undead |
Weapons(25)
|
Hallowed |
+251-325 to Attack Rating vs Undead, Damage: +201-275% vs Undead |
Weapons(35)
|
Divine |
+326-450 to Attack Rating vs Undead, Damage: +276-350% vs Undead |
Weapons(45)
|
Damage vs Undead does not show up on the Character Screen, it must be calculated separately.
+ Defense |
| Available on |
Sturdy |
+10-30% Defense |
Armor(1)[10-20%](4)[21-30%]
|
Strong |
+31-40% Defense |
Armor(9)
|
Glorious |
+41-50% Defense |
Armor(19)
|
Blessed |
+51-65% Defense |
Armor(25)
|
Saintly |
+66-80% Defense |
Armor(31)
|
Holy |
+81-100% Defense |
Armor(36)
|
Godly |
+101-200% Defense |
Armor(45),
Armor(50)
|
Items with Enhanced Defense always have the maximum amount of Defense +1.
+ Defense (Based On Character Level) |
| Available on |
Faithful |
+ (3 Per Character Level) 3-297 Defense / + (0.5 Per Character Level) 0.5-49.5 Defense (Based On Character Level) |
Body Armor(30)[24],
Belts(30)[4],
Boots(30)[4],
Gloves(30)[4],
Shields(30)[4]
|
+ Mana
(Lizard's: cannot spawn on Boots or Gloves)
|
| Available on |
Lizard's |
+1-5 to Mana |
Amulets(1-2)[1-2](3)[3-5],
Armor(1-2)[1-2](3)[3-5],
Orbs(1-2)[1-2](3)[3-5],
Rings(1-2)[1-2](3)[3-5],
Rods(1)[1-2](3)[3-5]
|
Snake's |
+5-10 to Mana |
Amulets(6),
Belts(6),
Circlets(6),
Rings(6),
Rods(6),
Shields(6)
|
Serpent's |
+11-20 to Mana |
Amulets(14),
Belts(14),
Circlets(14),
Rings(14),
Rods(14),
Shields(14),
Body Armor(37),
Boots(37),
Gloves(37),
Orbs(37),
Weapons(37)
|
Drake's |
+21-30 to Mana |
Amulets(20),
Belts(20)
Circlets(20),
Orbs(20),
Rings(20),
Rods(20)
|
Dragon's |
+31-40 to Mana |
Amulets(24),
Circlets(24),
Orbs(24),
Rings(24),
Rods(24),
Body Armor(52),
Boots(52),
Gloves(52)
|
Wyrm's |
+41-60 to Mana |
Amulets(30),
Circlets(30),
Orbs(30),
Rings(30),
Rods(30)
|
Great Wyrm's |
+61-90 to Mana |
Amulets(37),
Circlets(37),
Orbs(37),
Rings(37),
Rods(37)
|
Bahamut's |
+91-120 to Mana |
Amulets(45),
Circlets(45),
Orbs(45),
Rings(45),
Rods(45)
|
+ Mana (Based On Character Level) |
| Available on |
Mnemonic |
+ (0.75 Per Character Level) 0.75-74.25 Mana (Based On Character Level) |
Helms(25)
|
+ Light Radius |
| Available on |
Glimmering |
+1 to Light Radius |
Amulets(1),
Armor(1),
Orbs(1),
Rings(1),
Staves(1),
Wands(1)
|
Glowing |
+2 to Light Radius |
Amulets(6),
Armor(6),
Orbs(6),
Rings(6),
Staves(6),
Wands(6)
|
The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than a net of +5 to Light Radius will
not matter.
+ Fire Resist |
| Available on |
Crimson |
Fire Resist +5-10% |
Amulets(1-4)[5%](5)[5-10%],
Armor(1-4)[5%](5)[5-10%],
Circlets(1)[5%](5)[5-10%],
Orbs(1-4)[5%](5)[5-10%],
Rings(1-4)[5%](5)[5-10%],
Weapons(5)[5-10%]
|
Russet |
Fire Resist +11-20% |
Amulets(12),
Armor(12),
Circlets(12),
Orbs(12),
Rings(12),
Weapons(35)
|
Garnet |
Fire Resist +21-30% |
Amulets(18),
Armor(18),
Circlets(18),
Orbs(18),
Rings(18),
Weapons(55)
|
Ruby |
Fire Resist +31-40% |
Amulets(25),
Armor(25),
Boots(25),
Circlets(25),
Orbs(25),
Rings(25)
|
+ Cold Resist |
| Available on |
Azure |
Cold Resist +5-10% |
Amulets(1-4)[5%](5)[5-10%],
Armor(1-4)[5%](5)[5-10%],
Circlets(1-4)[5%](5)[5-10%],
Orbs(1-4)[5%](5)[5-10%],
Rings(1-4)[5%](5)[5-10%],
Weapons(5)[5-10%]
|
Lapis |
Cold Resist +11-20% |
Amulets(12),
Armor(12),
Circlets(12),
Orbs(12),
Rings(12),
Weapons(35)
|
Cobalt |
Cold Resist +21-30% |
Amulets(18),
Armor(18),
Circlets(18),
Orbs(18),
Rings(18),
Weapons(55)
|
Sapphire |
Cold Resist +31-40% |
Amulets(25),
Boots(25),
Circlets(25),
Orbs(25),
Rods(25),
|
+ Lightning Resist |
| Available on |
Tangerine |
Lightning Resist +5-10% |
Amulets(1-4)[5%](5)[5-10%],
Armor(1-4)[5%](5)[5-10%],
Circlets(1-4)[5%](5)[5-10%],
Orbs(1-4)[5%](5)[5-10%],
Rings(1-4)[5%](5)[5-10%],
Weapons(5)[5-10%]
|
Ocher |
Lightning Resist +11-20% |
Amulets(12),
Armor(12),
Circlets(12),
Orbs(12),
Rings(12),
Weapons(35)
|
Coral |
Lightning Resist +21-30% |
Amulets(18),
Armor(18),
Circlets(18),
Orbs(18),
Rings(18),
Weapons(55)
|
Amber |
Lightning Resist +31-40% |
Amulets(25),
Boots(25),
Circlets(25),
Orbs(25),
Rods(25)
|
+ Poison Resist |
| Available on |
Beryl |
Poison Resist +5-10% |
Amulets(1-4)[5%](5)[5-10%],
Armor(1-4)[5%](5)[5-10%],
Circlets(1-4)[5%](5)[5-10%],
Orbs(1-4)[5%](5)[5-10%],
Rings(1-4)[5%](5)[5-10%],
Weapons(5)[5-10%]
|
Viridian |
Poison Resist +11-20% |
Amulets(12),
Armor(12),
Circlets(12),
Orbs(12),
Rings(12),
Weapons(35)
|
Jade |
Poison Resist +21-30% |
Amulets(18),
Armor(18),
Circlets(18),
Orbs(18),
Rings(18),
Weapons(55)
|
Emerald |
Poison Resist +31-40% |
Amulets(25),
Boots(25),
Circlets(25),
Orbs(25),
Rods(25)
|
+ Resist all |
| Available on |
Shimmering |
+3-7% to each Resistance |
Shields(6),
Amulets(8),
Circlets(8),
Rings(45)
|
Rainbow |
+8-11% to each Resistance |
Shields(18),
Amulets(21),
Circlets(21),
Rings(56)
|
Scintillating |
+12-15% to each Resistance |
Shields(28),
Amulets(34),
Circlets(34),
Rings(67)
|
Prismatic |
+16-20% to each Resistance |
Shields(39),
Amulets(42),
Circlets(42)
|
Chromatic |
+21-30% to each Resistance |
Shields(50),
Amulets(55),
Circlets(55)
|
+ All Skill Levels (various + to Barbarian Skill Trees prefixes cannot spawn on Missile
Weapons or Rods)
|
| Available on |
Maiden's |
+1 Amazon Skill Levels |
Bows(30),
Crossbows(30),
Javelins(30),
Spears(30),
Amulets(36),
Circlets(36)
|
Valkyrie's |
+2 to Amazon Skill Levels |
Bows(50),
Crossbows(50),
Javelins(30),
Spears(50),
Amulets(90),
Circlets(90)
|
Slayer |
+1 to Barbarian Skill Levels |
Axes(30),
Barbarian Helms(30),
Clubs(30),
Hammers(30),
Maces(30),
Throwing Weapons(30),
Spears(30),
Swords(30),
Amulets(36),
Circlets(36)
|
Berserker |
+2 to Barbarian Skill Levels |
Axes(50),
Barbarian Helms(50),
Clubs(50),
Hammers(50),
Maces(50),
Throwing Weapons(50),
Spears(50),
Swords(50),
Amulets(90),
Circlets(90)
|
Monk's |
+1 to Paladin Skill Levels |
Paladin Shields(30),
Scepters(30),
Hammers(35),
Maces(35),
Shields(35),
Swords(35),
Amulets(36),
Circlets(36)
|
Priest's |
+2 to Paladin Skill Levels |
Paladin Shields(50),
Scepters(50),
Hammers(65),
Maces(65),
Shields(65),
Swords(65),
Amulets(90),
Circlets(90)
|
Summoner's |
+1 to Necromancer Skill Levels |
Head(30),
Daggers(30),
Wands(30),
Amulets(36),
Circlets(36)
|
Necromancer's |
+2 to Necromancer Skill Levels |
Head(50),
Daggers(50),
Wands(50),
Amulets(90),
Circlets(90)
|
Angel's |
+1 to Sorceress Skill Levels |
Orbs(30),
Staves(30),
Amulets(36),
Circlets(36)
|
Arch-Angel's |
+2 to Sorceress Skill Levels |
Orbs(50),
Staves(50),
Amulets(90),
Circlets(90)
|
Shaman's |
+1 to Druid Skill Levels |
Clubs(30),
Druid Pelts(30),
Amulets(36),
Circlets(36)
|
Hierophant's |
+2 to Druid Skill Levels |
Clubs(50),
Druid Pelts(50),
Amulets(90),
Circlets(90)
|
Magekiller's |
+1 to Assassin Skill Levels |
Katars(30),
Amulets(36),
Circlets(36)
|
Witch-hunter's |
+2 to Assassin Skill Levels |
Katars(50),
Amulets(90),
Circlets(90)
|
Note: Items with this magical Prefix will only add additional points to skills that already have at least one
skill point.
+ Skill Tab Levels |
| Available on |
Amazon Skills |
|
Fletcher's |
+1 Amazon Bow and Crossbow Skills |
Bows(20),
Crossbows(20),
Gloves(20)
|
Bowyer's |
+2 Amazon Bow and Crossbow Skills |
Bows(40),
Crossbows(40),
Gloves(40)
|
Archer's |
+3 Amazon Bow and Crossbow Skills |
Bows(60),
Crossbows(60),
Gloves(60)
|
Acrobat |
+1 Amazon Passive Skills |
Amulets(20),
Circlets(20),
Gloves(20)
|
Gymnastic |
+2 Amazon Passive Skills |
Amulets(40),
Circlets(40),
Gloves(40)
|
Athletic |
+3 Amazon Passive Skills |
Amulets(60),
Circlets(60),
Gloves(60)
|
Harpoonist's |
+1 Amazon Javelin and Spear Skills |
Gloves(20),
Spears(20)
|
Spearmaiden's |
+2 Amazon Javelin and Spear Skills |
Gloves(40),
Spears(40)
|
Lancer's |
+3 Amazon Javelin and Spear Skills |
Gloves(60),
Spears(60)
|
Sorceress Skills |
|
Burning |
+1 Sorceress Fire Spells |
Amulets(20),
Circlets(20),
Orbs(20),
Staves(20)
|
Blazing |
+2 Sorceress Fire Spells |
Amulets(40),
Circlets(40),
Orbs(40),
Staves(40)
|
Volcanic |
+3 Sorceress Fire Spells |
Amulets(60),
Circlets(60),
Orbs(60),
Staves(60)
|
Sparking |
+1 Sorceress Lightning Spells |
Amulets(20),
Circlets(20),
Orbs(20),
Staves(20)
|
Charged |
+2 Sorceress Lightning Spells |
Amulets(40),
Circlets(40),
Orbs(40),
Staves(40)
|
Powered |
+3 Sorceress Lightning Spells |
Amulets(60),
Circlets(60),
Orbs(60),
Staves(60)
|
Chilling |
+1 Sorceress Cold Spells |
Amulets(20),
Circlets(20),
Orbs(20),
Staves(20)
|
Freezing |
+2 Sorceress Cold Spells |
Amulets(40),
Circlets(40),
Orbs(40),
Staves(40)
|
Glacial |
+3 Sorceress Cold Spells |
Amulets(60),
Circlets(60),
Orbs(60),
Staves(60)
|
Necromancer Skills |
|
Hexing |
+1 Necromancer Curses |
Amulets(20),
Circlets(20),
Heads(20),
Wands(20)
|
Blighting |
+2 Necromancer Curses |
Amulets(40),
Circlets(40),
Heads(40),
Wands(40)
|
Cursing |
+3 Necromancer Curses |
Amulets(60),
Circlets(60),
Heads(60),
Wands(60)
|
Fungal |
+1 Necromancer Poison and Bone Spells |
Amulets(20),
Circlets(20),
Head(20),
Daggers(20),
Wands(20)
|
Noxious |
+2 Necromancer Poison and Bone Spells |
Amulets(40),
Circlets(40),
Head(40),
Daggers(40),
Wands(40)
|
Venomous |
+3 Necromancer Poison and Bone Spells |
Amulets(60),
Circlets(60),
Head(60),
Daggers(60),
Wands(60)
|
Graverobber's |
+1 Necromancer Summoning Spells |
Amulets(20),
Circlets(20),
Head(20),
Wands(20)
|
Mojo |
+2 Necromancer Summoning Spells |
Amulets(40),
Circlets(40),
Head(40),
Wands(40)
|
Golemlord's |
+3 Necromancer Summoning Spells |
Amulets(60),
Circlets(60),
Head(60),
Wands(60)
|
Paladin Skills |
|
Lion Branded |
+1 Paladin Combat Skills |
Amulets(20),
Circlets(20),
Maces(20),
Paladin Shields(20),
Scepters(20),
Shields(20),
Swords(20)
|
Hawk Branded |
+2 Paladin Combat Skills |
Amulets(40),
Circlets(40),
Maces(40),
Paladin Shields(40),
Scepters(40),
Shields(40),
Swords(40)
|
Rose Branded |
+3 Paladin Combat Skills |
Amulets(60),
Circlets(60),
Maces(60),
Paladin Shields(60),
Scepters(60),
Shields(60),
Swords(60)
|
Captain's |
+1 Paladin Offensive Auras |
Amulets(20),
Circlets(20),
Maces(20),
Paladin Shields(20),
Scepters(20),
Shields(20),
Swords(20)
|
Commander's |
+2 Paladin Offensive Auras |
Amulets(40),
Circlets(40),
Maces(40),
Paladin Shields(40),
Scepters(40),
Shields(40),
Swords(40)
|
Marshal's |
+3 Paladin Offensive Auras |
Amulets(60),
Circlets(60),
Maces(60),
Paladin Shields(60),
Scepters(60),
Shields(60),
Swords(60)
|
Preserver's |
+1 Paladin Defensive Auras |
Amulets(20),
Circlets(20),
Paladin Shields(20),
Shields(20)
|
Warden's |
+2 Paladin Defensive Auras |
Amulets(40),
Circlets(40),
Paladin Shields(40),
Shields(40)
|
Guardian's |
+3 Paladin Defensive Auras |
Amulets(60),
Circlets(60),
Paladin Shields(60),
Shields(60)
|
Barbarian Skills |
|
Expert's |
+1 Barbarian Combat Skills |
Barbarian Helms(20),
Helms(20),
Weapons(20)
|
Veteran's |
+2 Barbarian Combat Skills |
Barbarian Helms(40),
Helms(40),
Weapons(40)
|
Master's |
+3 Barbarian Combat Skills |
Barbarian Helms(60),
Helms(60),
Weapons(60)
|
Fanatic |
+1 Barbarian Combat Masteries |
Amulets(20),
Barbarian Helms(20),
Weapons(20)
|
Raging |
+2 Barbarian Combat Masteries |
Amulets(40),
Barbarian Helms(40),
Weapons(40)
|
Furious |
+3 Barbarian Combat Masteries |
Amulets(60),
Barbarian Helms(60),
Weapons(60)
|
Sounding |
+1 Barbarian Warcries |
Amulets(20),
Barbarian Helms(20),
Weapons(20)
|
Resonant |
+2 Barbarian Warcries |
Amulets(40),
Barbarian Helms(40),
Weapons(40)
|
Echoing |
+3 Barbarian Warcries |
Amulets(60),
Barbarian Helms(60),
Weapons(60)
|
Druid Skills |
|
Trainer's |
+1 Druid Summoning |
Amulets(20),
Circlets(20),
Clubs(20),
Druid Pelts(20)
|
Caretaker's |
+2 Druid Summoning |
Amulets(40),
Circlets(40),
Clubs(40),
Druid Pelts(40)
|
Keeper's |
+3 Druid Summoning |
Amulets(60),
Circlets(60),
Clubs(60),
Druid Pelts(60)
|
Spiritual |
+1 Druid Shapeshifting |
Amulets(20),
Circlets(20),
Clubs(20),
Druid Pelts(20)
|
Feral |
+2 Druid Shapeshifting |
Amulets(40),
Circlets(40),
Clubs(40),
Druid Pelts(40)
|
Communal |
+3 Druid Shapeshifting |
Amulets(60),
Circlets(60),
Clubs(60),
Druid Pelts(60)
|
Natural |
+1 Druid Elemental |
Amulets(20),
Circlets(20),
Clubs(20),
Druid Pelts(20)
|
Terrene |
+2 Druid Elemental |
Amulets(30),
Circlets(30),
Clubs(30),
Druid Pelts(30)
|
Gaean |
+3 Druid Elemental |
Amulets(60),
Circlets(60),
Clubs(60),
Druid Pelts(60)
|
Assassin Skills |
|
Entrapping |
+1 Assassin Traps |
Amulets(20),
Circlets(20),
Katars(20)
|
Trickster's |
+2 Assassin Traps |
Amulets(40),
Circlets(40),
Katars(40)
|
Cunning |
+3 Assassin Traps |
Amulets(60),
Circlets(60),
Katars(60)
|
Mentalist's |
+1 Assassin Shadow Disciplines |
Amulets(20),
Circlets(20),
Helms(20),
Katars(20)
|
Psychic |
+2 Assassin Shadow Disciplines |
Amulets(40),
Circlets(40),
Helms(40),
Katars(40)
|
Shadow |
+3 Assassin Shadow Disciplines |
Amulets(60),
Circlets(60),
Helms(60),
Katars(60)
|
Shogukusha's |
+1 Assassin Martial Arts |
Amulets(20),
Circlets(20),
Gloves(20),
Katars(20)
|
Sensei's |
+2 Assassin Martial Arts |
Amulets(40),
Circlets(40),
Gloves(40),
Katars(40)
|
Kenshi's |
+3 Assassin Martial Arts |
Amulets(60),
Circlets(60),
Gloves(60),
Katars(60)
|
Damage Generates Mana |
| Available on |
Vulpine |
7-12% (varies) Damage taken Goes to Mana |
Amulets(9),
Orbs(9),
Shields(9),
Staves(9)
|
Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back
when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a
Triumphant Item that gives +1 to Mana after each kill might be more valuable.
Example: If an item provides you with a 10% Damage taken Goes to Mana
modifier, and you receive 40 damage, you will gain 10% * 40 = 4 mana.
Will you gain mana when your Minions or Hirelings are damaged?
No, Minions or Hirelings do not factor in.
Each Kill Regenerates Mana |
| Available on |
Triumphant |
+1 Point of Mana After Each Kill |
Circlets(3),
Rings(3),
Weapons(3)
|
Victorious |
+2-5 Points of Mana After Each Kill |
Circlets(17),
Weapons(17)
|
Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items
will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they
require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster
or generates mana when using her spells. Triumphant items can regenerate mana for the Sorceress even when she uses her Cold,
Fire, and Lightning based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems.
Triumphant Items will not work when the killing blow is made by a Minion.
Better Chance of Getting Magic Items |
| Available on |
Felicitous |
5-10% Better Chance of Getting Magic Item |
Amulets(5),
Circlets(5),
Rings(5)
|
Fortuitous |
11-15% Better Chance of Getting Magic Item |
Amulets(12),
Circlets(12),
Rings(12)
|
"% Better Chance of Getting Magic Item" can provide a significant increase in
the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will
want to invest heavily in this magical bonus.
[Learn more!]
+ Max Stamina |
| Available on |
Rugged |
+5-20 to Max Stamina |
Amulets(1)[5-10](8)[11-20],
Belts(1)[5-10](8)[11-20],
Boots(1)[5-10](8)[11-20],
Circlets(1)[5-10](8)[11-20],
Gloves(1)[5-10],
Rings(1)[5-10](8)[11-20]
|
Vigorous |
+21-30 to Max Stamina |
Belts(16),
Boots(16)
|
+ Stamina Regeneration |
| Available on |
Tireless |
Heal Stamina +10-50% |
Boots(1)[10%](6)[25%](14)[50%]
|
This can allow you to run much further and recover more quickly after running out of Stamina.
Make Monsters Flee When Hit |
| Available on |
Screaming |
Hit Causes Monsters to Flee 12-25% [16-32] |
Bows(10)[16],
Crossbows(10)[16],
Weapons(10)[32]
|
Howling |
Hit Causes Monsters to Flee 18-50% [24-64] |
Bows(16)[24],
Crossbows(16)[24],
Weapons(16)[64]
|
Wailing |
Hit Causes Monsters to Flee 25-100% [32-128] |
Bows(24)[32],
Crossbows(24)[32],
Weapons(20)[128]
|
If the Character Level + 1 + Howl Skill Level > Monster Level, the monster will flee.
Add Sockets (cannot spawn on
throwable weapons (since they would have no effect)). |
| Available on |
Mechanic's |
Add 1-2 Sockets |
Body Armor(10),
Circlets(10),
Helms(10),
Shields(10),
Weapons(10)
|
Artisan's |
Add 3 Sockets |
Body Armor(33),
Helms(33),
Shields(33),
Weapons(33)
|
Jeweler's |
Add 4 Sockets |
Body Armor(55),
Shields(55),
Weapons(55)
|
You cannot add more sockets than the weapon or armor would normally allow.
Add Quantity To Throwing Weapons |
| Available on |
Compact |
+20-40 Quantity |
Throwing Weapons(1)
|
Thin |
+41-80 Quantity |
Throwing Weapons(17)
|
Dense |
+81-120 Quantity |
Throwing Weapons(38)
|
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