|
Magic Items have one or two magical attributes applied to the basic item.
Example: Short Sword of Might
Notes:
The numbers in brackets listed next to the items the suffixes appear on are the affix levels. They are used in several calculations (Gambling, Horadric Cube Recipes,
Crafting, more). These are not to be confused with the Level Requirements that you actually see listed on
items. These levels are also not the character levels required to use or find these suffixes. A level of
30 on a suffix doesn't mean you have to be 30 to see or use it. However, if your character level is at
that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these
levels will be shown in more detail in other sections of this guide.
Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item.
For example, an Amulet of the Titan(58) with Titan as the highest prefix (or suffix) would have a level requirement of 43. Rare Items
do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and
suffixes are being used.
Colors
Items shown in yellow can appear on both Magic and Rare Items. Items
shown in violet can only appear on Magic Items but not Rare Items.
Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head = Shrunken Heads
Rod = Scepters, Wands, Staves
Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Spears, Polearms
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
Combo Weapon = Melee Weapons, Thrown Weapons
Throwing Knives, Throwing Axes, Javelins = Combo Weapons
Javelin = Spear
The numbers in Brackets (level)[number] show the range of bonus for that level.
+ Strength |
| Available on |
Strength |
+1-2 to Strength |
Amulets(1),
Belts(1),
Circlets(1),
Clubs(1),
Hammers(1),
Body Armor(5),
Maces(5),
Rings(1-4)[1](5)[1-2],
Scepters(5),
Gloves(1-11)[1](12)[1-2],
Melee Weapons(12),
Shields(12)
|
Might |
+3-5 to Strength |
Amulets(10),
Belts(10),
Circlets(10),
Clubs(10),
Hammers(10),
Body Armor(21),
Maces(21),
Rings(21),
Scepters(21),
Gloves(33),
Melee Weapons(33),
Shields(33)
|
Ox |
+6-9 to Strength |
Amulets(26),
Belts(26),
Circlets(26),
Clubs(26),
Hammers(26),
Body Armor(38),
Maces(38),
Rings(38),
Scepters(38),
Gloves(45),
Melee Weapons(45),
Shields(45)
|
Giant |
+10-15 to Strength |
Amulets(42),
Belts(42),
Circlets(42),
Clubs(42),
Hammers(42)
Body Armor(55),
Maces(55),
Rings(55),
Scepters(55)
Gloves(59),
Melee Weapons(59),
|
Titan |
+16-20 to Strength |
Amulets(58),
Belts(58),
Circlets(58),
Clubs(58),
Hammers(58)
Body Armor(74),
Maces(74),
Rings(74),
Scepters(74)
|
Atlas |
+21-30 to Strength |
Amulets(71),
Belts(71),
Circlets(71),
Clubs(71),
Hammers(71)
|
+ Dexterity
(Precision for Body Armor(60) and Boots(60) can only spawn on Magical versions of these items) |
| Available on |
Dexterity |
+1-3 to Dexterity |
Amulets(2)[1-2],
Bows(2)[1-2],
Circlets(2)[1-2],
Crossbows(2)[1-2],
Gloves(1-12)[1](6)[1-2],
Rings(1-5)[1](6)[1-2],
Body Armor(13)[2-3],
Boots(1-12)[1](13)[2-3]
|
Skill |
+3-5 to Dexterity |
Amulets(11)[3-5],
Bows(11)[3-5],
Circlets(11)[3-5],
Crossbows(11)[3-5],
Gloves(22)[3-5],
Rings(22)[3-5],
Body Armor(34)[4-5],
Boots(34)[4-5]
|
Accuracy |
+6-9 to Dexterity |
Amulets(27),
Bows(27),
Circlets(27),
Crossbows(27),
Gloves(39),
Rings(39),
Body Armor(46),
Boots(46)
|
Precision |
+10-15 to Dexterity |
Amulets(43),
Bows(43),
Circlets(43),
Crossbows(43),
Gloves(56),
Rings(56),
Body Armor(60),
Boots(60)
|
Perfection |
+16-20 to Dexterity |
Amulets(59),
Bows(59),
Circlets(59),
Crossbows(59),
Gloves(75),
Rings(75)
|
Nirvana |
+21-30 to Dexterity |
Amulets(72),
Bows(72),
Circlets(72),
Crossbows(72)
|
+ Energy |
| Available on |
Energy |
+1-3 to Energy |
Amulets(1-4)[1](1)[1-3],
Circlets(1-4)[1](1)[1-3],
Orbs(1-4)[1](1)[1-3],
Staves(1-4)[1](1)[1-3],
Wands(1-4)[1](1)[1-3],
Helms(1-4)[1](4)[1-3],
Scepters(4)[1-3],
Rings(1-4)[1](7)[1-3]
|
Mind |
+4-6 to Energy |
Amulets(7),
Circlets(7),
Orbs(7),
Staves(7),
Wands(7),
Helms(10),
Scepters(10),
Rings(13)
|
Brilliance |
+7-10 to Energy |
Amulets(13),
Circlets(13),
Orbs(13),
Staves(13),
Wands(13),
Helms(16),
Scepters(16),
Rings(21)
|
Sorcery |
+11-15 to Energy |
Amulets(21),
Circlets(21),
Orbs(21),
Staves(21),
Wands(21),
Helms(26),
Scepters(26),
Rings(31)
|
Wizardry |
+16-20 to Energy |
Amulets(31),
Circlets(31),
Orbs(31),
Staves(31),
Wands(31),
Rings(41)
|
Enlightenment |
+21-30 to Energy |
Amulets(41),
Circlets(41),
Orbs(41),
Staves(41),
Wands(41)
|
+ Life |
| Available on |
Jackal |
+1-5 to Life |
Amulets(1),
Barb Helms(1),
Belts(1),
Body Armor(1),
Circlets(1),
Druid Pelts(4),
Shields(4),
Clubs(8),
Hammers(8),
Helms(8),
Maces(8),
Rings(8)
|
Fox |
+6-10 to Life |
Amulets(7),
Barb Helms(7),
Belts(7),
Body Armor(7),
Circlets(7),
Dru Pelts(11),
Shields(11),
Clubs(17),
Hammers(17),
Helms(17),
Maces(17),
Rings(17)
|
Wolf |
+11-20 to Life |
Amulets(15),
Barb Helms(15),
Belts(15),
Body Armor(15),
Circlets(15),
Dru Pelts(27),
Shields(27),
Clubs(34),
Hammers(34),
Helms(34),
Maces(34),
Rings(34)
|
Tiger |
+21-30 to Life |
Amulets(20),
Barb Helms(20),
Belts(20),
Body Armor(20),
Circlets(20),
Dru Pelts(43),
Shields(43),
Clubs(51),
Hammers(51),
Helms(51),
Maces(51),
Rings(51)
|
Mammoth |
+31-40 to Life |
Amulets(25),
Body Armor(25),
Belts(25),
Barb Helms(25),
Circlets(25),
Dru Pelts(59),
Shields(59),
Clubs(68),
Hammers(68),
Helms(68),
Maces(68),
Rings(68)
|
Colossus |
+41-60 to Life |
Amulets(30),
Barb Helms(30),
Belts(30),
Body Armor(30),
Circlets(30),
Dru Pelts(75),
Shields(75)
|
Squid |
+61-80 to Life |
Amulets(40),
Barb Helms(40),
Belts(40),
Body Armor(40),
Circlets(40)
|
Whale |
+81-100 to Life |
Amulets(50),
Barb Helms(50),
Belts(50)
Body Armor(50),
Circlets(50)
|
+ Light Radius |
| Available on |
Light |
+1 to Light Radius, +15 To Attack Rating |
Amulets(1-5)[+10 AR](6)[15],
Body Armor(6)[15],
Rings(1-5)[+10 AR](6)[15],
Rods(6)[15]
|
Radiance |
+3 to Light Radius, +30 To Attack Rating |
Amulets(15),
Bows(15),
Crossbows(15),
Helms(15),
Rings(15),
Rods(15)
|
Sun |
+5 to Light Radius, +5% Bonus To Attack Rating |
Amulets(17),
Bows(17),
Crossbows(17),
Gloves(17),
Helms(17),
Rings(17),
Rods(17)
|
The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will
not matter.
+ Minimum Damage
(will not spawn on Wands, Staves, and Orbs) |
| Available on |
Worth |
+1-3 to Minimum Damage |
Weapons(1)[1-2],
Amulets(15)[2-3],
Circlets(15)[2-3],
Rings(15)[2-3]
|
Measure |
+3-5 to Minimum Damage |
Weapons(12)[3-4],
Amulets(37)[4-5],
Rings(37)[4-5],
Circlets(37)[4-5]
|
Excellence |
+5-9 to Minimum Damage |
Weapons(24)[5-8],
Amulets(59)[6-9],
Circlets(59)[6-9],
Rings(59)[6-9]
|
Performance |
+9-14 to Minimum Damage |
Weapons(48)[9-14],
Rings(81)[10-13],
Amulets(81)[10-13],
Circlets(81)[10-13]
|
Transcendence |
+15-20 to Minimum Damage |
Weapons(76)
|
+ Maximum Damage
(will not spawn on Wands, Staves, and Orbs)
|
| Available on |
Craftsmanship |
+1-5 to Maximum Damage |
Amulets(1)[1],
Circlets(1-7)[1-2](8-14)[2-3](15)[4-5],
Rings(1)[1],
Weapons(1)[1]
|
Quality |
+2-8 to Maximum Damage |
Weapons(4)[2]
Circlets(23-29)[6-7](30)[7-8]
|
Maiming |
+3-12 to Maximum Damage |
Weapons(7)[3-4],
Amulets(42)[3-4],
Circlets(37-44)[9-10](45)[11-12],
Rings(42)[3-4],
Shields(42)[3-4]
|
Slaying |
+5-7 to Maximum Damage |
Weapons(11) |
Gore |
+8-10 to Maximum Damage |
Weapons(14) |
Carnage |
+11-14 to Maximum Damage |
Weapons(19) |
Slaughter |
+15-20 to Maximum Damage |
Weapons(25) |
Butchery |
+21-40 to Maximum Damage |
Weapons(35) |
Evisceration |
+41-63 to Maximum Damage |
Weapons(45) |
+ Fire Damage |
| Available on |
Flame |
Adds 1 Minimum and 2-6 Maximum Fire Damage |
Weapons(1-3)[2 max](4)[1-(2-5 max)],
Amulets(40)[2-6 max],
Gloves(40)[2-6 max],
Rings(40)[2-6 max]
|
Fire |
Adds 1-4 Minimum and 6-11 Maximum Fire Damage |
Weapons(15) |
Burning |
Adds 5-9 Minimum and 10-20 Maximum Fire Damage |
Weapons(25) |
Incineration |
Adds 10-20 Minimum and 21-75 Maximum Fire Damage |
Melee Weapons(43) |
+ Cold Damage |
| Available on |
Frost |
Adds 1 Minimum and 1-2 Maximum Cold Damage - 1-2 sec Duration |
Weapons(1-3)[1 max, 1 second](4)[1-2 max, 2 seconds]
Amulets(55)[3-6 max, 2 seconds],
Belts(55)[3-6 max, 2 seconds]
|
Icicle |
Adds 1 Minimum and 3-4 Maximum Cold Damage - 3 sec Duration |
Weapons(13)
|
Glacier |
Adds 2-4 Minimum and 4-15 Maximum Cold Damage - 4 sec Duration |
Weapons(27) |
Winter |
Adds 5-9 Minimum and 16-50 Maximum Cold Damage - 5 sec Duration |
Melee Weapons(45) |
+ Lightning Damage |
| Available on |
Shock |
Adds 1 Minimum and 6-23 Maximum Lightning Damage |
Weapons(1-3)[3 max](4)[6-8 max],
Amulets(50)[11-23 max],
Boots(50)[11-23 max],
Rings(50)[11-23 max]
|
Lightning |
Adds 1 Minimum and 9-16 Maximum Lightning Damage |
Weapons(15) |
Thunder |
Adds 1 Minimum and 17-40 Maximum Lightning Damage |
Weapons(25) |
Storms |
Adds 1-6 Minimum and 41-120 Maximum Lightning Damage |
Melee Weapons(34) |
+ Poison Damage |
| Available on |
Blight |
Adds 1-50 Poison Damage over 2-3 Seconds (Ring/Amu)/
Adds 7 Poison Damage over 3 seconds (Weapons/Circlets) |
Circlets(5)[7 over 3 sec],
Weapons(1-4)[1 over 2 sec](5)[7 over 3 sec],
Amulets(45)[50 over 3 sec],
Rings(45)[50 over 3 sec]
|
Venom |
Adds 21 Poison Damage over 4 Seconds |
Circlets(15),
Weapons(15)
|
Pestilence |
Adds 50 Poison Damage over 5 Seconds |
Circlets(25),
Weapons(25)
|
Anthrax |
Adds 100 Poison Damage over 6 Seconds |
Weapons(33)
|
Poison Length Reduction |
| Available on |
Remedy |
Poison Length Reduced by 25% |
Amulets(7),
Armor(7),
Circlets(7),
Rings(7)
|
Amelioration |
Poison Length Reduced by 50% |
Amulets(18),
Body Armor(18),
Circlets(18),
Shields(18)
|
Defiance |
Poison Length Reduced by 75% |
Amulets(25),
Body Armor(25),
Circlets(25),
Shields(25)
|
Poison Length Reduction reduces the amount of Poison damage taken.
+ Life Stolen |
| Available on |
Leech |
2-5% Life Stolen Per Hit |
Weapons(6)[4-5%],
Circlets(14)[3-4%],
Rings(14)[3-5%]
Amulets(24)[2-3%]
Gloves(34)[3%]
|
Locust |
4-7% Life Stolen Per Hit |
Melee Weapons(20)[6-7%],
Circlets(47)[5-6%],
Amulets(57)[4-5%]
Rings(47)[5-6%]
|
Lamprey |
6-9% Life Stolen Per Hit |
Melee Weapons(55)[8-9%],
Circlets(77)[7-8%],
Amulets(85)[6%]
Rings(77)[7-8%]
|
The steal comes from how much damage you do to the monster. So 5% Life Stolen will
return 5% of the damage you do to a monster. Life and Mana steal only work on
melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental
attacks and Bone Spells.
Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.
+ Mana Stolen |
| Available on |
Bat |
2-5% Mana Stolen Per Hit |
Weapons(7)[4-5%],
Amulets(15)[3-4%],
Circlets(15)[3-4%]
Gloves(35)[3%]
Rings(25)[2-3%],
|
Wraith |
4-7% Mana Stolen Per Hit |
Melee Weapons(21)[6-7%],
Amulets(58)[5-6%],
Circlets(58)[5-6%]
Rings(58)[4-5%],
|
Vampire |
6-9% Mana Stolen Per Hit |
Melee Weapons(56)[8-9%],
Amulets(78)[7-8%],
Circlets(78)[7-8%],
Rings(86)[6%],
|
The steal comes from how much damage you do to the monster. So 5% Mana Stolen will
return 5% of the damage you do to a monster. Life and Mana steal only work on
Melee, and physical ranged attacks, only Triumphant Items will return mana when using Elemental
attacks and Bone Spells.
+ Life Regeneration |
| Available on |
Regeneration |
Replenish Life +3-5 |
Amulets(1-9)[2](10)[3-5],
Belts(10)[3-5],
Circlets(1-9)[2](10)[3-5],
Rings(10)[3-5],
Scepters(10)[3-5],
Gloves(40)[3-5],
Shields(40)[3-5],
Body Armor(70)[3-5],
Weapons(70)[3-5],
Boots(70)[3-5]
|
Regrowth |
Replenish Life +6-10 |
Amulets(17)[6-10],
Circlets(17)[6-10],
Scepters(17)[6-10],
Belts(55)[6-9],
Rings(55)[6-9]
|
Revivification |
Replenish Life +11-15 |
Amulets(38),
Scepters(38),
Circlets(38)
|
Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration
will slowly restore Life between battles.
+ Weapon Speeds |
| Available on |
Readiness |
10% Attack Speed Increase |
Weapons(5),
Gloves(20)
|
Alacrity |
20% Attack Speed Increase |
Weapons(25),
Gloves(43)
|
Swiftness |
30% Attack Speed Increase |
Melee Weapons(34)
|
Quickness |
40% Attack Speed Increase |
Melee Weapons(46)
|
+ Chance to Block |
| Available on |
Blocking |
+10% Increased Blocking, 15% Faster Block Rate |
Shields(1)
|
Deflecting |
+20% Increased Blocking, 30% Faster Block Rate |
Shields(11)
|
Shields offer added Defense. They can offer magical attributes, but one of the best uses for Shields is for blocking attacks.
Shields of Blocking and Deflecting, offer additional blocking coverage allowing you to block more hits! Always look
at increasing your Chance to Block on a Shield.
Faster Hit Recovery |
| Available on |
Balance |
10% Faster Hit Recovery |
Armor(5)
|
Equilibrium |
17% Faster Hit Recovery |
Belts(9),
Body Armor(9),
Shields(9)
|
Stability |
24% Faster Hit Recovery |
Body Armor(18),
Belts(18)
|
This will allow you to recover from being stunned much faster when hit by a Monster. This is
especially useful for characters that do a lot of melee fighting or that cannot afford to be stunned
for very long.
Do Faster Hit Recovery items stack?
Yes.
Damage Reduction |
|
|
Effect |
Available on |
Health |
Damage Reduced by 1 |
Amulets(7),
Body Armor(7),
Circlets(7)
Rings(7),
Shields(7),
|
Protection |
Damage Reduced by 2 |
Amulets(18),
Circlets(18)(24),
Rings(18),
Body Armor(24),
Shields(24)
|
Absorption |
Damage Reduced by 3 |
Amulets(26),
Circlets(26)(32),
Body Armor(32),
Shields(32)
|
Life |
Damage Reduced by 4-7 |
Amulets(35)[4],
Circlets(35)[4](41)[4-7],
Body Armor(41)[4-7],
Shields(41)[4-7]
|
Life Everlasting |
Damage Reduced by 10-25 |
Amulet(45),
Circlets(45)
|
Amicae |
Damage Reduced by 8-15 |
Body Armor(51),
Circlets(51),
Shields(51)
|
Magic Damage Reduction |
| Available on |
Warding |
Magic Damage Reduced by 1 |
Amulets(7),
Body Armor(7),
Circlets(7)
Orbs(7),
Rings(7),
Shields(7),
|
Sentinel |
Magic Damage Reduced by 2 |
Amulets(18),
Circlets(18)(24),
Orbs(18),
Rings(18),
Body Armor(24),
Shields(24)
|
Guarding |
Magic Damage Reduced by 3 |
Amulets(26),
Circlets(26)(32),
Orbs(26),
Body Armor(32),
Shields(32)
|
Negation |
Magic Damage Reduced by 4-6 |
Body Armor(41),
Circlets(41)(42),
Shields(41),
Amulets(42),
Orbs(42)
|
What is Magic Damage?
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).
More Gold |
| Available on |
Greed |
25-40% Extra Gold From Monsters |
Amulets(1),
Circlets(1),
Rings(1)
|
Wealth |
41-80% Extra Gold From Monsters |
Amulets(17),
Belts(17),
Boots(17),
Circlets(17),
Gloves(17)
|
Need some more gold to support your Gambling habit? Put on these items and see noticeable changes in
the amount of gold that is dropped, especially on Champions. You can put together a gold finding set
to put on when you have money problems.
Better Chance of Getting Magic Items |
| Available on |
Chance |
5-15% Better Chance of Getting Magic Item |
Amulets(12),
Boots(12),
Circlets(12),
Gloves(12),
Rings(12)
|
Fortune |
16-25% Better Chance of Getting Magic Item |
Amulets(16),
Boots(16),
Circlets(16),
Gloves(16),
Rings(42)
|
Luck |
26-35% Better Chance of Getting Magic Item |
Amulets(26),
Boots(26),
Circlets(26)
|
"% Better Chance of Getting Magic Item" can provide a significant increase in
the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will
want to invest heavily in this magical bonus.
[Learn more!]
- Cast Time |
| Available on |
Apprentice |
10% Faster Cast Rate |
Amulets(5),
Circlets(5),
Orbs(5),
Rings(5),
Rods(5)
|
Magus |
20% Faster Cast Rate |
Circlets(29),
Orbs(29),
Rods(29)
|
Which Skills are affected by Fast Cast Rate?
This does not apply to combat but instead only those skills that use a Cast animation.
An example of this would be Fire Bolt or Inner Sight.
Do Fast/Fastest Cast Rate items stack?
Yes
Attacker Takes Damage |
| Available on |
Thorns |
Attacker Takes Damage of 1-3 |
Belts(1-13)[1](14)[1-3],
Body Armor(1-13)[1](14)[1-3],
Circlets(14)[1-3],
Shields(1-13)[1](14)[1-3],
|
Spikes |
Attacker Takes Damage of 4-6 |
Belts(21),
Body Armor(21),
Circlets(21),
Shields(21)
|
Razors |
Attacker Takes Damage of 7-9 |
Body Armor(34),
Circlets(34),
Shields(34)
|
Swords |
Attacker Takes Damage of 10-20 |
Body Armor(47),
Circlets(47),
Shields(47)
|
- %Item Requirements |
| Available on |
Ease |
Requirements -20% |
Body Armor(15),
Shields(15),
Weapons(15)
|
Simplicity |
Requirements -30% |
Body Armor(25),
Shields(25),
Weapons(25)
|
Requirements -x%, is that for this item only or all my items?
This item only.
Items of Ease and Simplicity are useful for classes with low Strength such
as the Sorceress and Necromancer. Lowered Item Requirements can allow them
to wear certain armor types that they would otherwise be unable to wear due
to the high Strength requirements. "-% Item Requirements" only effect the
Dexterity and Strength requirements and not the level requirements.
Faster Walking/Running Speed |
| Available on |
Pacing |
10% Faster Run/Walk |
Boots(12),
Circlets(12)
|
Haste |
20% Faster Run/Walk |
Boots(22),
Circlets(22)
|
Speed |
30% Faster Run/Walk |
Boots(37),
Circlets(37)
|
Transportation |
30% Faster Run/Walk, 80-90% Slower Stamina Drain |
Boots(65)
|
Acceleration |
40% Faster Run/Walk |
Boots(51)
|
Items of Pacing, Haste, Speed are really helpful to your character because they allow you to increase your walking and
running speed without eating up additional stamina. Your character will be able to dodge monsters and run long distances
much easier when using items that increase walking/running speed.
Walking/Running Speed items stack so if you happen to find two items with this property on them, they will
combine to result in even faster Walking/Running Speeds.
Monster Knockback |
| Available on |
Bear |
Knockback |
Melee Weapons(8)
|
Attack Ignores Target's Defense |
| Available on |
Piercing |
Ignores Target's Defense |
Katars(25),
Daggers(25),
Rods(25)
|
When attacking Monsters, the target's Defense will not be counted which should make
them easier to attack.
Prevent Monster Healing |
| Available on |
Vileness |
Prevent Monster Heal |
Melee Weapons(9) |
Prevents the normal healing of a monster damaged by an item with this property.
Freeze Length Reduction |
| Available on |
Thawing |
Half Freeze Duration |
Amulets(10),
Boots(10),
Circlets(10),
Gloves(10),
Orbs(10),
Rings(10),
Shields(10)
|
Repair Durability |
| Available on |
Self-Repair |
Repair Durability (3) |
Armor(3),
Weapons(3)
|
Restoration |
Repair Durability (5) |
Armor(20),
Weapons(20)
|
Indestructible |
| Available on |
Ages |
Indestructible |
Armor(50),
Weapons(50)
|
Replenish Quantity |
| Available on |
Replenishing |
Replenish Quantity (5) |
Throwing Weapons(5)
|
Propogation |
Replenish Quantity (10) |
Throwing Weapons(24)
|
Life Per Level |
| Available on |
Centaur |
+ (0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level) |
Amulets(20),
Barb Helms(20),
Body Armor(20),
Druid Pelts(20)
|
Mana Per Level |
| Available on |
Memory |
+ (0.75 Per Character Level) 0.75-74.25 To Mana (Based On Character Level) |
Amulets(20),
Circlets(20),
Druid Pelts(20)
|
Life and Mana Per Level |
| Available on |
Elephant |
+ (0.5 Per Character Level) 0.5-49.5 To Life / + (0.25 Per Character Level) 0.25-24.75 To Mana (Based On Character Level) |
Circlets(37),
Druid Pelts(37)
|
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