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Assassin: Martial Arts | Assassin: Shadow Disciplines | Assassin: Traps
Skills Basics | Casting Delays | Skills Index

Traps

Skill Level Chart



Fire Blast [1], Shock Web [6], Blade Sentinel [6], Charged Bolt Sentry [12], Wake of Fire [12], Blade Fury [18], Lightning Sentry [24], Wake Of Inferno [24], Death Sentry [30], Blade Shield [30]

Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious group of devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. They range from simple thrown missiles and bombs to more complex proximity-triggered sentries.

  • There is a limit of 5 Traps.

  • Traps are very effective in Normal and later on into Nightmare. Players traveling to Hell might find traps start to become less effective at higher acts due to Monster resistances and Life. Traps are, however, easy to use and there is not much risk of harm which balances this out. Traps can be used at higher difficulty levels for additional help and the Death Sentry's Corpse Explosion ability can be great anywhere.

  • Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. These items will not function with most traps as some traps are minions of the character and the damage is not generated directly from the character in question.

  • Blade Sentinel, Blade Fury, Blade Shield: All three blade skills receive an additional 50% penalty to the "weapon" portion of the damage while wearing 2 handed weapons. So equipping a thunder maul would make blade fury add only 3/8 of your 'normal attack' damage instead of 3/4, and would make blade sentinel do 3/16 instead of 3/8, and blade shield do 1/8 instead of 1/4.
  • Note: traps function as golems and summons, that means that they are not affected by items that give +%lightning/fire damage or -% lightning/fire.

    Fire Blast
    Required Level: 1
    Prerequisites: None

    Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This ordinance explodes on impact, damaging any foe within its small blast radius.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
    Fire Damage 3-4 4-6 6-9 7-11 9-14 10-16 12-19 13-21 17-27 21-32 25-38 29-43 33-49 37-54 41-60 45-65 55-77 65-89 75-101 85-113

    Fire Blast Receives Bonuses From
    Shock Web: +9% Fire Damage Per Level
    Charged Bolt Sentry: +9% Fire Damage Per Level
    Wake of Fire: +9% Fire Damage Per Level
    Lightning Sentry: +9% Fire Damage Per Level
    Wake of Inferno: +9% Fire Damage Per Level
    Death Sentry: +9% Fire Damage Per Level

    Submitted By Sirian
    [ Click to Enlarge - 128 KB ]




    Shock Web
    Casting Delay: 0.6 Seconds
    Required Level: 6
    Prerequisites: Fire Blast [1]

    Effect: These traps comprise a collection of small conductive components that arc electricity between one another, damaging any opponents who tread upon them.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 6  
    Spikes 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11
    Lightning Damage 1-10 1-13 1-16 1-19 1-22 1-25 1-28 1-31 1-37 1-43 1-49 1-55 1-61 1-67 1-73 1-79 1-89 1-99 1-109 1-119
    Duration: 3.6 sec.  

    Shock Web Receives Bonuses From
    Fire Blast: +1 Missile Per 3 Levels
    Charged Bolt Sentry: +11% Lightning Damage Per Level
    Lightning Sentry: +11% Lightning Damage Per Level
    Death Sentry: +11% Lightning Damage Per Level

    Submitted By Sirian
    [ Click to Enlarge - 119 KB ]




    Blade Sentinel
    Casting Delay: 2 Seconds
    Required Level: 6
    Prerequisites: None

    Effect: This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.

  • Blade sentinel will not trigger % chance to cast on striking nor % chance to cast on attack effects, and will not apply open wounds
  • Blade sentinel is indeed dependant on your attack rating although that's not displayed. Check your chances of hitting a monster with a normal attack to determine your chance with Blade Sentinel.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 7  
    Duration X Seconds 4 4.4 4.9 5.4 5.9 6.4 6.8 7.3 7.8 8.3 8.8 9.2 9.7 10.2 10.7 11.2 11.6 12.1 12.6 13.1
    Damage 6-10 9-13 12-16 15-19 18-22 21-25 24-28 27-31 31-35 35-39 39-43 43-47 47-51 51-55 55-59 59-63 64-68 69-73 74-78 79-83
    +3/8 Weapon Damage  

    Submitted By Sirian
    [ Click to Enlarge - 133 KB ]




    Charged Bolt Sentry
    Required Level: 12
    Prerequisites: Fire Blast [1], Shock Web [6]

    Effect: This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 13  
    Damage 1-7 1-10 1-13 1-16 1-20 1-23 1-26 1-29 1-33 1-38 1-42 1-46 1-50 1-55 1-59 1-63 1-69 1-76 1-82 1-89
    Releases 5 Charged Bolts  
    Shoots: 5 times  

    Charged Bolt Sentry Receives Bonuses From
    Shock Web: +1 Bolt Per 3 Levels
    Lightning Sentry: +1 Shot Per 4 Levels
    Fire Blast: +6% Lightning Damage Per Level
    Lightning Sentry: +6% Lightning Damage Per Level
    Death Sentry: +6% Lightning Damage Per Level

    Submitted By Sirian
    [ Click to Enlarge - 95 KB ]




    Wake Of Fire
    Required Level: 12
    Prerequisites: Fire Blast [1]

    Effect: Once erected, this trap releases waves of flame that incinerate any opponents within its path.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 13  
    Fire Damage 5-10 7-12 9-15 11-17 14-19 16-21 18-23 20-25 23-29 27-32 30-35 33-38 36-42 39-45 43-48 46-51 51-58 57-64 62-71 68-77
    Shoots 5 Times  

    Wake of Fire Receives Bonuses From
    Fire Blast: +8% Fire Damage Per Level
    Wake of Inferno: +8% Fire Damage Per Level

    Submitted By Warlock
    [ Click to Enlarge - 131 KB ]




    Blade Fury
    Required Level: 18
    Prerequisites: Fire Blast [1], Blade Sentinel [6], Wake of Fire [12]

    Effect: Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.

    • Blade Fury doesn't use up durability of weapons, thus qualifies for ethereal weapons.
    • Blade Fury will attack constantly with 6 frames per attack. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
    • Blade Fury is indeed dependant on your attack rating although that's not displayed. Check your chances of hitting a monster with a normal attack to determine your chance with Blade Fury.
    • Blade Fury does not work with pierce or exploding arrow effects.
    • Blade Fury works with effects on striking, but not on attack. Therefore, Curses and other effects can be triggered very fast.
    • The +min/max damage listed on the skill effectively works the same as +min/max damage added to your weapon on normal attacks, except that it is not reduced by the 3/4, 3/8 & 1/4 penalties. So for damage dealing purposes, on blade fury, you could treat it exactly the same as an offweapon source of +min/max damage, ignoring the penalty. This is especially important, as with high levels of blade skills, the +skill damage can deal more than the weapon "half" of the damage.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Minimum Mana Required To Cast: 3  
    Mana Cost Per Blade 1 1.1 1.2 1.3 1.5 1.6 1.7 1.8 2 2.1 2.2 2.3 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3
    Damage Per Blade 8-10 11-13 14-16 17-19 20-22 23-25 26-28 29-31 34-36 39-41 44-46 49-51 54-56 59-61 64-66 69-71 77-79 85-87 93-95 101-103
    +3/4 Weapon Damage  

    [ Click to Enlarge - 125 KB ]




    Lightning Sentry
    Required Level: 24
    Prerequisites: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]

    Effect: This device discharges great bolts of electricity, frying assailants when they come near.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 20  
    Lightning Damage 1-24 1-37 1-49 1-62 1-74 1-86 1-99 1-111 1-131 1-151 1-171 1-190 1-210 1-230 1-250 1-270 1-300 1-329 1-359 1-389
    Shoots 10 Times  

    Lightning Sentry Receives Bonuses From
    Shock Web: +12% Lightning Damage Per Level
    Charged Bolt Sentry: +12% Lightning Damage Per Level
    Death Sentry: +12% Lightning Damage Per Level

    Submitted By Sirian
    [ Click to Enlarge - 121 KB ]




    Wake Of Inferno
    Required Level: 24
    Prerequisites: Fire Blast [1], Wake Of Fire [12]

    Effect: Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 20  
    Fire Damage Per Second 12-30 22-42 32-53 43-65 53-76 63-88 74-99 84-111 97-125 110-139 123-153 135-167 148-181 161-195 174-209 187-223 202-240 218-257 234-274 250-291
    Shoots 10 Times  

    Wake of Inferno Receives Bonuses From
    Wake of Fire: +0.5 Yards Per Level
    Fire Blast: +10% Fire Damage Per Level
    Wake of Fire: +7% Fire Damage Per Level
    Death Sentry: +10% Fire Damage Per Level

    [ Click to Enlarge - 100 KB ]




    Death Sentry
    Required Level: 30
    Prerequisites: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]

    Effect: This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 20  
    Lightning Damage 1-56 1-64 1-73 1-82 1-91 1-100 1-109 1-118 1-134 1-150 1-165 1-181 1-197 1-212 1-228 1-244 1-268 1-293 1-318 1-342
    Corpse Explosion Radius (yards) 3.3 3.6 4 4.3 4.6 5 5.3 5.6 6 6.3 6.6 7 7.3 7.6 8 8.3 8.6 9 9.3 9.6
    Damage: 40-80% Of Corpse Life  
    Shoots: 5 Times  

    Death Sentry Receives Bonuses From
    Fire Blast: +1 Shot Per 3 Levels
    Lightning Sentry: +12% Lightning Damage Per Level

    [ Click to Enlarge - 78 KB ]




    Blade Shield
    Required Level: 30
    Prerequisites: Fire Blast [1], Blade Sentinel [6], Wake of Fire [12], Blade Fury [18]

    Effect This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.

  • Using Blade Shield will reduce the durability of your weapon.
  • This will not trigger "On Striking" spells. It will however, trigger On Attack spells.
  • Blade shield will trigger a "hitcheck" as soon as it is cast, so you can make it hit faster by standing within range of your target and spamming it.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65
    Duration (seconds) 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115
    Damage 1-30 6-35 11-40 16-45 21-50 26-55 31-60 36-65 42-71 48-77 54-83 60-89 66-95 72-101 78-107 84-113 91-120 98-127 105-134 112-141
    +1/4 Weapon Damage  

    Submitted By Sirian
    [ Click to Enlarge - 85 KB ]





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