Defensive Warcries are shared with any friendly party members that are inside the Warcry radius when the Warcry is activated.
Offensive Warcries will hit monsters within the radius of the Warcry when
cast.
Different defensive Warcries can be stacked, but only one offensive Warcry can be used on a monster at a time.
If you cast Taunt and Howl, the last one cast will be the one that is active on the monster.
There are three Warcries that can give bonuses to yourself and other members of your Party. Shout increases
Defense. Battle Orders, a party favorite, increases the max health, Mana, and stamina of the
Barbarian and his party members. Battle Commands increases the Barbarian and party members' skill levels by 1.
These three Warcries can also be stacked, or active on yourself and party members
at the same time. The animation will rotate among these three Warcries to indicate all three are active.
Once Battle Commands is available, cast it first, before casting Battle Orders or Shout. Battle Commands
will raise Shout and Battle Orders by one skill point and will increase their
effectiveness and lengthen their duration. By casting Battle Commands first, instead of after these Warcries,
characters benefit from a free skill point for Shout and Battle Orders.
Battle Orders is a favorite of Mana-hungry classes such as the Necromancer and Sorceress for the increase in
total Mana and all classes for the increase Life and Stamina for running longer distances.
The last Barbarian to cast a party-friendly Warcry will override the others.