As might be expected, the devotees of magic are a segregated lot. They are as leery of students of
rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely
maligned and misunderstood as the Priests of Rathma.
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern jungles.
They reside in a vast underground city located deep within those jungles. Their specific geographical
locale is particularly secluded, however, preventing their assimilation into a formal mage clan.
But it is this same isolation that allowed them to pursue their distinct kind of arcane science.
For it is through the teachings of Rathma, as well as through years of research and physical
experimentation, that these men have come to understand and hold sacred the delicate balance of
life and death and are able to twist the line that borders the two. For although the minions of
Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead
belongs to these priests alone. It is this practice that has lead outsiders to refer to them as
Necromancers. They truly comprehend the balance of all things, and understand and accept their
place in what they refer to as the Great Cycle of Being.
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in
most ways their practice reaches back to a time before magic was formalized into strict
Although their art is considered "dark," and the people of the outside world shun the priests who
practice these arts, these mysterious cultists never suffered the epidemic of corruption that
plagued the ancient Mage Clans. Pragmatists in the truest sense, they are above temptation. They
see death merely as a natural part of life and do not seek to deny its arrival. Their singular
knowledge of the unknown allows them to face death without fear. These ideals, coupled with an
understanding of the natural balance between Order and Chaos, explain why they have not fallen prey
to the influences of evil.
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their
remote, dank homeland to destroy Diablo and his brethren. For the mere presence of these Prime
Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the
Great Cycle of Being, itself. The followers of Rathma seek to right the balance by ridding the
mortal realms of non-mortal intervention altogether. They resent any force that would treat humans
as pawns in a cosmic game, though they are apparently willing to ally with the forces of Order but
only until such time as the balance is restored.
Traits and Abilities
Necromancers have the ability to reanimate corpses of most entities and to control the recently
dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus
these energies, giving them manifestation in the corporal world. Practitioners of necromancy can
curse the very fate of a victim by manipulating the Prime energies flowing through all living
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