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Skill Level Chart
Fire Blast [1], Shock Web [6], Blade Sentinel [6],
Charged Bolt Sentry [12], Wake of Fire [12],
Blade Fury [18], Lightning Sentry [24],
Wake Of Inferno [24], Death Sentry [30], Blade Shield [30]
Sometimes, the incredible martial prowess and awesome psychic capacity of the Assassins are not enough to battle all
forms of magic-wielding menaces. To supplement her array of tools and abilities, the Assassin has access to an ingenious
group of devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been perfected over many years of use. They
range from simple thrown missiles and bombs to more complex proximity-triggered sentries.
There is a limit of 5 Traps.
Traps are very effective in Normal and later on into Nightmare. Players traveling to Hell might find traps start to become
less effective at higher acts due to Monster resistances and Life. Traps are, however, easy to use and there is not
much risk of harm which balances this out. Traps can be used at higher difficulty levels for additional help and
the Death Sentry's Corpse Explosion ability can be great anywhere.
Certain items will allow a player to lower an enemy's resistances and/or heighten elemental damage. These items will not function with most
traps as some traps are minions of the character and the damage is not generated directly from the character in question.
Blade Sentinel, Blade Fury, Blade Shield: All three blade skills receive an additional 50% penalty to the "weapon"
portion of the damage while wearing 2 handed weapons. So equipping a thunder
maul would make blade fury add only 3/8 of your 'normal attack' damage
instead of 3/4, and would make blade sentinel do 3/16 instead of 3/8, and blade shield do 1/8 instead of 1/4.
Note: traps function as golems and summons, that means that they are not
affected by items that give +%lightning/fire damage or -% lightning/fire.
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Fire Blast
Required Level: 1
Prerequisites: None
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Effect: This skill gives an Assassin the ability to manufacture and throw a small incendiary device. This
ordinance explodes on impact, damaging any foe within its small blast radius.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
3 |
3.1 |
3.2 |
3.3 |
3.5 |
3.6 |
3.7 |
3.8 |
4 |
4.1 |
4.2 |
4.3 |
4.5 |
4.6 |
4.7 |
4.8 |
5 |
5.1 |
5.2 |
5.3 |
Fire Damage |
3-4 |
4-6 |
6-9 |
7-11 |
9-14 |
10-16 |
12-19 |
13-21 |
17-27 |
21-32 |
25-38 |
29-43 |
33-49 |
37-54 |
41-60 |
45-65 |
55-77 |
65-89 |
75-101 |
85-113 |
Fire Blast Receives Bonuses From |
Shock Web: +9% Fire Damage Per Level |
Charged Bolt Sentry: +9% Fire Damage Per Level |
Wake of Fire: +9% Fire Damage Per Level |
Lightning Sentry: +9% Fire Damage Per Level |
Wake of Inferno: +9% Fire Damage Per Level |
Death Sentry: +9% Fire Damage Per Level |
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[ Click to Enlarge - 128 KB ]
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Effect: These traps comprise a collection of small conductive components that arc electricity between one another,
damaging any opponents who tread upon them.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 6 |
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Spikes |
6 |
6 |
6 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10 |
11 |
Lightning Damage |
1-10 |
1-13 |
1-16 |
1-19 |
1-22 |
1-25 |
1-28 |
1-31 |
1-37 |
1-43 |
1-49 |
1-55 |
1-61 |
1-67 |
1-73 |
1-79 |
1-89 |
1-99 |
1-109 |
1-119 |
Duration: 3.6 sec. |
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Shock Web Receives Bonuses From |
Fire Blast: +1 Missile Per 3 Levels |
Charged Bolt Sentry: +11% Lightning Damage Per Level |
Lightning Sentry: +11% Lightning Damage Per Level |
Death Sentry: +11% Lightning Damage Per Level |
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[ Click to Enlarge - 119 KB ]
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Blade Sentinel
Casting Delay: 2 Seconds
Required Level: 6
Prerequisites: None
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Effect:
This skill allows the Assassin to throw a razor-sharp device that flies back and forth between the Assassin and its target, slicing any hostile creatures in its path.
Blade sentinel will not trigger % chance to cast on striking nor % chance to cast on attack effects, and will not apply open wounds
Blade sentinel is indeed dependant on your attack rating although that's not displayed. Check your chances of hitting a monster with a normal attack to determine your chance with Blade Sentinel.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
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Duration X Seconds |
4 |
4.4 |
4.9 |
5.4 |
5.9 |
6.4 |
6.8 |
7.3 |
7.8 |
8.3 |
8.8 |
9.2 |
9.7 |
10.2 |
10.7 |
11.2 |
11.6 |
12.1 |
12.6 |
13.1 |
Damage |
6-10 |
9-13 |
12-16 |
15-19 |
18-22 |
21-25 |
24-28 |
27-31 |
31-35 |
35-39 |
39-43 |
43-47 |
47-51 |
51-55 |
55-59 |
59-63 |
64-68 |
69-73 |
74-78 |
79-83 |
+3/8 Weapon Damage |
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[ Click to Enlarge - 133 KB ]
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Effect:
This small device, once cast upon the ground, emits charges of electricity that shock any adversary who strays too close.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 13 |
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Damage |
1-7 |
1-10 |
1-13 |
1-16 |
1-20 |
1-23 |
1-26 |
1-29 |
1-33 |
1-38 |
1-42 |
1-46 |
1-50 |
1-55 |
1-59 |
1-63 |
1-69 |
1-76 |
1-82 |
1-89 |
Releases 5 Charged Bolts |
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Shoots: 5 times |
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Charged Bolt Sentry Receives Bonuses From |
Shock Web: +1 Bolt Per 3 Levels |
Lightning Sentry: +1 Shot Per 4 Levels |
Fire Blast: +6% Lightning Damage Per Level |
Lightning Sentry: +6% Lightning Damage Per Level |
Death Sentry: +6% Lightning Damage Per Level |
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[ Click to Enlarge - 95 KB ]
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Wake Of Fire
Required Level: 12
Prerequisites: Fire Blast [1]
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Effect:
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 13 |
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Fire Damage |
5-10 |
7-12 |
9-15 |
11-17 |
14-19 |
16-21 |
18-23 |
20-25 |
23-29 |
27-32 |
30-35 |
33-38 |
36-42 |
39-45 |
43-48 |
46-51 |
51-58 |
57-64 |
62-71 |
68-77 |
Shoots 5 Times |
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Wake of Fire Receives Bonuses From |
Fire Blast: +8% Fire Damage Per Level |
Wake of Inferno: +8% Fire Damage Per Level |
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[ Click to Enlarge - 131 KB ]
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Effect:
Using this skill, the Assassin throws several small blades, shredding her enemies with a barrage of metal.
- Blade Fury doesn't use up durability of weapons, thus qualifies for ethereal
weapons.
- Blade Fury will attack constantly with 6 frames per attack. It does not work with Burst of Speed or any other increased (or decreased) attack speed.
- Blade Fury is indeed dependant on your attack rating although that's not
displayed. Check your chances of hitting a monster with a normal attack to
determine your chance with Blade Fury.
- Blade Fury does not work with pierce or exploding arrow effects.
- Blade Fury works with effects on striking, but not on attack. Therefore,
Curses and other effects can be triggered very fast.
- The +min/max damage listed on the skill effectively works the same as +min/max damage added to your weapon
on normal attacks, except that it is not reduced by the 3/4, 3/8 & 1/4
penalties. So for damage dealing purposes, on blade fury, you could treat it
exactly the same as an offweapon source of +min/max damage, ignoring the
penalty. This is especially important, as with high levels of blade skills,
the +skill damage can deal more than the weapon "half" of the damage.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Minimum Mana Required To Cast: 3 |
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Mana Cost Per Blade |
1 |
1.1 |
1.2 |
1.3 |
1.5 |
1.6 |
1.7 |
1.8 |
2 |
2.1 |
2.2 |
2.3 |
2.5 |
2.6 |
2.7 |
2.8 |
3 |
3.1 |
3.2 |
3.3 |
Damage Per Blade |
8-10 |
11-13 |
14-16 |
17-19 |
20-22 |
23-25 |
26-28 |
29-31 |
34-36 |
39-41 |
44-46 |
49-51 |
54-56 |
59-61 |
64-66 |
69-71 |
77-79 |
85-87 |
93-95 |
101-103 |
+3/4 Weapon Damage |
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[ Click to Enlarge - 125 KB ]
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Effect:
This device discharges great bolts of electricity, frying assailants when they come near.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 20 |
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Lightning Damage |
1-24 |
1-37 |
1-49 |
1-62 |
1-74 |
1-86 |
1-99 |
1-111 |
1-131 |
1-151 |
1-171 |
1-190 |
1-210 |
1-230 |
1-250 |
1-270 |
1-300 |
1-329 |
1-359 |
1-389 |
Shoots 10 Times |
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Lightning Sentry Receives Bonuses From |
Shock Web: +12% Lightning Damage Per Level |
Charged Bolt Sentry: +12% Lightning Damage Per Level |
Death Sentry: +12% Lightning Damage Per Level |
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[ Click to Enlarge - 121 KB ]
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Effect:
Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 20 |
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Fire Damage Per Second |
12-30 |
22-42 |
32-53 |
43-65 |
53-76 |
63-88 |
74-99 |
84-111 |
97-125 |
110-139 |
123-153 |
135-167 |
148-181 |
161-195 |
174-209 |
187-223 |
202-240 |
218-257 |
234-274 |
250-291 |
Shoots 10 Times |
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Wake of Inferno Receives Bonuses From |
Wake of Fire: +0.5 Yards Per Level |
Fire Blast: +10% Fire Damage Per Level |
Wake of Fire: +7% Fire Damage Per Level |
Death Sentry: +10% Fire Damage Per Level |
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[ Click to Enlarge - 100 KB ]
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Effect:
This trap emits projectiles laden with a potent chemical catalyst, detonating the exposed cadavers of slain enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 20 |
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Lightning Damage |
1-56 |
1-64 |
1-73 |
1-82 |
1-91 |
1-100 |
1-109 |
1-118 |
1-134 |
1-150 |
1-165 |
1-181 |
1-197 |
1-212 |
1-228 |
1-244 |
1-268 |
1-293 |
1-318 |
1-342 |
Corpse Explosion Radius (yards) |
3.3 |
3.6 |
4 |
4.3 |
4.6 |
5 |
5.3 |
5.6 |
6 |
6.3 |
6.6 |
7 |
7.3 |
7.6 |
8 |
8.3 |
8.6 |
9 |
9.3 |
9.6 |
Damage: 40-80% Of Corpse Life |
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Shoots: 5 Times |
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Death Sentry Receives Bonuses From |
Fire Blast: +1 Shot Per 3 Levels |
Lightning Sentry: +12% Lightning Damage Per Level |
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[ Click to Enlarge - 78 KB ]
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Effect
This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.
Using Blade Shield will reduce the durability of your weapon.
This will not trigger "On Striking" spells. It will however,
trigger On Attack spells.
Blade shield will trigger a "hitcheck" as soon as it is cast, so you can
make it hit faster by standing within range of your target and spamming it.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
45 |
47 |
49 |
51 |
53 |
55 |
57 |
59 |
61 |
63 |
65 |
Duration (seconds) |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
Damage |
1-30 |
6-35 |
11-40 |
16-45 |
21-50 |
26-55 |
31-60 |
36-65 |
42-71 |
48-77 |
54-83 |
60-89 |
66-95 |
72-101 |
78-107 |
84-113 |
91-120 |
98-127 |
105-134 |
112-141 |
+1/4 Weapon Damage |
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[ Click to Enlarge - 85 KB ]
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