Diablo II: Lord of Destruction
News
Basics
Character Classes
Skills
Items
Monsters
Towns
Quests
Shrines
Maps
F.A.Q.
Files
Battle.net
Assassin: Martial Arts | Assassin: Shadow Disciplines | Assassin: Traps
Skills Basics | Casting Delays | Skills Index

Shadow Disciplines

Skill Level Chart



Claw Mastery [1], Psychic Hammer [1], Burst of Speed [6], Cloak of Shadows [12], Weapon Block [12], Fade [18], Shadow Warrior [18], Mind Blast [24], Venom [30], Shadow Master [30]

To remain protected from exposure to the potential corruption of magic, Assassins must defeat their sorcerous opponents without actually using spells themselves. To this end, they have mastered the clandestine talents, as well as the arts of obfuscation, and honed their latent psychic abilities to develop the Shadow Disciplines. These skills represent the end result of generations of strict mental conditioning and intensive stealth training.

Burst of Speed and Fade cannot be used at the same time. You can only use one of them at a time.

You can have a Shadow Warrior or a Shadow Master but you cannot have both at the same time.

Claw Mastery
Required Level: 1
Prerequisites: None

Passive Effect: Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating +% 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220
Damage Bonus +% 35 39 43 47 51 55 59 63 67 71 75 79 83 87 91 95 99 103 107 111
X% Chance of Critical Strike 3 6 9 11 12 13 14 15 16 17 17 18 18 19 19 20 20 20 20 21

Psychic Hammer
Required Level: 1
Prerequisites: None

Effect: By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.

Psychic Hammer is effective early in the game and it pushes an enemy back.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7
Damage 2-5 3-6 4-7 5-8 6-9 7-10 8-11 9-12 10-13 12-15 13-16 15-18 16-19 18-21 19-22 21-24 23-26 25-28 27-30 29-32
Magic Damage 2-5 3-6 4-7 5-8 6-9 7-10 8-11 9-12 10-13 12-15 13-16 15-18 16-19 18-21 19-22 21-24 23-26 25-28 27-30 29-32

Submitted By Sirian Submitted By Sirian

[ Click to Enlarge - 130 KB ]

[ Click to Enlarge - 128 KB ]





Burst of Speed
Required Level: 6
Prerequisites: Claw Mastery [1]

Effect: Increases Attack And Movement Speed For A Period Of Time

Burst of speed will also benefit some assassin trap skills as they are affected by Increased Attack Speed.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 10  
Attack Speed Bonus +% 21 27 31 34 37 41 42 44 44 45 46 47 49 50 51 51 51 52 52 52
Run/Walk Speed Bonus +% 23 29 34 39 42 45 47 49 51 52 54 55 56 57 57 59 59 60 60 61
Duration in Seconds 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348

  • Burst of Speed and Fade will not work at the same time.

    Submitted By Sirian
    [ Click to Enlarge - 89 KB ]




    Cloak of Shadows
    Required Level: 12
    Prerequisites: Psychic Hammer [1]

    Effect: Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with devastating attacks.

  • Darkness covers the area, forcing all monsters to stop their attacks and casts unless they are in melee range. Also lowers monsters' defense and increases your defense.
  • Cloak of Shadows causes the sky to become dark. If the sky suddenly becomes dark, possibly an Assassin is nearby using this skill. In addition to the darkness, enemy Defense is reduced. This is a handy skill that almost all Assassins will want to take advantage of.
  • This skill is extremely useful. When cast, many skills of some monsters are blocked: archers cannot fire (except champion and unique ones), Sand maggots cannot lay eggs, Unravelers cannot use their poison breath, Venom lords cannot use their Inferno attack etc. Most monsters stop moving when you cast Cloak of shadows until you get close to them. Once you attack them, they can use their skills again.
  • Monsters usually stop moving when Cloak of Shadows is cast, but they may move to the last location they see you after Cloak of Shadows.
  • Cloak Of Shadows' "Blinding" will not work on: Unique, Champion Class, Super Unique Monsters and bosses. Defense adjustment will always work for you and monsters.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 13  
    Range: 20 (yards)  
    Defense Bonus +X% 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67
    Enemy Defense -X% 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72
    Duration X Seconds 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

    Submitted By Sirian
    [ Click to Enlarge - 42 KB ]




    Weapon Block
    Required Level: 12
    Prerequisites: Claw Mastery [1]

    Passive Effect: After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.)

    • Weapon Block allows Assassins to use two Katar (or Claw Weapons) while still having Blocking. Assassins that use two Katars will want to invest heavily in this skill. Even a 1% Increase in Blocking will provide a great amount of protection.
    • Weapon Block does not benefit from Dexterity or increased chance of blocking.
    • You will only block while standing still or attacking. Weapon Block does not work while walking or running.
    • Note: Whirlwind is an attack and weapon block will still function during the attack.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Chance To Block +% 26 32 36 39 42 44 46 47 49 50 51 52 53 54 55 56 56 56 57 57

    Fade
    Required Level: 18
    Prerequisites: Claw Mastery [1], Burst of Speed [6]

    Effect: An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.

    • Fade has a hidden bonus to Physical Resistance. Being hidden, it doesn't display on your character or on the skill. It is capped at 50%.
    • Fade reduces Shrine duration by the same percentage as it reduces curse duration. To avoid shortend Shrine duration, cast Burst of Speed before touching the shrine; once you touched the Shrine, cast Fade again.
    • Burst of Speed and Fade will not work at the same time.
    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 10  
    Curse Duration Reduced By % 47 53 58 62 65 67 69 71 73 74 75 76 77 78 79 80 80 81 81 82
    Resist All +% 19 27 33 38 42 45 47 50 52 54 56 57 58 60 60 62 62 63 63 64
    Duration in Seconds 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348
    Physical Resist +X% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

    Shadow Warrior
    Casting Delay: 6 Seconds
    Required Level: 18
    Prerequisites: Claw Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12]

    Effect: The Assassin trained in this discipline has the ability to project a "shadow" of herself. The Shadow Warrior makes use of normal attack and the two skills the Assassin has readied for herself.

    Shadow Warrior uses the skills you have selected. This allows you to control what kind of spells she will use.

    The Shadow Master, the next minion, can cast spells that you do not have so consider this before spending many points in Shadow Warrior.

    Shadow Warriors have a base strength and dexterity equal to their level * 10. Also, the Shadow Warrior gains +4 resistance to all per level, to a max of level 75.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36
    Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447
    Attack Rating +% 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800
    Defense +% - 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228

    Submitted By Sirian
    [ Click to Enlarge - 67 KB ]




    Mind Blast
    Required Level: 24
    Prerequisites: Psychic Hammer [1], Cloak of Shadows [12]

    Effect: Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 15  
    Duration: 6-10 Seconds  
    Damage 10-20 12-22 14-24 16-26 18-28 20-30 22-32 24-34 29-39 34-44 39-49 44-54 49-59 54-64 59-69 64-74 72-82 80-90 88-98 96-106
    Chance To Convert % 18 21 24 26 27 28 29 30 31 32 32 33 33 34 34 35 35 35 35 36
    Stun Length X Sec. 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8

    Venom
    Required Level: 30
    Prerequisites: Claw Mastery [1], Burst of Speed [6], Fade [18]

    Effect: Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins.

    Venom caps the poisoning duration at 0.4 seconds, thus preventing long term poisoning. Consequently, all other items will only inflict poison damage for 0.4 seconds. Example: Though 700 damage over 10 seconds might seem impressive only 28 damage will be inflicted due to the 0.4 seconds cap.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 12  
    Poison Damage over 0.4 Seconds 60-80 75-95 90-110 105-125 120-140 135-155 150-170 165-185 185-205 205-225 225-245 245-265 265-285 285-305 305-325 325-345 350-370 375-395 400-420 425-445
    Duration in Seconds 120 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196

    Shadow Master
    Casting Delay: 6 Seconds
    Required Level: 30
    Prerequisites: Claw Mastery [1], Psychic Hammer [1], Weapon Block [12], Cloak of Shadows [12], Shadow Warrior [18]

    Effect: This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills, also skills you don't have yet.

    • The Shadow Master has Resistances when compared to the Shadow Warrior. Most players choose the Shadow Master for play past level 30 although the Shadow Warrior offers more control over which skills and spells she casts.
    • Shadow Masters have a base strength and dexterity equal to their level * 10. The skills a Shadow Master casts have the skill-level equal to half her skill-level +1.
    • You can either have a Shadow Master or a Shadow Warrior
    • Resistances of the Shadow Master do not suffer from the penalties in Nightmare and Hell difficulty. Furthermore, they are not capped at 75%. Hence, it's possible to get the Shadow Master immune against elemental attacks.
    • The Skills a Shadow Master uses are: Cloak of Shadows (rarely), Mindblast, Fade, Burst of Speed, Death Sentry [some Martial Arts and other traps]
    • Items for the Shadowmasters

      Lvl 17 Rare Amulet
      Lvl 13 Rare Ring left
      Lvl 11 Rare Suwayyah, War Fist or Scissors Suwayyah in right hand
      Lvl 11 Rare Battle Cestus, Runic Talons or Scissor Suwayyah in left hand
      Lvl 11 Rare Vambraces or Ogre Gauntlets
      Lvl 11 Rare Ring right
      Lvl 11 Rare Armor; same type as Assassin
      Lvl 11 Rare Helm; same type as Assassin
      Lvl 9 Magic Ring right
      Lvl 6 Magic Suwayyah, War Fist or Scissors Suwayyah in right hand
      Lvl 6 Magic Battle Cestus, Runic Talons or Scissors Suwayyah in left hand
      Lvl 6 Magic Bramble Mitts or Vambraces
      Lvl 6 Magic Armor; same type as Assassin
      Lvl 6 Magic Helm; same type as Assassin
      Lvl 5 Superior Bramble Mitts, Vambraces or Ogre Gauntlets
      Lvl 1 Superior Suwayyah, War Fist or Scissors Suwayyah in right hand
      Lvl 1 Superior Battle Cestus, Runic Talons or Scissors Suwayyah in left hand
      Lvl 1 Superior Armor; same type as Assassin
      Lvl 1 Superior Helm; same type as Assassin

      These items are generated randomly on each cast.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44
    Life 376 432 488 545 601 658 714 770 827 883 940 996 1052 1109 1165 1222 1278 1334 1391 1447
    Attack Rating +X 40 80 120 160 200 240 280 320 360 400 440 480 520 560 600 640 680 720 760 800
    Resist All +% 5 17 27 35 42 47 51 55 57 61 62 65 67 68 70 71 73 73 74 75


  • Exit

    Previous

    Next