Skill Level Chart
Howl [1], Find Potion [1],
Shout [6], Taunt [6],
Battle Cry [18], Find Item [12],
Battle Orders [24], Grim Ward [24],
War Cry [30], Battle Command [30]
Learn more about Warcries here
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Howl
Required Level: 1
Prerequisites: None
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A Barbarian warrior in battle is a fearsome enough sight. They cover their bodies with
strange markings and the fire in their eyes can be seen from across a battlefield. Early
in his training a warrior must learn how to tap the primal energies around him and utter
a howl in battle-a bellow so fierce that it will send even the battalions of the Burning
Hells running in fear.
Effect: Frightens monsters into retreating.
Player vs Player - This will not work on other Players.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Enemy Runs (yards) |
16 |
19.3 |
22.6 |
26 |
29.3 |
32.6 |
36 |
39.3 |
42.6 |
46 |
49.3 |
52.6 |
56 |
59.3 |
62.6 |
66 |
69.3 |
72.6 |
76 |
79.3 |
Enemy runs (seconds) |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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[ Click to Enlarge - 89 KB ]
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[ Click to Enlarge - 86 KB ]
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Find Potion
Required Level: 1
Prerequisites: None
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When a warrior is injured while out in the field, he must find ways to effectively heal
wounds. By picking among the glands and entrails of the recently dead, a Barbarian warrior
can sometimes scavenge enough ingredients to make a powerful healing elixir. Some Barbarians
are skillful and fortunate enough to find ingredients for a potion that restores not only their
health but their spirit as well.
Effect: Grants a chance that a Health, Mana or Rejuvenation potion can be
derived from a corpse.
Player vs Player - You cannot cast this on other player Corpses.
Find Potion will find all levels of Healing and Mana and Rejuvenation potions.
The level of potion received depends on the act. Higher level acts will give more
powerful potions.
Chance of Potions:
Healing: 60%
Mana: 30%
Rejuvenation: 10%
Life and Mana
Act 1:(Normal) Light Healing/Mana
Act 1 (Night): Greater Healing/Mana
Act 1 (Hell): Super Healing/Mana
Act 2: (Normal) Healing/Mana
Act 2: (Night) Greater Healing/Super Mana
Act 2: (Hell) Super Healing/Mana
Act 3: (Norm) Greater Healing/Mana
Act 3: (Night) Super Healing/Mana
Act 3: (Hell) Super Healing/Mana
Act 4 (Norm): Greater Healing/Mana
Act 4 (Night): Super Healing/Mana
Act 4: (Hell) Super Healing/Mana
Act 5: (Norm) Greater Healing/Mana
Act 5 (Night): Super Healing/Mana
Act 5: (Hell) Super Healing/Mana
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Rejuvenation
Act 1: Rejuvenation Potions
Act 1: (Night/Hell) Full Rejuvenation Potions
Act 2: (Norm) Rejuvenation Potions
Act 2: (Night/Hell) Full Rejuvenation Potions
Act 3: (Norm/Night/Hell) Full Rejuvenation Potions
Act 4 (Norm/Night/Hell): Full Rejuvenation Potions
Act 5:(Norm/Night/Hell) Full Rejuvenation Potions
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Use Find Potion on a corpse to prevent it from being raised by monsters such as Shamans.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 2 |
|
Chance to Find % |
15 |
27 |
36 |
44 |
50 |
55 |
59 |
62 |
66 |
68 |
71 |
73 |
75 |
77 |
78 |
80 |
81 |
82 |
83 |
84 |
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[ Click to Enlarge - 91 KB ]
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Shout
Required Level: 6
Prerequisites: Howl [1]
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Barbarian warriors are born to command in battle. When a warrior learns this skill he can
raise his voice above the din of combat to shout warnings of impending blows to his
comrades in arms. This will alert them in time to allow them to guard against the incoming attack.
Effect: Increases the defense of friendly units.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 6 |
|
Defense Bonus % |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
250 |
260 |
270 |
280 |
290 |
Duration (seconds) |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
Shout Receives Bonuses From |
Battle Orders: +5 Seconds Per Level |
Battle Command: +5 Seconds Per Level |
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[ Click to Enlarge - 98 KB ]
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Taunt
Required Level: 6
Prerequisites: Howl
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Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes
possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight.
A Barbarian taunting an opponent into a blind rage hopes to capitalize
on the mistakes enemies may make while so angered. It is this ability that causes Barbarians
to have a poor reputation as drinking partners.
Effect: Taunts a monster to walk to you and engage in melee range combat with you. Useful against spell
casters and archer types.
Player vs Player - This will not work on other Players.
- Taunt will not work on Berserk, Posessed, Fanatic, or other creatures immune to Terror or Confuse, nor Super Unique Monsters, Champions, and Bosses.
- Oblivion Mages and Putrid Defilers are also immune to effects of Taunt.
- Taunt is useful against Monsters that run away from you.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Target's Damage Decrease % |
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
Target's Attack Rating Decrease % |
5 |
7 |
9 |
11 |
13 |
15 |
17 |
19 |
21 |
23 |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
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[ Click to Enlarge - 100 KB ]
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Battle Cry
Required Level: 18
Prerequisites: Howl [1], Taunt [6]
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Gifted Barbarian warriors can benefit from their connection to their totem animals to exploit the
primal fears of their opponents. Once a Barbarian unleashes the Battle Cry, even the
legions of the dead will become so distracted that they falter in their quest for
victory. This permits the warrior an easy kill.
Effect: Frightens nearby enemies, lowers their defense, and damage.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 5 |
|
Duration (seconds) |
12 |
14.4 |
16.8 |
19.2 |
21.6 |
24 |
26.4 |
28.8 |
31.2 |
33.6 |
36 |
38.4 |
40.8 |
43.2 |
45.6 |
48 |
50.4 |
52.8 |
55.2 |
57.6 |
Target Defense -% |
50 |
52 |
54 |
56 |
58 |
60 |
62 |
64 |
66 |
68 |
70 |
72 |
74 |
76 |
78 |
80 |
82 |
84 |
86 |
88 |
Target Damage -% |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
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[ Click to Enlarge - 62 KB ]
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Find Item
Required Level: 12
Prerequisites: Find Potion [1]
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To most people, searching the bodies of the recently slain is a distasteful chore. Quite
happy with procuring whatever items are readily visible and moving on, most people often
miss useful items. The Barbarian people have never had the luxury of abundance, and
their harsh existence has taught them to scavenge every part of the dead for the items
they need to survive. What use do the dead have of gold?
Effect: Grants a chance that an item can be found on a corpse.
- Find item is pretty much a second chance at looting the same monster.
- Find Item will not work on some monsters.
- When Find Item is used on a corpse, it gives an X% chance of doing a drop as if
you had killed the monster normally. The same treasure classes will be
used, but the chance of a successful drop is determined by the level of
Find Item, not by the number of players in game.
- Using Find Item on Superunique monsters that have corpses gives a good chance
of getting rare, set or unique items again.
- Once a corpse has been used (like with Find Potion), Find Item will not work on it.
This can also be said about find potion and grim ward.
Use Find Item on a corpse to prevent it from being raised by monsters such as Shamans.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
|
Chance to Find % |
13 |
19 |
24 |
29 |
32 |
35 |
37 |
39 |
41 |
42 |
44 |
45 |
46 |
47 |
47 |
49 |
49 |
50 |
50 |
51 |
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[ Click to Enlarge - 48 KB ]
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Battle Orders
Required Level: 24
Prerequisites: Howl [1], Shout [6]
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Although skillful in single combat, the Barbarian warrior also has a talent for group tactics.
It is this ability that makes him a natural leader in combat. An experienced warrior can
use this skill to better array his forces in battle, enhancing their ability to overcome the enemy.
Effect: Increases Mana, Life, and Stamina of party members.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
|
Duration (seconds) |
35 |
45 |
55 |
65 |
75 |
85 |
95 |
105 |
115 |
125 |
135 |
145 |
155 |
165 |
175 |
185 |
195 |
205 |
215 |
225 |
Stamina/Life/Mana Increase % |
35 |
38 |
41 |
44 |
47 |
50 |
53 |
56 |
59 |
62 |
65 |
68 |
71 |
74 |
77 |
80 |
83 |
86 |
89 |
92 |
Battle Orders Receives Bonuses From: |
Shout: +5 Seconds Per Level |
Battle Command: +5 Seconds Per Level |
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[ Click to Enlarge - 79 KB ]
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This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The
resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere
sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase
the potency of the ward.
Effect: Turns a corpse into a fetish that will frighten monsters away.
Player vs Player - This will not work on other Players.
Grim Ward is a more strategic spell, used to permanently block off areas so that monsters will not attack
you from that side. They can also be used to channel monsters into specific areas so that the Barbarian can
deal with them in an easier fashion. Basically, it has a specific use that is effective and different from any other
spell.
Grim Ward will not work against Super Unique Monsters and Bosses, or some monsters like Ghosts.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Radius |
2 |
2.6 |
3.3 |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
Duration 40 |
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[ Click to Enlarge - 94 KB ]
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[ Click to Enlarge - 104 KB ]
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Summoning the ancient powers known to his people, a Barbarian warrior can call on his
spirit animal and lash out at his enemies with a cry that halts them in their tracks-a
powerful anguish rising to burn the depths of their being. It is this skill that gives
rise to the legends of Barbarians being able to sap the life from a creature with a single word.
Effect: Damages and stuns your enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
Damage |
20-30 |
26-32 |
32-42 |
38-48 |
44-54 |
50-60 |
56-66 |
62-72 |
69-79 |
76-86 |
83-93 |
90-100 |
97-107 |
104-114 |
111-121 |
118-128 |
126-136 |
134-144 |
142-152 |
150-160 |
Stun Length (seconds) |
1 |
1.2 |
1.4 |
1.6 |
1.8 |
2 |
2.2 |
2.4 |
2.6 |
2.8 |
3 |
3.2 |
3.4 |
3.6 |
3.8 |
4 |
4.2 |
4.4 |
4.6 |
4.8 |
War Cry Receives Bonuses From |
Howl: +6% Damage Per Level |
Taunt: +6% Damage Per Level |
Battle Cry: +6% Damage Per Level |
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[ Click to Enlarge - 65 KB ]
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Using this skill a Barbarian can examine the abilities of his companions and, during battle,
determine how best the group should apply their various skills. It is this skill as well as
their natural abilities as leaders that are gradually shedding the long held stereotype that the
Barbarian people are merely ignorant savages.
Passive Effect: Temporarily increases the skills of party members by 1.
Battle Commands increases all of your skills and the skills of party members by one. Placing additional
points into Battle Commands will lengthen its duration. Battle Commands will make you a party
favorite, so offer this skill to your party members whenever possible. This will increase the effectiveness
of your whole party in most situations.
After casting Battle Command, cast it again. It will also increase Battle Command skill level, so casting this twice will give you longer duration.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 11 |
|
Duration (seconds) |
15 |
25 |
35 |
45 |
55 |
65 |
75 |
85 |
95 |
105 |
115 |
125 |
135 |
145 |
155 |
165 |
175 |
185 |
195 |
205 |
Battle Command Receives Bonuses From: |
Shout: +5 Seconds Per Level |
Battle Orders: +5 Seconds Per Level |
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[ Click to Enlarge - 86 KB ]
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