Skill Level Chart
Werewolf [1], Lycanthropy [1],
Werebear [6], Maul [12], Feral Rage [12],
Fire Claws [18], Rabies [18], Shock Wave [24],
Hunger [24], Fury [30]
This is perhaps the most astonishing of all the talents granted to the Druids. Shape Shifting allows the Druids to
manipulate their own flesh and form, taking on characteristics and capabilities of the beasts they have sworn to
protect. Druidic warriors follow two paths: the path of the bear, and the path of the wolf. Some Shape-shifting
skills are available only to a single animal form, while others are common to both wolf and bear forms. Note that
while in animal form, Druids lose access to certain skills.
Weapon Damage
While in Werewolf or Werebear form you will still use the damage from weapons or ranged weapons.
It's really just a graphical change. You will still be swinging your sword or shooting your bow but it will appear
as if you're hitting them in Werewolf or Werebear form.
You will not gain the benefit of attacking from distances when using ranged weapons in
Werewolf or Werebear from. Ranged weapons will work but you'll have to move to melee range and use the ranged weapons
like melee weapons.
|
Werewolf
Casting Delay: 1 Second
Required Level: 1
Prerequisites: None
|
Effect:
This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.
Although Werewolf gives an increase to Attack Speed, Werewolves and Werebears swing more slowly than the Druid in his natural form.
This gives the impression that the Attack Speed increase is not working when in fact it does increase the Werewolf's Attack
Speed.
You can cast Armageddon while in Werewolf form.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 15 |
|
Duration: 40 Seconds |
|
Attack Speed +% |
20 |
28 |
35 |
40 |
45 |
48 |
51 |
53 |
56 |
57 |
59 |
61 |
62 |
63 |
64 |
66 |
66 |
67 |
68 |
68 |
Attack Rating +% |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
320 |
335 |
Life +25% |
|
Stamina: +25% |
|
Werewolf Receives Bonuses From: |
Lycanthropy |
|
[ Click to Enlarge - 71 KB ]
|
|
Lycanthropy
Required Level: 1
Prerequisites: Werewolf [1]
|
Passive Effect:
Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Max Life +% |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
Duration +X Seconds |
40 |
60 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400 |
420 |
|
Werebear
Casting Delay: 1 Second
Required Level: 6
Prerequisites: None
|
Effect:
This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude.
You can cast Armageddon while in Werebear form.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 15 |
|
Duration: 40 Seconds |
|
Damage +% |
55 |
63 |
71 |
79 |
87 |
95 |
103 |
111 |
119 |
127 |
135 |
143 |
151 |
159 |
167 |
175 |
183 |
191 |
199 |
207 |
Defense +% |
25 |
31 |
37 |
43 |
49 |
55 |
61 |
67 |
73 |
79 |
85 |
91 |
97 |
103 |
109 |
115 |
121 |
127 |
133 |
139 |
Life +75% |
|
Werebear Receives Bonuses From |
Lycanthropy |
|
[ Click to Enlarge - 90 KB ]
|
|
Maul
Required Level: 12
Prerequisites: Werebear [6]
|
Werebear Only Effect:
A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.
The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will
now be +60%. The "green ball" will spin around your character indicating the power level of Maul. The bigger the ball, the more
damage you'll be doing.
+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Duration: 20 Seconds |
|
Damage +% |
20-60 |
20-80 |
20-80 |
20-100 |
20-100 |
20-120 |
20-120 |
20-140 |
20-140 |
20-160 |
20-160 |
20-180 |
20-180 |
20-200 |
20-200 |
20-220 |
20-220 |
20-240 |
20-240 |
20-260 |
Attack +% |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
Stun Length (Seconds) |
0.9 |
1.3 |
1.6 |
1.9 |
2.2 |
2.3 |
2.5 |
2.6 |
2.7 |
2.8 |
2.9 |
3 |
3 |
3.1 |
3.2 |
3.2 |
3.2 |
3.3 |
3.3 |
3.4 |
|
[ Click to Enlarge - 79 KB ]
|
|
Feral Rage
Required Level: 12
Prerequisites: Werewolf [1]
|
Werewolf Only Effect:
When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack.
The more hits you get in, the more life you will steal. For Skill Level 1, the first hit is 4%, but by
three hits, it will now be +12%. The "red ball" will spin around your character indicating the power level
of Feral Rage. The bigger the ball, the more Life you'll be stealing.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Duration: 20 Seconds |
|
Damage +% |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
140 |
145 |
Attack +% |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
Life Steal % |
4-12 |
4-16 |
4-20 |
4-24 |
4-28 |
4-32 |
4-36 |
4-40 |
4-44 |
4-48 |
4-52 |
4-56 |
4-60 |
4-64 |
4-68 |
4-72 |
4-76 |
4-80 |
4-84 |
4-88 |
Walk/Run Speed +% |
19-31 |
19-36 |
19-36 |
19-40 |
19-40 |
19-43 |
19-43 |
19-45 |
19-45 |
19-47 |
19-47 |
19-49 |
19-49 |
19-50 |
19-50 |
19-52 |
19-52 |
19-53 |
19-53 |
19-55 |
Werewolf or Werebear Only Effect:
While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Fire Damage |
15-20 |
23-28 |
31-36 |
39-44 |
47-52 |
55-60 |
63-68 |
71-76 |
83-88 |
95-100 |
107-112 |
119-124 |
131-136 |
143-148 |
155-160 |
167-172 |
187-194 |
207-216 |
227-238 |
247-260 |
Attack +% |
50 |
65 |
80 |
95 |
110 |
125 |
140 |
155 |
170 |
185 |
200 |
215 |
230 |
245 |
260 |
275 |
290 |
305 |
320 |
335 |
Fire Claws Receives Bonuses From |
Firestorm: +22% Fire Damage Per Level |
Molten Boulder: +22% Fire Damage Per Level |
Fissure: +22% Fire Damage Per Level |
Volcano: +22% Fire Damage Per Level |
Werewolf Only Effect:
When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents.
Rabies is a very lethal attack. It constantly hits the afflicted player with
poison damage about every second. Thus, once the target reaches 1 hp, Rabies' next cycle kills the player.
The Rabies "aura" cannot be destroyed. Because
the source of the poison is untouchable, all the
antidotes in the game will not cure rabies directly.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 10 |
|
Poison Damage Over... |
18-43 |
34-61 |
52-82 |
73-105 |
96-131 |
121-159 |
150-190 |
180-223 |
219-264 |
261-308 |
306-356 |
354-406 |
405-460 |
460-517 |
517-577 |
578-640 |
658-723 |
742-810 |
831-901 |
924-996 |
... X Seconds |
4 |
4.4 |
4.8 |
5.2 |
5.6 |
6 |
6.4 |
6.8 |
7.2 |
7.6 |
8 |
8.4 |
8.8 |
9.2 |
9.6 |
10 |
10.4 |
10.8 |
11.2 |
11.6 |
Attack +% |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
155 |
162 |
169 |
176 |
183 |
Rabies Receives Bonuses From |
Poison Creeper: +18% Poison Damage Per Level |
|
[ Click to Enlarge - 86 KB ]
|
|
Shock Wave
Required Level: 24
Prerequisites: Werebear [6], Maul [12]
|
Werebear Only Effect:
With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
|
Damage |
10-21 |
13-24 |
16-27 |
19-30 |
23-33 |
26-36 |
29-39 |
32-43 |
37-48 |
43-53 |
48-58 |
53-64 |
58-69 |
64-74 |
69-79 |
74-85 |
81-92 |
89-99 |
96-107 |
103-114 |
Stun Length (Seconds) |
1.6 |
2.2 |
2.8 |
3.4 |
4 |
4.6 |
5.2 |
5.8 |
6.4 |
7 |
7.6 |
8.2 |
8.8 |
9.4 |
10 |
10.6 |
11.2 |
11.8 |
12.4 |
13 |
Shock Wave Receives Bonuses From |
Maul: +5% Damage Per Level |
Werewolf or Werebear Only Effect:
Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Damage: -75% |
|
Attack +% |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
Life Steal % |
72 |
90 |
104 |
116 |
125 |
132 |
138 |
143 |
149 |
152 |
156 |
159 |
162 |
165 |
167 |
170 |
171 |
173 |
174 |
176 |
Mana Steal % |
72 |
90 |
104 |
116 |
125 |
132 |
138 |
143 |
149 |
152 |
156 |
159 |
162 |
165 |
167 |
170 |
171 |
173 |
174 |
176 |
Werewolf Only Effect:
The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor.
Fury always attacks as much as skill says. The maximum number of attacks is five. Fury can hit one enemy five times or five enemies once, vice versa. Fury is uninterruptible.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 4 |
|
Attack +% |
50 |
57 |
64 |
71 |
78 |
85 |
92 |
99 |
106 |
113 |
120 |
127 |
134 |
141 |
148 |
155 |
162 |
169 |
176 |
183 |
Damage +% |
100 |
117 |
134 |
151 |
168 |
185 |
202 |
219 |
236 |
253 |
270 |
287 |
304 |
321 |
338 |
355 |
372 |
389 |
406 |
423 |
Hits |
2 |
3 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |