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Druid: Elemental | Druid: Shape Shifting | Druid: Summoning
Skills Basics | Casting Delays | Skills Index

Shape Shifting

Skill Level Chart



Werewolf [1], Lycanthropy [1], Werebear [6], Maul [12], Feral Rage [12], Fire Claws [18], Rabies [18], Shock Wave [24], Hunger [24], Fury [30]

This is perhaps the most astonishing of all the talents granted to the Druids. Shape Shifting allows the Druids to manipulate their own flesh and form, taking on characteristics and capabilities of the beasts they have sworn to protect. Druidic warriors follow two paths: the path of the bear, and the path of the wolf. Some Shape-shifting skills are available only to a single animal form, while others are common to both wolf and bear forms. Note that while in animal form, Druids lose access to certain skills.

Weapon Damage
While in Werewolf or Werebear form you will still use the damage from weapons or ranged weapons. It's really just a graphical change. You will still be swinging your sword or shooting your bow but it will appear as if you're hitting them in Werewolf or Werebear form.

You will not gain the benefit of attacking from distances when using ranged weapons in Werewolf or Werebear from. Ranged weapons will work but you'll have to move to melee range and use the ranged weapons like melee weapons.

Werewolf
Casting Delay: 1 Second
Required Level: 1
Prerequisites: None

Effect: This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.

Although Werewolf gives an increase to Attack Speed, Werewolves and Werebears swing more slowly than the Druid in his natural form. This gives the impression that the Attack Speed increase is not working when in fact it does increase the Werewolf's Attack Speed.

You can cast Armageddon while in Werewolf form.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15  
Duration: 40 Seconds  
Attack Speed +% 20 28 35 40 45 48 51 53 56 57 59 61 62 63 64 66 66 67 68 68
Attack Rating +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335
Life +25%  
Stamina: +25%  

Werewolf Receives Bonuses From:
Lycanthropy

Submitted By Sirian
[ Click to Enlarge - 71 KB ]




Lycanthropy
Required Level: 1
Prerequisites: Werewolf [1]

Passive Effect: Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Max Life +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115
Duration +X Seconds 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420

Werebear
Casting Delay: 1 Second
Required Level: 6
Prerequisites: None

Effect: This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude.

You can cast Armageddon while in Werebear form.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15  
Duration: 40 Seconds  
Damage +% 55 63 71 79 87 95 103 111 119 127 135 143 151 159 167 175 183 191 199 207
Defense +% 25 31 37 43 49 55 61 67 73 79 85 91 97 103 109 115 121 127 133 139
Life +75%  
Werebear Receives Bonuses From
Lycanthropy

Submitted By Sirian
[ Click to Enlarge - 90 KB ]




Maul
Required Level: 12
Prerequisites: Werebear [6]

Werebear Only Effect: A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.

The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%. The "green ball" will spin around your character indicating the power level of Maul. The bigger the ball, the more damage you'll be doing.

+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3  
Duration: 20 Seconds  
Damage +% 20-60 20-80 20-80 20-100 20-100 20-120 20-120 20-140 20-140 20-160 20-160 20-180 20-180 20-200 20-200 20-220 20-220 20-240 20-240 20-260
Attack +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210
Stun Length (Seconds) 0.9 1.3 1.6 1.9 2.2 2.3 2.5 2.6 2.7 2.8 2.9 3 3 3.1 3.2 3.2 3.2 3.3 3.3 3.4

[ Click to Enlarge - 79 KB ]




Feral Rage
Required Level: 12
Prerequisites: Werewolf [1]

Werewolf Only Effect: When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack.

The more hits you get in, the more life you will steal. For Skill Level 1, the first hit is 4%, but by three hits, it will now be +12%. The "red ball" will spin around your character indicating the power level of Feral Rage. The bigger the ball, the more Life you'll be stealing.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3  
Duration: 20 Seconds  
Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
Attack +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210
Life Steal % 4-12 4-16 4-20 4-24 4-28 4-32 4-36 4-40 4-44 4-48 4-52 4-56 4-60 4-64 4-68 4-72 4-76 4-80 4-84 4-88
Walk/Run Speed +% 19-31 19-36 19-36 19-40 19-40 19-43 19-43 19-45 19-45 19-47 19-47 19-49 19-49 19-50 19-50 19-52 19-52 19-53 19-53 19-55

Fire Claws
Required Level: 18
Prerequisites: Werewolf [1], Werebear [6], Feral Rage [12], Maul [12]

Werewolf or Werebear Only Effect: While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4  
Fire Damage 15-20 23-28 31-36 39-44 47-52 55-60 63-68 71-76 83-88 95-100 107-112 119-124 131-136 143-148 155-160 167-172 187-194 207-216 227-238 247-260
Attack +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335

Fire Claws Receives Bonuses From
Firestorm: +22% Fire Damage Per Level
Molten Boulder: +22% Fire Damage Per Level
Fissure: +22% Fire Damage Per Level
Volcano: +22% Fire Damage Per Level

Rabies
Required Level: 18
Prerequisites: Werewolf [1], Feral Rage [12]

Werewolf Only Effect: When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents.

Rabies is a very lethal attack. It constantly hits the afflicted player with poison damage about every second. Thus, once the target reaches 1 hp, Rabies' next cycle kills the player. The Rabies "aura" cannot be destroyed. Because the source of the poison is untouchable, all the antidotes in the game will not cure rabies directly.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 10  
Poison Damage Over... 18-43 34-61 52-82 73-105 96-131 121-159 150-190 180-223 219-264 261-308 306-356 354-406 405-460 460-517 517-577 578-640 658-723 742-810 831-901 924-996
... X Seconds 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6
Attack +% 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148 155 162 169 176 183

Rabies Receives Bonuses From
Poison Creeper: +18% Poison Damage Per Level

Submitted By Sirian
[ Click to Enlarge - 86 KB ]




Shock Wave
Required Level: 24
Prerequisites: Werebear [6], Maul [12]

Werebear Only Effect: With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7  
Damage 10-21 13-24 16-27 19-30 23-33 26-36 29-39 32-43 37-48 43-53 48-58 53-64 58-69 64-74 69-79 74-85 81-92 89-99 96-107 103-114
Stun Length (Seconds) 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13

Shock Wave Receives Bonuses From
Maul: +5% Damage Per Level

Hunger
Required Level: 24
Prerequisites: Werewolf [1], Werebear [6], Feral Rage [12], Maul [12], Fire Claws [18]

Werewolf or Werebear Only Effect: Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3  
Damage: -75%  
Attack +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240
Life Steal % 72 90 104 116 125 132 138 143 149 152 156 159 162 165 167 170 171 173 174 176
Mana Steal % 72 90 104 116 125 132 138 143 149 152 156 159 162 165 167 170 171 173 174 176

Fury
Required Level: 30
Prerequisites: Werewolf [1], Feral Rage [12], Rabies [18]

Werewolf Only Effect: The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor.

  • Fury always attacks as much as skill says. The maximum number of attacks is five. Fury can hit one enemy five times or five enemies once, vice versa. Fury is uninterruptible.

    Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    Mana Cost: 4  
    Attack +% 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148 155 162 169 176 183
    Damage +% 100 117 134 151 168 185 202 219 236 253 270 287 304 321 338 355 372 389 406 423
    Hits 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5


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