Skill Level Chart
Raven [1], Poison Creeper [1], Oak Sage [6],
Summon Spirit Wolf [6], Carrion Vine [12],
Heart of Wolverine [18], Summon Dire Wolf [18],
Solar Creeper [24], Spirit of Barbs [30],
Summon Grizzly [30]
Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were
moved by their plight and answered the Druids' call for help. Over the many years since then,
the spirits have contributed in many ways to the Druids' cause, even offering up soldiers to serve
in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and
they will provide him with valuable companions. These companions fall into three groups: spirit
animals, sentient vines, and minor spirits of Nature.
Spirits
You can only have one Spirit active at a time. If you summon another Spirit the previous Spirit will
disappear. Spirits have hit points and can be destroyed. Spirits are similar to Paladin Auras. Multiple
Spirit Auras can be active on party members at the same time. But multiple copies of the same Aura cannot
"stack" by using the Spirits from different Druids in a Party. If two Druids in a Party both activate a Spirit,
they will not receive any extra bonuses
because multiple copies of the same Spirit Aura cannot be stacked. It's best for Druids in a group to
communicate and decide who will use which Spirit Aura and which Spirits will be best for the group.
If two Druids activate the same Spirit Aura both get cast periodically, whichever is cast last is in effect,
they are not cumulative.
Spirits are immune to Physical Damage and Poison on Nightmare. In Hell Difficulty, they're immune to Poison.
Summoned Minions
You can summon Spirit Wolves, Dire Wolves or a Grizzly. You cannot summon more than one at the same time.
For example, if you summon a Spirit Wolf, your Dire Wolves or Grizzly will disappear. This means you will normally
use Spirit Wolves until Dire Wolves are available, then switch to Dire Wolves. Once Grizzly is available you'll have
to decide whether you wish to use a Grizzly or Dire Wolves. A Grizzly does more damage, but there can be only one.
Dire Wolves do less damage but there can be up to three of them to attract monsters' attention.
Summon Spirit Wolf adds attack and defense to Wolves, Dire Wolves and Grizzly pets.
Summon Dire Wolf adds hitpoints to Wolves, Dire Wolves and Grizzly pets.
Summon Grizzly adds damage to Wolves, Dire Wolves and Grizzly pets.
Vines
Vines follow you around much like any other Minion. They can be attacked and can die. You can only have one Vine at
a time. If you want your Vines to survive longer, spend more skill points to build up their maximum life.
|
Raven
Required Level: 1
Prerequisites: None
|
Effect:
Summon Ravens to peck out the eyes of your enemies. Ravens will cast "blind" on enemies
they attack.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 6 |
|
Ravens |
1 |
2 |
3 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
Hits |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Damage |
2-4 |
3-5 |
4-6 |
5-7 |
6-8 |
7-9 |
8-10 |
9-11 |
10-12 |
11-13 |
12-14 |
13-15 |
14-16 |
15-17 |
16-18 |
17-19 |
18-20 |
19-21 |
20-22 |
21-23 |
|
[ Click to Enlarge - 137 KB ]
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|
Poison Creeper
Required Level: 1
Prerequisites: None
|
Effect:
A more subtle ally, these intelligent vines travel through the ground and use their cruel thorns to poison any opponents they contact.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 8 |
|
Life |
50 |
62 |
75 |
87 |
100 |
112 |
125 |
137 |
150 |
162 |
175 |
187 |
200 |
212 |
225 |
237 |
250 |
262 |
275 |
287 |
Poison Damage Over 4 Seconds |
4-6 |
7-8 |
10-11 |
12-14 |
15-17 |
18-19 |
21-22 |
23-25 |
28-30 |
33-34 |
37-39 |
42-44 |
47-48 |
51-53 |
56-58 |
61-62 |
67-68 |
73-74 |
78-80 |
84-86 |
|
[ Click to Enlarge - 108 KB ]
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Oak Sage
Required Level: 6
Prerequisites: None
|
Effect:
The Druid uses this ability to call upon a helpful spirit of Nature to enhance his well-being, as
well as the health of his companions.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Life |
60 |
78 |
96 |
114 |
132 |
150 |
168 |
186 |
204 |
222 |
240 |
258 |
276 |
294 |
312 |
330 |
348 |
366 |
384 |
402 |
Life +% |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
Radius X Yards |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
37.3 |
38.6 |
40 |
41.3 |
42.6 |
44 |
45.3 |
|
[ Click to Enlarge - 101 KB ]
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|
Summon Spirit Wolf
Required Level: 6
Prerequisites: Raven [1]
|
Effect:
This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague.
Spirit Wolves are very helpful. It's best to place 5 points into this skill as quickly as possible to get 5 Spirit Wolves.
The Spirit Wolves will attract the attention of Monsters keeping them away from you. You also don't have to worry
about "wasting" points in Summon Spirit Wolf because their Passive Attack and Defense Bonuses will apply to your
Dire Wolves and Grizzly Bear when you upgrade to those skills.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 15 |
|
Wolves |
1 |
2 |
3 |
4 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
5 |
Damage |
2-6 |
3-7 |
4-8 |
6-9 |
7-10 |
8-12 |
9-13 |
10-14 |
13-16 |
15-19 |
18-21 |
20-24 |
22-26 |
25-28 |
27-31 |
30-33 |
34-38 |
39-43 |
44-48 |
49-52 |
Passive Attack Rating Bonus +% |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
550 |
Passive Defense Bonus +% |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
Life: 71 |
|
Summon Spirit Wolf Receives Bonuses From |
Summon Dire Wolf |
Summon Grizzly |
|
[ Click to Enlarge - 126 KB ]
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Effect:
The sentient plant summoned by this skill draws the corpses of your enemies into the ground, where it rapidly decomposes them, giving their life energies to the Druid who summoned it.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 10 |
|
Life |
95 |
118 |
142 |
166 |
190 |
213 |
237 |
261 |
285 |
308 |
332 |
356 |
380 |
403 |
427 |
451 |
475 |
498 |
522 |
546 |
Heals % |
4 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10 |
10 |
10 |
|
[ Click to Enlarge - 117 KB ]
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|
Heart of Wolverine
Required Level: 18
Prerequisites: Oak Sage [6]
|
Effect:
This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
Life |
136 |
170 |
204 |
238 |
272 |
306 |
340 |
374 |
408 |
442 |
476 |
510 |
544 |
578 |
612 |
646 |
680 |
714 |
748 |
782 |
Damage +% |
20 |
27 |
34 |
41 |
48 |
55 |
62 |
69 |
76 |
83 |
90 |
97 |
104 |
111 |
118 |
125 |
132 |
139 |
146 |
153 |
Attack Rating +% |
25 |
32 |
39 |
46 |
53 |
60 |
67 |
74 |
81 |
88 |
95 |
102 |
109 |
116 |
123 |
130 |
137 |
144 |
151 |
158 |
Radius X Yards |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
37.3 |
38.6 |
40 |
41.3 |
42.6 |
44 |
45.3 |
|
[ Click to Enlarge - 63 KB ]
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Effect:
This blessing from Nature imparts to the Druid the ability to summon several great wolves. Though the wolf is already fierce in combat, its savagery becomes greatly inflamed as it consumes the corpses of fallen foes.
3 Dire Wolves with max skill points are very powerful.
They can become even more powerful by placing points in Summon
Grizzly and Summon Spirit Wolves. Dire Wolves are a clear replacement for the Spirit Wolves. While you can only have
3 of them, as you get to later Acts and Difficulty Levels they will survive for much longer. Many players prefer
3 Dire Wolves to the Grizzly Bear but Grizzly Bears can be very powerful if you place max points in Grizzly Bear,
and build up their Life by placing points in Dire Wolf.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 20 |
|
Wolves |
1 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
Passive Life % Bonus To Bears and Wolves |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
Damage |
7-12 |
9-14 |
11-16 |
13-18 |
15-20 |
17-22 |
19-24 |
21-26 |
24-29 |
27-32 |
30-35 |
33-38 |
36-41 |
39-44 |
42-47 |
45-50 |
51-56 |
57-62 |
63-68 |
69-74 |
Life 114 |
|
Summon Dire Wolf Receives Bonuses From: |
Summon Spirit Wolf |
Summon Grizzly |
|
[ Click to Enlarge - 123 KB ]
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Effect:
This skill conjures forth an intelligent plant that draws the enemy's dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
Life |
165 |
198 |
231 |
264 |
297 |
330 |
363 |
396 |
429 |
462 |
495 |
528 |
561 |
594 |
627 |
660 |
693 |
726 |
759 |
792 |
Mana Recovery Rate % |
2 |
2 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
5 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
|
[ Click to Enlarge - 129 KB ]
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Effect:
The spirit invoked by this skill bestows upon the Druid and his company the mystical ability to reflect damage back at any opponents who injure them.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
Life |
213 |
266 |
319 |
372 |
426 |
479 |
532 |
585 |
639 |
692 |
745 |
798 |
852 |
905 |
958 |
1011 |
1065 |
1118 |
1171 |
1224 |
% Damage Returned |
50 |
70 |
90 |
110 |
130 |
150 |
170 |
190 |
210 |
230 |
250 |
270 |
290 |
310 |
330 |
350 |
370 |
390 |
410 |
430 |
Radius X Yards |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
37.3 |
38.6 |
40 |
41.3 |
42.6 |
44 |
45.3 |
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[ Click to Enlarge - 134 KB ]
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Effect:
This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury.
Grizzly Bears are best used in parties. Since you can only have one Grizzly vs 3 Dire Wolves, monsters tend to
target your character much more with one Grizzly Bear than with 3 Dire Wolves.
Place points into Dire Wolf to build up the
Grizzly Bear's Life through the passive bonus. It's best to also use a Hireling with your Grizzly Bear.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 40 |
|
Damage |
37-75 |
54-94 |
72-116 |
93-139 |
115-165 |
140-192 |
166-222 |
195-253 |
235-297 |
279-344 |
326-393 |
376-446 |
428-502 |
484-561 |
543-622 |
605-687 |
684-769 |
767-855 |
854-945 |
945-1039 |
Passive % Damage Bonus To Wolves and Bears |
25 |
35 |
45 |
55 |
65 |
75 |
85 |
95 |
105 |
115 |
125 |
135 |
145 |
155 |
165 |
175 |
185 |
195 |
205 |
215 |
Life: 650 |
|
Summon Grizzly Receives Bonuses From |
Summon Spirit Wolf |
Summon Dire Wolf |
|
[ Click to Enlarge - 111 KB ]
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