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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings




Sasquatch | Elder Sasquatch | Sasquatch Oracle | Ancient Sasquatch

Sasquatch
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
5 4
Normal Normal Heavy 3 24-27 [25.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 750 Always None N/A Melee 140 80 Average (270)


Elder Sasquatch
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
6 5
Normal Normal Heavy 2 29-33 [31 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 950 Always 400 1 Melee 140 80 Fast (320)


Force of Nature
Converts a small area of trees into 3 Treants. Treants can attack land units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. 20 sec. 175 70 15 Tree Creates 3 Treants


Bash (Passive)
Gives a chance that an attack will do 25 bonus damage and stun his opponent for 2 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A N/A None N/A Unit Ground 15% chance, damage +25, 2 second stun


Sasquatch Oracle
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
7 6
Chaos Normal Heavy 3 29-33 [31 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 950 Always 500 1.25 Melee 140 80 Fast (320)


Roar
Gives friendly nearby units a 25% bonus to damage.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
45 sec. None 100 N/A 50 Air, Ground, Friend, Self Damage +25%


Rejuvenation
Heals a target friendly unit for 400 hit points over 12 seconds.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
12 sec. 5 sec. 150 40 Unit Air, Ground, Friend, Self, Organic, Non Ancient, Neutral Heals 400 HP over 12 sec.


Ancient Sasquatch
 
Level: Food: Attack Type: Weapon Type: Armor Type: Armor: Ground Attack: Air Attack:
9 8
Chaos Normal Heavy 5 61-68 [64.5 avg ] None
Cooldown: Hit Points: Health Regen: Mana: Mana Regen: Range: Day Sight: Night Sight: Speed:
1.35 1200 Always 600 1.5 Melee 140 80 Fast (320)


Slam
Slams the ground, dealing 70 points of damage to nearby enemy units.
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
4 (2) sec. 6 sec. 90 N/A 25 Ground, Neutral 70 damage and 4 (2) second stun


Force of Nature
Converts a small area of trees into 3 Treants. Treants can attack land units.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. 20 sec. 175 70 15 Tree Creates 3 Treants


Reincarnation
When killed, this unit will come back to life. Reincarnation has a 240 second Cooldown.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
7 sec. 240 sec. 90 None N/A Self Unit comes back to life





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