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Overview | Heroes and Units | Unit Stats | Tech-tree | Ancient of Wonders | Building Stats | Basics | Advanced | Combos | Defeating Night Elves

Heroes: Demon Hunter | Keeper of the Grove | Priestess of the Moon | Warden
Units : Wisp | Archer | Huntress | Glaive Thrower | Dryad | Druid of the Claw
Mountain Giant | Hippogryph | Druid of the Talon | Faerie Dragon | Hippogryph Rider | Chimaera
Treant | Owl | Avatar of Vengeance | Spirit of Vengeance
Unit Index | Night Elf Index


Treants are created by the Keeper of the Grove when he casts Force of Nature. Treants will disappear after a period of time.

Level: 2
Cost: None
Unit Type: Summoned
Attack Type: Normal
Weapon Type: Normal
Armor Type: Heavy
Armor: 0 (5*)
Ground Attack: 16

*(#) = Stats when fully upgraded
Air Attack: None
Cooldown: 1.75
Hit Points: 300
Health Regeneration: Night
Mana: None
Mana Regeneration: N/A
Range: Melee
Day Sight: 120
Night Sight: 80 (120*)
Speed: Slow (220)/Average (270)*
Build Time: N/A
Summoned By: Keeper of the Grove
Requirements: Force of Nature
Transport Space
Usage:
1
Production Hot Key: F

Treants will disappear when their timer expires. It is important that you do whatever you can with them before they disappear so they can reach their full potential. If you have nothing to attack, use the Treants to scout the map. You can also suicide them into Creeps or enemy towns.

Treants will not disappear if you cast Force of Nature again so make as many as you can.

When you upgrade Nature's Blessing it will increase the armor of Treants to 5 and their movement speed as well! Make sure you get it if you're using Treants.

Treant Counters
Use spells such as Dispel Magic, Abolish Magic, Purge, and Detonate to cause severe damage to Treants since they are summoned units.

Run away from the Treants, the timer will run out and they will die.




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