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Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Ancient of Wonders |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Night Elves
Heroes:
Demon Hunter |
Keeper of the Grove |
Priestess of the Moon |
Warden
Units :
Wisp |
Archer |
Huntress |
Glaive Thrower |
Dryad |
Druid of the Claw
Mountain Giant |
Hippogryph |
Druid of the Talon |
Faerie Dragon |
Hippogryph Rider |
Chimaera
Treant |
Owl |
Avatar of Vengeance |
Spirit of Vengeance
Unit Index |
Night Elf Index
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These monstrous creatures, crafted by the Titans when the world was young, are composed of living stone and stout flora.
Benevolent and solitary by nature, the mountain giants have awakened to find that the tranquil world they once helped
to shape has become a hectic battlefield of fire and sorrow. Now the mountain giants have pledged their courage and
strength to the night elves' cause -- and stand ready to banish the last remnants of the Burning Legion from the world.
These massive melee units that can take incredible amounts of punishment from attackers.
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6 |
425
100
7
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Normal |
Normal/Siege |
Normal/Normal |
Medium |
4 (10 *) |
34 avg (46 avg*)/41 avg (54.5 avg*) |
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*(#) = Stats when fully upgraded
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None |
2.5/2.5 |
1600 |
Night |
None |
N/A |
Melee(12.8)/Melee(25) |
120 |
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80 (120*) |
Average (270) |
45 |
Ancient of Lore |
Tree of Ages, Ancient of Wonders |
2 |
M |
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Slow moving melee unit that can take incredible amounts of punishment. Crafted
epochs ago by the Titans from massive sections of stone, these creatures seek to protect
the natural environment from any who would cause it harm. Attacks land units.
Mountain Giants are tough! They are great at soaking up damage and for sieging towns. You may ask why use Glaive Throwers rather than
Mountain Giants. Glaive Throwers can attack at range while Mountain Giants have to get within melee range.
This means that sometimes Glaive Throwers are better for attacking masses of towers, but Mountain Giants can take a beating if attacked by units.
Mountain Giant Counters
Once Mountain Giants have the Hardened Skin upgrade you will want/need Tier 3 units to beat them. Use Bears, Tauren, Knights, or
Abominations. You can also use other abilities like Cyclone, Impale, Banish, or Entangle, but they may have reduced durations if the
Mountain Giants have the skin upgrade.
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All nearby enemies are forced to attack this unit.
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None
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Always Available |
None |
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Instant |
15 sec. |
None |
N/A |
45 |
Air, Ground, Enemy |
Nearby enemies attack Mountain Giant |
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Taunt Information
The purpose of this ability is to force the enemy to attack the Mountain Giant which can absorb a lot of damage. This will stop
the enemy from attacking your Hero or other more important or weak units.
Taunt does not affect units that are casting spells or units that are repairing something.
Taunt affects only the 10 closest units. It is also disabled by Banish.
Taunt Counters
The counter to this ability is to select the units that were taunted into attacking the Mountain Giant and instruct them to
attack a new target.
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Picks up a tree to give the Mountain Giant Siege damage, and increased attack range. Last for 15 strikes
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None
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Always Available |
None |
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15 hits |
None |
None |
N/A |
Tree |
Tree |
Siege Damage. Range upgraded from 12.8 to 25 |
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War Club Information
This ability is useful when you want the Mountain Giant to destroy buildings. Make sure not to use War Club if you're trying to kill other
units. Watch for the tree/War Club disappearing from his hands so you will know when to grab another tree.
The Mountain Giant is very large so he requires extra control to avoid being stuck. A common problem is to tell him to use
War Club on a tree, but things are blocking him from reaching the tree. Watch out for that.
Mountain Giants will grab a tree if you select a Mountain Giant and right-click on a tree.
Once a Mountain Giant has a tree in his hand he can now destroy trees with it. Instruct the Mountain Giant to attack trees
and he can be used to clear out trees.
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Reduces all attacks on the Mountain Giant by 12 damage. Attacks cannot be reduced below 3 damage.
This means that lower units can't really damage him. You will need to use Tier
3 units such as Tauren, Knights, Bears, and Abominations.
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100
175
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Ancient of Lore |
Tree of Eternity, Ancient of Wonders |
40 sec. |
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Gives Mountain Giants increased resistance to spell damage. This gives the unit hero magic resistance, similar to the resistance
that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a
shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target,
however. That’s an effect of hero armor, not hero magic resistance.
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50
100
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Ancient of Lore |
Tree of Eternity, Ancient of Wonders |
75 sec. |
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Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants,
Faerie Dragons, Hippogryphs, and Chimaeras.
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100
75
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Hunter's Hall |
None |
60 sec. |
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Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants,
Faerie Dragons, Hippogryphs, and Chimaeras.
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175
175
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants,
Faerie Dragons, Hippogryphs, and Chimaeras.
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250
275
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
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150
50
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Hunter's Hall |
None |
60 sec. |
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Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
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200
150
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Hunter's Hall |
Tree of Ages |
75 sec. |
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Further increases
the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads,
Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
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250
200
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Hunter's Hall |
Tree of Eternity |
90 sec. |
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