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Overview | Heroes and Units | Unit Stats | Tech-tree | Ancient of Wonders | Building Stats | Basics | Advanced | Combos | Defeating Night Elves

All you Night Elf haters, this is the page for you! Night Elf players might also find it helpful when fighting other Night Elf players.

Rush
The Night Elves are somewhat weak to rushes, especially in team games. If the Night Elf player is jumping to Huntresses, then they typcially have NOTHING early on. They can use their Moon Wells and their ancients so a good player CAN defend. Not so good players might not be able to defend. If you see a Hero attacking you very early, the Night Elf player likely has no defenses at their base and can be severely damaged.

Kill Their Entangled Gold Mine
If you kill the Entangled Gold Mine it will take them a while to entangle it again. You can also maybe kill the Wisps as they come out. If you don't have enough time for the Tree of Life, kill the Entangled Gold Mine. Some players hop in Goblin Zeppelins, kill the Entangled Gold Mine, then run!

Night Elf Towns are weak to ranged and Siege Attacks
Use Ranged units and Siege Units to attack Ancients, as they won't be hurt by their powerful melee attacks. The Ancients can't defend against those so unless their army can fight the attack off, there is nothing they can do. They may repair their buildings but that will only last for a period of time.

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Night Elf player uses Archers and a Hero to kill another Night Elf player. It would be easier to use units such as Mountain Giants or Glaive Throwers but this is very early in the game. It gets the job done.

Kill the Wisps
Lumber is very important to Night Elves. Kill their Wisps harvesting Lumber. They also require Wisps to create Ancients. If the Night Elf player is upgrading to Tree of Ages, they can't build any new Wisps until that upgrade is completed. So they will be short on Lumber and it will take them a while to rebuild their Wisps.

Depending on your Hero and the enemy's control, you can sometimes go in at the start of the game and kill some Lumber Wisps.

Night Elf Players Need Their Moon Wells
Night Elf players rely heavily on their Moon Wells for healing, mana, and food. If you can go in and kill a few of them then run, this really hurts them.

Avoid Air
Night Elf players have several options for attacking air units including Archers and Hippogryphs. You shouldn't try to use air unless you do hit and run attacks on their town or unless the enemy has nothing but Huntresses.

Use Area of Effect Spells (AOE)
Night Elf Archers and Huntresses die to AOE spells.

Head up the Tech Tree
Many Night Elf players do not properly upgrade and stick with Archers or Huntresses. If you continue up the Tech Tree to better units while they do not, you can often defeat the Archers and Huntresses.

Undead vs. Night Elves
-Use a tri Hero nuke. Night Elf Heroes tend to have lower hit points so you can cast Death Coil/Impale, Frost Nova, and Carrion Swarm at the same time to quickly finish off Night Elf Heroes.

Other
-Always target a Demon Hunter last if possible, they are amazing meat shields, and have a lot of armor and a good amount of hit points. Most Night Elf players expect you to target their Demon Hunter, which will work to their advantage with Moon Wells and items.
-You can kill a Tree of Life with Goblin Sappers

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A Human Army beats up a Night Elf town.

Defeating Specific Night Elf Units

Note: Not all Night Elf Units are listed

Wisp (Medium Armor)

Wisps are deadly with Detonate. It's best to kill them quickly before the Night Elf player can Detonate. So Area of Effect abilities work the best (Blizzard, Chain Lightning, Forked Lightning). If they start to come toward your Heroes, run. They will usually Detonate and miss on an empty area unless the person controlling them is good. It's 60 Gold whenever a Night Elf player uses Detontate plus the loss of Wood so forcing them to Detonate is doing something in your favor. AOE spells work very well against clumps of Wisps.

Night Elves

-Keeper of the Grove - Entangling Roots
-Warden - Shadow Strike
Humans
-Archmage - Blizzard
-Bloodmage - Flame Strike
-Water Elementals
Orcs
-Far Seer with wolves and Chain Lightning
-The Blademaster is good at rushing Night Elves with Wind Walk and Critical Strike. But once the Night Elves get a shop and Dust they can counter this (unless you're very annoying with hit-and-run attacks)
Neutral
-Naga Sea Witch - Frost Arrow/Forked Lightning
Archer (Medium Armor)
Archers are weakest against Melee units and Area of Effect spells. They take the most damage from units that do normal damage.

Night Elves

-Use Archers of your own + Beastmaster or Demon Hunter to rush the Archers. There are other Heroes you could use instead including Neutral Heroes.
-Huntresses take increased damage vs. Archers however Huntresses can easily beat Archers early on in the game. After the Archers have the Improved Bows upgrade and damage upgrade it becomes harder. Untill then Huntresses can work.
-Use Demon Hunter with Immolation
-Use Fan of Knives
-Use a Neutral Hero that is good at killing Archers such as the Naga Sea Witch with Forked Lightning or Pit Lord with Rain of Fire.
Humans
-Use Footmen with Defend
-Use Blizzard or Flame Strike
-Use the Mountain King's Thunder Clap
-Use Mortar Teams
-Use Knights and rush the Archers
Orcs
-Use Grunts. If you can reach the Archers you can slaughter them
-Use Tauren Chieftain War Stomp. Walk into a bunch of Archers then use War Stomp
-Use Tauren Chieftain Shockwave
-Use the Far Seer's Wolves and Chain Lightning
-Use Tauren with Pulverize
-Use Demolishers with Burning Oil Upgrade
Undead
-Use Crypt Lord Impale
-Use Lich Frost Nova
-Use Dread Lord with Vampiric Aura + Ghouls with Ghoul Frenzy.
-Use Necromancers with Raise Dead.
Huntress (Unarmored)
Huntresses are unarmored which means they take the most damage from Pierce (ranged) and Siege Weapons. Huntresses are pretty big so smaller units can often surround and trap them. Also remember that the Huntresses can't hit air units so use them without fear of being hit. Of course the Night Elf player can start building archers.

Night Elves

-Most Night Elf players match Huntresses with Huntresses. But there are other options.
-Use Archers of your own + Beastmaster or Demon Hunter. There are other Heroes you could use instead including Neutral Heroes
-Huntresses take increased damage vs. Archers however Huntresses can easily beat Archers early on in the game. After the Archers have the Improved Bows upgrade and damage upgrade it becomes harder. Archers can work if you have something to put in the way of the Huntresses like a Mountain Giant, Druid of the Claw in Bear Form, your Hero or something else.
-One of the most common defenses is to upgrade to Improved Bows and combine Archers with Druids of the Talon. The Faerie Fire makes Huntresses easy to kill with the Archers and range.
-Use Fan of Knives
-Use Entangling Roots from the Keeper of the Grove. That works pretty well.
-Use a Neutral Hero that is good at killing Huntresses
-Use Mountain Giants + Archers
Humans
-Most Human players switch to Riflemen and use their Heroes, especially with AOE attacks.
-Use Footmen + Area of Effect Damage Spells and some Riflemen
-Use Sorceress Slow
-Use Mortar Teams
-Use Knights + Spellcasters
-Use Gryphons if all they have is Huntresses

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Here is a nice anti-Huntress Human army.

Orcs

-Grunts can work combined with Hero usage. It would be best to build some Troll Headhunters also
-Most Orc players switch to Troll Headhunters and later Troll Berserkers
-Use Far Seer with Chain Lightning and Wolves
-Use Tauren Chieftain War Stomp. Walk into a bunch of Huntresses then use War Stomp
-Tauren Chieftain - Shockwave
-Use Tauren with Pulverize
-Use Demolishers with Burning Oil Upgrade
-Tech to Wind Riders
-Shadow Hunter - Serpent Wards
Undead
You want to use anything + Statues
-Ghouls aren't really the best to use, but they can work if you have a lot of them and the Vampiric Aura. Grab all the Ghouls on Lumber.
-Use Crypt Lord Impale
-Use Lich Frost Nova
-Crypt Fiends
-Use Necromancers with Raise Dead.
-Use Abominations
-Use Gargoyles or Frost Wyrms since the Huntresses can't hit air.
Glaive Thrower (Heavy)
Glaive Throwers are pretty easy to kill. Simply rush them with melee units or use focused fire attacks with ranged units. Glaive Throwers take increased damage from magic damage attacks so that can also work. Chimaera, Gryphon Riders, Destroyers, and Frost Wyrms work very well.

Dryad (Unarmored)
Dryads are unarmored so they take big damage from ranged units and siege damage. They have spell immunity so using spells on them isn't an option.
Druid of the Talon (Unarmored)
These guys are very easily killed. It shouldn't be hard. Just rush them with pretty much anything.
Druid of the Claw (Heavy Armor)
These guys are very easily killed in Druid Form. They have heavy armor so Chimaera, Gryphon Riders, Destroyers, and Frost Wyrms work very well. Druids of the Claw in Bear Form are pretty big so it's pretty easy to surround them with a lot of little melee units and swarm them.

Night Elves

-Use Faerie Fire and Archers, Huntresses or other units
-Keeper of the Grove - Entangling Roots
-They Only Hit Ground Units so you can use Hippogryph Riders or Chimaera (better)
Humans
-Use Spell Breakers' Spell Steal to steal their Roar. Feedback also damages them if the Druids still have mana.
-Use Knights
-Use Sorceress Slow + other units and spells (AOE)
Orcs
-Use Tauren with Pulverize
-Use Shaman Bloodlust and/or Witch Doctor Wards
Undead
-Abominations
-Banshee - Possession
Mountain Giant (Medium Armor)
Mountain Giants can be very difficult to kill. The question is: if they have Hardened Skin and Resistant Skin yet? If not, they aren't that difficult to kill. You can check to see if the Night Elf player is already at Tree of Eternity (which is required to get those upgrades). If they don't have Resistant Skin yet there are many spells that can be very effective such as Entangling Roots, Sleep, and Slow. Mountain Giants are slow so if the Night Elf player is forced to run, the Mountain Giants are typically easily trapped and surrounded. That is how Night Elf players generally lose most Mountain Giants since there is a lot of running in the game.

Night Elves

-Keeper of the Grove - Entangling Roots
-Focused Fire, surround with units
-Hippogryph Riders or Chimaera since Mountain Giants can't attack Air
-Druids of the Talon - Faerie Fire (makes them easier to kill)
-Druids of the Talon - Cyclone (throw those guys up in the air)
-Warden - Shadow Strike
Humans
-Knights
-Mountain King - Storm Bolt
-Sorceress - Slow
-Sorceress - Polymorph (only if no Resistant Skin)
Orcs
-Tauren with Pulverize
-Witch Doctor - Stasis Trap/Healing Ward
Undead
-Banshee - Possession (only if no Resistant Skin)
-Dread Lord - Sleep
Hippogryph (Unarmored)
Hippogryphs cannot attack ground units so use ranged units. You can try to use your own Air Units but it's best to go with ground range options.

Night Elves

-Warden - Shadow Strike
-Warden - Fan of Knives
-Archers
-Dryads
-Hippogryphs
Humans
-Archmage - Blizzard
-Riflemen
-Siege Engines with Barrage
-Water Elementals
Orcs
-Far Seer - Chain Lightning
-Shadow Hunter - Serpent Wards
-Troll Headhunters/Berserkers
Undead
-Lich - Frost Nova
-Dread Lord - Carrion Swarm
-Crypt Fiends - Web
-Gargoyles with Vampiric Aura
Neutral
-Naga Sea Witch - Forked Lightning
-Pit Lord - Rain of Fire
Hippogryph Rider (Light)
Hippogryph Riders take increased damage from piercing damage (ranged units) and magic damage. Use ranged units against them.

Night Elves

-Warden - Shadow Strike
-Warden - Fan of Knives
-Archers
-Dryads (not the best but can work)
-Hippogryphs - Instruct your Hippogryph Riders to unmount when facing enemy Hippogryph Riders.
Humans
-Archmage - Blizzard
-Riflemen
-Siege Engines with Barrage
-Dragonhawk Riders - Aerial Shackles
-Gryphons
-Water Elementals
Orcs
-Far Seer - Chain Lightning
-Shadow Hunter - Serpent Wards
-Troll Headhunters/Berserkers
-Troll Batriders - Unstable Concoction
-Wind Riders
Undead
-Lich - Frost Nova
-Dread Lord - Carrion Swarm
-Crypt Fiends - Web
-Gargoyles
Neutral
-Naga Sea Witch - Forked Lightning
-Pit Lord - Rain of Fire
Faerie Dragon (Light)
Faerie Dragons have light armor which means they are easily killed by pierce attacks (ranged units). The challenge is hitting them when they are Phase Shifting. Just keep selecting them and firing at them. They are pretty easy to kill. Once the Faerie Dragon is in Mana Flare mode they have increased armor but can still be killed using focus fire with ranged units. Once the Faerie Dragons are in Mana Flare mode you should turn off autocasting spells (like Bloodlust, Frost Arrow, Priest Healing, Searing Arrow) until you kill them.

Night Elves

-It's best to use Hippogryphs
-Archers
-Dryads
Humans
-Riflemen
-Siege Engines with Barrage
Orcs
-Troll Headhunters/Berserkers
-Troll Batriders - Unstable Concoction
Undead
-Crypt Fiends - Web
-Gargoyles
Chimaera (Light)
Chimaera have light armor which means they take 200% damage from Pierce attacks (ranged attacks). Also because they have a Magic attack, they can't damage units that are immune to magic. They also can't attack air units so air units are good. If there are only a few Chimaera you can use ranged units, otherwise you will have to use air units or special units such as the Dryad.

Night Elves

-Hippogryphs
-Dryads (immune) are the most commonly used unit
-Archers can work if you have enough of them and focus fire but they are not the best to use
-Hippogryph Riders
-Druids of the Talon in Crow Form
Orcs
-Far Seer - Chain Lightning
-Shadow Hunter - Serpent Wards (if only a few Chimaera)
-Troll Headhunters/Berserkers (if only a few Chimaera)
-Troll Batriders using Unstable Concoction
-Wind Riders
Humans
-Mountain King - Stormbolt
-Flying Machines - completely upgraded in equal food supply
-Archmage - Blizzard
-Dragonhawk Riders - Aerial Shackles
-Gryphon Riders
-Siege Engines - Barrage
-Sorceress - Polymorph and Slow
Undead
-Lich - Frost Nova
-Dread Lord - Carrion Swarm
-Crypt Fiends - Web
-Gargoyles
-Cast Anti-Magic Shell on your units/Heroes
Neutral
-Naga Sea Witch - Forked Lightning (if only a few Chimaera)
-Pit Lord - Rain of Fire



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