News
Basics
Neutral
races
tournaments
Ladder
Maps
F.A.Q.
Cheats
Links / Files

Overview | Heroes and Units | Unit Stats | Tech-tree | Ancient of Wonders | Building Stats | Basics | Advanced | Combos | Defeating Night Elves

Heroes: Demon Hunter | Keeper of the Grove | Priestess of the Moon | Warden
Units : Wisp | Archer | Huntress | Glaive Thrower | Dryad | Druid of the Claw
Mountain Giant | Hippogryph | Druid of the Talon | Faerie Dragon | Hippogryph Rider | Chimaera
Treant | Owl | Avatar of Vengeance | Spirit of Vengeance
Unit Index | Night Elf Index


These secretive Druids have adopted the totem of the Crow. Their primary role in society is information gathering and intelligence. They have the ability to transform into Storm Crows and fly over the field of battle to scout and deliver orders to distant troops. Their magical spell-like abilities are capable of channeling even the winds to fight against the enemies of Kalimdor.

Druid Form

Level: 2
Cost: 135 20 2
Unit Type: Normal
Attack Type: Magic
Weapon Type: Missile
Armor Type: Unarmored
Armor: 0
Ground Attack: 12 avg

*(#) = Stats when fully upgraded
Air Attack: 12 avg
Cooldown: 1.6
Hit Points: 300 (380*)
Health Regeneration: Night
Mana: 200 (400*)
Mana Regeneration: 0.667 (1.167*)
Range: 60
Day Sight: 140
Night Sight: 80 (140*)
Speed: Average (270)
Build Time: 22
Trained At: Ancient of Wind
Requirements: None
Transport Space
Usage:
1
Production Hot Key: T

Storm Crow Form

Level: 2
Cost: 2
Unit Type: Normal
Attack Type: Magic
Weapon Type: Missile
Armor Type: Unarmored
Armor: 0 (6*)
Ground Attack: None

*(#) = Stats when fully upgraded
Air Attack: 38 avg (50 avg*)
Cooldown: 1.75
Hit Points: 300 (380*)
Health Regeneration: Night
Mana: 300 (400*)
Mana Regeneration: 0.75 (1*)
Range: 60
Day Sight: 160
Night Sight: 80 (160*)
Speed: Fast (320)
Build Time: N/A
Trained At: N/A
Requirements: Druid of Talon Adept Training
Production Hot Key: F

The Druid of the Talon is rarely seen but can be useful in several situations. Night Elves can have difficulty vs. heavy armored units. Druids of the Talon can cast Faerie Fire that reduces the enemy's armor and allows the Night Elves to have a much easier time attacking them. Another especially powerful use for Druids of the Talon is Cyclone. Cyclone renders a unit useless for 20 seconds. Druids of the Talon can also be useful in Storm Crow form for reaching islands, for scouting the map, and even for attacking massed enemy air units. Storm Crows can even cast Faerie Fire once you research their upgrade.

Although the Druid of the Talon in Storm Crow form has the unarmored armor type, he still has armor.

Night Elf Form
Transforms the Druid into a Night Elf, allowing him to cast spells.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A None 50 N/A Personal Self Transform into Night Elf Form

When in Night Elf Form he may cast these spells:

Faerie Fire (Autocast)
Reduces a target enemy unit's armor by 4 and gives vision of that unit. Lasts 120 seconds.
Research Cost Researched At Requirements
None Always Available None
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
90 (45) sec. 1 sec. 45 70 Unit Air, Ground, Enemy Target's armor -4, shares vision

Faerie Fire Information
Faerie Fire is a very good spell to use against units like Grunts or Tauren which are difficult to kill because of their armor. It is also good to use against Heroes.

If the Druids of the Talon are not automatically casting Faerie Fire on the right enemy unit, cast it yourself manually. For example if you want Faerie Fire on an enemy Hero but the Druids of the Talon are not automatically targeting that hero, cast it yourself.

Research Mark of the Talon so that you can use Faerie Fire while in Storm Crow Form.

Faerie Fire Counters
Use Dispel to remove.

[ Click to Enlarge - 183 KB ]
Faerie Fire is casted on the enemy then Archers use focus fire to finish off enemy units quickly.

Crow Form
Transforms the Druid into a storm crow, giving him the ability to fly. While in Storm Crow Form he cannot cast any spells until you have researched Mark of the Talon.
Research Cost Researched At Requirements
100 50 Ancient of the Wind Druid of Talon Adept Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A None 50 N/A Personal Self Transform into Storm Crow

Cyclone
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Research Cost Researched At Requirements
100 150 Ancient of the Wind Druid of Talon Master Training
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
20 (6) sec. 5 sec. 150 60 Unit Ground, Enemy, Neutral, Organic Cyclone

Cyclone Information
  • Often the enemy may run leaving behind the flying units in the Cyclone. When these units land the enemy is often not watching them at this point leaving them to you for free kills. Cyclone is a very effective counter for large easy to click on units such as Abominations, Tauren, Bears and Knights.
  • Use Subgroups to cast Cyclone effectively. Good players can place an entire enemy army up in the air.
  • Cyclone can be dispelled.
  • Cyclone cannot be stolen with Spell Steal.
  • Druid of Talon Adept Training
    Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40 and gives them the ability Storm Crow Form.
    Research Cost Researched At Requirements Upgrade Time
    100 50 Ancient of the Wind None 60 sec.

    Druid of Talon Master Training
    Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40 and gives them the ability to cast Cyclone.
    Research Cost Researched At Requirements Upgrade Time
    100 150 Ancient of the Wind Druid of Talon Adept Training, Tree of Eternity 75 sec.

    Mark of the Talon
    Allows Druids of the Talon to cast Faerie Fire while in Storm Crow Form.
    Research Cost Researched At Requirements Upgrade Time
    25 100 Ancient of the Wind Druid of the Talon Master Training 20 sec.

    Strength of the Wild
    Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    100 75 Hunter's Hall None 60 sec.

    Improved Strength of the Wild
    Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    175 175 Hunter's Hall Tree of Ages 75 sec.

    Advanced Strength of the Wild
    Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    250 275 Hunter's Hall Tree of Eternity 90 sec.

    Reinforced Hides
    Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    150 50 Hunter's Hall None 60 sec.

    Improved Reinforced Hides
    Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    200 150 Hunter's Hall Tree of Ages 75 sec.

    Advanced Reinforced Hides
    Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
    Research Cost Researched At Requirements Upgrade Time
    250 200 Hunter's Hall Tree of Eternity 90 sec.




    Online Privacy Policy
    Battle.net Terms of Use Agreement
    ©2013 Blizzard Entertainment. All rights reserved.
    Hippogryph
    Faerie Dragon
    Battle.net Warcraft III