Once active, Auras will in most cases benefit anyone in the Paladin's party including other players,
hirelings, and converted monsters. Auras are in most cases "free" and do not require Mana.
Exceptions include the Defensive Aura Prayer, which requires Mana and the Defensive Aura
Redemption, which requires enemy Corpses to activate. Some Auras require monsters to be within the general area
of the Paladin for Auras to activate.
One of the biggest advantages of the Paladin is
his ability to share his Auras among Party Members. The Paladin should always consider
using an Aura to help his party.
Auras have a radius. As more skill points are distributed, the Auras will affect a larger area. This benefits
party members because they may not always be within immediate proximity. A larger
radius is also useful for Auras that affect monsters because it allows
players to keep their distance during combat. This is helpful especially when going up against monsters with a melee
Although it is possible to quickly switch between Auras, the Paladin can only use one Aura at
at time. If multiple Auras are cast, then the Aura in effect is always the last one that was
activated. Sometimes when switching between Auras, there may be a brief transition period
before the updated Aura reaches other party members.
Multiple Auras, Multiple Paladins in a Party
When there is more than one Paladin in a party, more than one different Aura can be active
at the same time. For example, one Paladin can use Blessed Aim to increase the party's
Attack Rating, while another Paladin casts Might to increase the party's damage.
Multiple Paladins cannot "stack" Auras by all activating the same Aura at the same time.
If two Paladins in a party both activate Might, they will not receive any extra damage or double the
damage done by themselves and other party members. Because multiple Auras
cannot be stacked, it is best for Paladins in a group to communicate and decide who will use
which Aura and which Auras will be best for the group.
Timing the Use of Auras
Knowing how to manage Auras is critical to becoming a good Aura Paladin. When considering
multiple Auras, it is important to remember that many are useful in certain situations and not so useful in other
situations. Skilled Paladins learn when to use each Aura and when to switch between them.
Hot Key Auras
With multiple Auras, it is important to assign each commonly used Aura a Hot Key. Players may want to
reconfigure the default location of a Hot Key a button which is better positioned on the keyboard. Once
Auras are assigned Hot Keys, players can quickly switch between them in battle.
Auras and Combat Skills
Auras can only be placed on the right action button. Placing Paladin combat skills
on the left action button allows players to use combat skills and Auras simultaneously.
If you do not have enough Mana or are unable to use a combat skill, you
can still Hot Key "normal" attack and then use Hot Keys to switch between your normal attack, and
combat attack on the left action button and Auras
on the right action button.
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