Precious gems embody innate magical abilities. When set into a socketed item these gems can
add powerful magic effects. Higher grades of gems have stronger effects. There are five grades
of gems: chipped, flawed, standard, flawless, and perfect. Once inserted, gems cannot be
removed from a socket. Touching a gem shrine either produces a gem or upgrades
one gem (randomly chosen from your character's inventory) to the next higher grade. The
skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Upgrading Gems
You can upgrade gems by using a Gem Shrine or by using the
Horadric Cube.
You can use the Horadric Cube to convert gems into higher quality gems. Place 3 Gems of one type into
the Horadric Cube and hit the Transmute button.
Vendors do not normally sell Gems
If another player in a multiplayer game sells a Gem to a Vendor you may be able to buy it.
Vendors also will not typically pay you full price for socketed items.
Gem effects Stackable
If you place 3 Gems of the same type in a sword you will receive the bonus of all three.
The first Gem that is placed will determine the color of the weapon. If there are several
different types of Gems in a sword, it will randomly display an attack based on those
types of Gems in the sword. So one swing will show cold damage, while the next shows poison attack but
all of them are working at the same time.
Note:
For Emeralds, when calculating the final damage after the gems have been added, the damage (but not the length) is added up.
The real damage of poison internally is held as damage per frame and
duration in frames, in many cases (including gems, skills, items and
so on), the true poison damage is actually a non integer number and
the shown value is truncated, meaning you can, if the fractions add
up, see some "bonus" effects which is in fact not a bonus, just
fractions adding up and being shown when the game truncates the poison
damage.
Once the final damage has been calculated by adding the Emeralds, it does X damage total, over its Y duration.
Sapphires
The Freeze Durations are cumulative.
Skulls
Weapons: Adds Mana and Life Steal to attack
Shields: Adds attacker takes damage
Helms and Armor: Adds Mana and Life regeneration
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Skull
|
1 |
Steals 2% life, 1% Mana
|
Attacker Takes Damage of 4
|
Replenish Life +2, Regenerate Mana 8%
|
|
Flawed Skull
|
5 |
Steals 2% life, 2% Mana
|
Attacker Takes Damage of 8
|
Replenish Life +3, Regenerate Mana 8%
|
|
Skull
|
12 |
Steals 3% life, 2% Mana
|
Attacker Takes Damage of 12
|
Replenish Life +3, Regenerate Mana 12%
|
|
Flawless Skull
|
15 |
Steals 3% life, 3% Mana
|
Attacker Takes Damage of 16
|
Replenish Life +4, Regenerate Mana 12%
|
|
Perfect Skull
|
18 |
Steals 4% life, 3% Mana
|
Attacker Takes Damage of 20
|
Replenish Life +5, Regenerate Mana 19%
|
Amethyst
Weapons: Adds to Attack Rating
Shields: Adds to Defense
Helms and Armor: Adds to Strength
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Amethyst
|
1 |
+40 to Attack Rating
|
+8 Defense
|
+3 to Strength
|
|
Flawed Amethyst
|
5 |
+60 to Attack Rating
|
+12 Defense
|
+4 to Strength
|
|
Amethyst
|
12 |
+80 to Attack Rating
|
+18 Defense
|
+6 to Strength
|
|
Flawless Amethyst
|
15 |
+100 to Attack Rating
|
+24 Defense
|
+8 to Strength
|
|
Perfect Amethyst
|
18 |
+150 to Attack Rating
|
+30 Defense
|
+10 to Strength
|
Sapphire
Weapons: Adds Cold Damage
Shields: Adds Resistance to Cold
Helms and Armor: Adds Maximum Mana
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Sapphire
|
1 |
1-3 Cold Damage - 1.0 sec Duration
|
12% Resist Cold
|
+10 Max Mana
|
|
Flawed Sapphire
|
5 |
3-5 Cold Damage - 1.4 sec Duration
|
16% Resist Cold
|
+17 Max Mana
|
|
Sapphire
|
12 |
4-7 Cold Damage - 2.0 sec Duration
|
22% Resist Cold
|
+24 Max Mana
|
|
Flawless Sapphire
|
15 |
6-10 Cold Damage - 2.4 sec Duration
|
28% Resist Cold
|
+31 Max Mana
|
|
Perfect Sapphire
|
18 |
10-14 Cold Damage - 3.0 sec Duration
|
40% Resist Cold
|
+38 Max Mana
|
Emerald
Weapons: Adds Poison Damage
Shields: Adds to Resistance to Poison
Helms and Armor: Adds to Dexterity
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Emerald
|
1 |
+10 Poison Damage over 3 Seconds
|
12% Resist Poison
|
+3 to Dexterity
|
|
Flawed Emerald
|
5 |
+20 Poison Damage over 4 Seconds
|
16% Resist Poison
|
+4 to Dexterity
|
|
Emerald
|
12 |
+40 Poison Damage over 5 Seconds
|
22% Resist Poison
|
+6 to Dexterity
|
|
Flawless Emerald
|
15 |
+60 Poison Damage over 6 Seconds
|
28% Resist Poison
|
+8 to Dexterity
|
|
Perfect Emerald
|
18 |
+100 Poison Damage over 7 Seconds
|
40% Resist Poison
|
+10 to Dexterity
|
Ruby
Weapons: Adds Fire Damage
Shields: Adds Resistance to Fire
Helms and Armor: Adds to Maximum Life
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Ruby
|
1 |
3-4 Fire Damage
|
12% Resist Fire
|
+10 to Life
|
|
Flawed Ruby
|
5 |
5-8 Fire Damage
|
16% Resist Fire
|
+17 to Life
|
|
Ruby
|
12 |
8-12 Fire Damage
|
22% Resist Fire
|
+24 to Life
|
|
Flawless Ruby
|
15 |
10-16 Fire Damage
|
28% Resist Fire
|
+31 to Life
|
|
Perfect Ruby
|
18 |
15-20 Fire Damage
|
40% Resist Fire
|
+38 to Life
|
Diamond
Weapons: Adds to Damage vs. Undead
Shields: Adds to all Resistances
Helms and Armor: Adds to Attack Rating
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Diamond
|
1 |
+28% Damage vs. Undead
|
All Resistances +6%
|
+20 to attack Rating
|
|
Flawed Diamond
|
5 |
+34% Damage vs. Undead
|
All Resistances +8%
|
+40 to attack Rating
|
|
Diamond
|
12 |
+44% Damage vs. Undead
|
All Resistances +11%
|
+60 to attack Rating
|
|
Flawless Diamond
|
15 |
+54% Damage vs. Undead
|
All Resistances +14%
|
+80 to attack Rating
|
|
Perfect Diamond
|
18 |
+68% Damage vs. Undead
|
All Resistances +19%
|
+100 to attack Rating
|
Topaz
Weapons: Adds Lightning Damage
Shields: Adds to Resistance to Lightning
Helms and Armor: Adds Chance to find Magic Items
|
Gem |
Req Level |
Weapons |
Shields |
Helms and Armor |
|
Chipped Topaz
|
1 |
1-8 Lightning Damage
|
12% Resist Lightning
|
+9% Chance to Find Magic Items
|
|
Flawed Topaz
|
5 |
1-14 Lightning Damage
|
16% Resist Lightning
|
+13% Chance to Find Magic Items
|
|
Topaz
|
12 |
1-22 Lightning Damage
|
22% Resist Lightning
|
+16% Chance to Find Magic Items
|
|
Flawless Topaz
|
15 |
1-30 Lightning Damage
|
28% Resist Lightning
|
+20% Chance to Find Magic Items
|
|
Perfect Topaz
|
18 |
1-40 Lightning Damage
|
40% Resist Lightning
|
+24% Chance to Find Magic Items
|
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