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Item Basics | Normal Items | Exceptional Items | Elite Items | Socketed Items | Gems | Jewels | Runes | Rune Words | Magic Items | Magic Prefixes and Suffixes | Crafted Items | Set Items | Unique Items | Charms | The Horadric Cube | Items Index

General Magic Prefixes

Magic Items have one or two magical attributes applied to the basic item.

Example: Gold Short Sword

The numbers in brackets listed next to the items the prefixes appear on are the affix levels. They are used in several calculations (Gambling, Horadric Cube Recipes, Crafting, more). These are not to be confused with the Level Requirements that you actually see listed on items. These levels are also not the character levels required to use or find these prefixes. A level of 30 on a prefix doesn't mean you have to be 30 to see or use it. However, if your character level is at that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses. The uses of these levels will be shown in more detail in other sections of this guide.

Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item. For example, a weapon with a Meteoric(27) as the highest prefix (or suffix) would have a level requirement of 20. Rare Items do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and suffixes are being used.

Colors
Items shown in yellow can appear on both Magic and Rare Items. Items shown in violet can only appear on Magic Items but not Rare Items.

Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head = Shrunken Heads
Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
Combo Weapon = Melee Weapons, Thrown Weapons
Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars,
Orbs, Axes, Spears, Polearms
Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
Javelin = Spear
Rod = Scepters, Wands, Staves

The numbers in Brackets (level)[number] show the range of bonus for that level.

+Attack Rating
(cannot spawn on Staves, Wands, or Orbs)
 Available on
Bronze +10-20 to Attack Rating Amulets(1), Circlets(1), Gloves(1), Rings(1), Weapons(1)
Iron +21-40 to Attack Rating Circlets(4), Weapons(4), Rings(4)
Steel +41-60 to Attack Rating Circlets(8), Weapons(8), Rings(8)
Silver +61-80 to Attack Rating Circlets(12), Weapons(12), Rings(12)
Gold +81-100 to Attack Rating Circlets(17), Weapons(17), Rings(17)
Platinum +101-120 to Attack Rating Circlets(22), Weapons(22), Rings(22)
Meteoric +121-150 to Attack Rating Weapons(27)
Strange +151-300 to Attack Rating Weapons(32)
Weird +301-450 to Attack Rating Weapons(37)


+ Attack Rating (Based On Character Level)
(cannot spawn on Staves, Wands, or Orbs)
 Available on
Hawkeye +1.5 [12] 6-594 Attack Rating (Based On Character Level) Weapons(35)


+ Cold Damage
 Available on
Snowy +6-9 Minimum and 19-30 Maximum Cold Damage - 1 sec Duration Circlets(25), Weapons(25)
Shivering +10-15 Minimum and 31-45 Maximum Cold Damage - 2 sec Duration Weapons(35)
Boreal +16-23 Minimum and 46-90 Maximum Cold Damage - 3 sec Duration Weapons(50)
Hibernal +24-45 Minimum and 91-140 Maximum Cold Damage - 4 sec Duration Weapons(70)


+ Fire Damage
 Available on
Fiery +16-25 Minimum and 31-60 Maximum Fire Damage Circlets(25), Weapons(25)
Smoldering +26-50 Minimum and 61-90 Maximum Fire Damage Weapons(35)
Smoking +51-80 Minimum and 91-130 Maximum Fire Damage Weapons(47)
Flaming +81-120 Minimum and 131-180 Maximum Fire Damage Weapons(61)
Condensing +121-170 Minimum and 181-240 Maximum Fire Damage Weapons(77)


+ Lightning Damage
 Available on
Static +1 Minimum and 49-120 Maximum Lightning Damage Circlets(25), Weapons(25)
Glowing +1 Minimum and 121-180 Maximum Lightning Damage Weapons(34)
Buzzing +1 Minimum and 181-260 Maximum Lightning Damage Weapons(46)
Arcing +1 Minimum and 261-360 Maximum Lightning Damage Weapons(60)
Shocking +1 Minimum and 361-480 Maximum Lightning Damage Weapons(76)


+ Poison Damage
 Available on
Septic +6 Poison Damage Over 2 Seconds Weapons(1), Circlets(1)
Foul +12 Poison Damage Over 3 Seconds Weapons(10)
Corrosive +80 Poison Damage Over 4 Seconds Weapons(20)
Toxic +150 Poison Damage Over 5 Seconds Weapons(35)
Pestilent +275 Poison Damage Over 6 Seconds Weapons(50)


+ Damage
(cannot spawn on Staves, Wands, or Orbs)
 Available on
Jagged +10-20% Damage Circlets(1), Weapons(1)
Deadly +21-30% Damage Circlets(5), Weapons(5)
Vicious +31-40% Damage Weapons(8)
Brutal +41-50% Damage Weapons(14)
Massive +51-65% Damage Weapons(20)
Savage +66-80% Damage Weapons(26)
Merciless +81-100% Damage Weapons(32)
Ferocious +101-200% Damage Weapons(41)
Cruel +201-300% Damage Weapons(51), Weapons(56)


+% Attack Rating (Based On Character Level)
 Available on
Visionary + (1 Per Character Level) 1-99% To Attack Rating (Based On Character Level) Helms(25), Missile Weapons(25)


+ Attack Rating/Max Damage (Based On Character Level)
(Fools: cannot spawn on Staves, Wands, or Orbs/Grinding cannot spawn on Staves, Wands, or Orbs)
 Available on
Fool's + (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level) Weapons(50)
Grinding + (0.75 Per Character Level) 0.75-74.25 To Maximum Damage (Based On Character Level) Weapons(50)


+ Attack Rating and + Damage
(cannot spawn on Staves, Wands, or Orbs)
 Available on
Sharp +10-20 to Attack Rating, Damage: +10-20% Weapons(5)
Fine +21-40 to Attack Rating, Damage: +21-30% Weapons(12)
Warrior's +41-60 to Attack Rating, Damage: +31-40% Weapons(19)
Soldier's +61-80 to Attack Rating, Damage: +41-50% Weapons(27)
Knight's +81-100 to Attack Rating, Damage: +51-65% Weapons(38)
Lord's +101-120 to Attack Rating, Damage: +66-80% Weapons(47)
King's +121-150 to Attack Rating, Damage: +81-100% Weapons(56)
Master's +151-250 to Attack Rating, Damage: +101-150% Weapons(56)
Grandmaster's +251-300 to Attack Rating, Damage: +151-200% Weapons(69)


+ Attack Rating and + Damage vs Demons
(cannot spawn on Wands or Orbs)
 Available on
Lunar +25-50 to Attack Rating vs Demons, Damage: +10-25% vs Demons Circlets(3), Weapons(3)
Arcadian +51-100 to Attack Rating vs Demons, Damage: +26-50% vs Demons Circlets(15), Weapons(15)
Unearthly +101-150 to Attack Rating vs Demons, Damage: +51-100% vs Demons Weapons(25)
Astral +151-200 to Attack Rating vs Demons, Damage: +101-150% vs Demons Weapons(35)
Elysian +201-300 to Attack Rating vs Demons, Damage: +151-200% vs Demons Weapons(45)
Celestial +300-400 to Attack Rating vs Demons, Damage: +201-300% vs Demons Weapons(55)


Damage vs Demons does not show up on the Character Screen, it must be calculated separately.

+ Attack Rating and + Damage vs Undead
 Available on
Consecrated +25-75 to Attack Rating vs Undead, Damage: +25-75% vs Undead Weapons(1)
Pure +76-175 to Attack Rating vs Undead, Damage: +76-125% vs Undead Weapons(15)
Sacred +175-250 to Attack Rating vs Undead, Damage: +126-200% vs Undead Weapons(25)
Hallowed +251-325 to Attack Rating vs Undead, Damage: +201-275% vs Undead Weapons(35)
Divine +326-450 to Attack Rating vs Undead, Damage: +276-350% vs Undead Weapons(45)


Damage vs Undead does not show up on the Character Screen, it must be calculated separately.

+ Defense
 Available on
Sturdy +10-30% Defense Armor(1)[10-20%](4)[21-30%]
Strong +31-40% Defense Armor(9)
Glorious +41-50% Defense Armor(19)
Blessed +51-65% Defense Armor(25)
Saintly +66-80% Defense Armor(31)
Holy +81-100% Defense Armor(36)
Godly +101-200% Defense Armor(45), Armor(50)


Items with Enhanced Defense always have the maximum amount of Defense +1.

+ Defense (Based On Character Level)
 Available on
Faithful + (3 Per Character Level) 3-297 Defense / + (0.5 Per Character Level) 0.5-49.5 Defense (Based On Character Level) Body Armor(30)[24], Belts(30)[4], Boots(30)[4], Gloves(30)[4], Shields(30)[4]


+ Mana
(Lizard's: cannot spawn on Boots or Gloves)
 Available on
Lizard's +1-5 to Mana Amulets(1-2)[1-2](3)[3-5], Armor(1-2)[1-2](3)[3-5], Orbs(1-2)[1-2](3)[3-5], Rings(1-2)[1-2](3)[3-5], Rods(1)[1-2](3)[3-5]
Snake's +5-10 to Mana Amulets(6), Belts(6), Circlets(6), Rings(6), Rods(6), Shields(6)
Serpent's +11-20 to Mana Amulets(14), Belts(14), Circlets(14), Rings(14), Rods(14), Shields(14), Body Armor(37), Boots(37), Gloves(37), Orbs(37), Weapons(37)
Drake's +21-30 to Mana Amulets(20), Belts(20) Circlets(20), Orbs(20), Rings(20), Rods(20)
Dragon's +31-40 to Mana Amulets(24), Circlets(24), Orbs(24), Rings(24), Rods(24), Body Armor(52), Boots(52), Gloves(52)
Wyrm's +41-60 to Mana Amulets(30), Circlets(30), Orbs(30), Rings(30), Rods(30)
Great Wyrm's +61-90 to Mana Amulets(37), Circlets(37), Orbs(37), Rings(37), Rods(37)
Bahamut's +91-120 to Mana Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)


+ Mana (Based On Character Level)
 Available on
Mnemonic + (0.75 Per Character Level) 0.75-74.25 Mana (Based On Character Level) Helms(25)


+ Light Radius
 Available on
Glimmering +1 to Light Radius Amulets(1), Armor(1), Orbs(1), Rings(1), Staves(1), Wands(1)
Glowing +2 to Light Radius Amulets(6), Armor(6), Orbs(6), Rings(6), Staves(6), Wands(6)


The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than a net of +5 to Light Radius will not matter.

+ Fire Resist
 Available on
Crimson Fire Resist +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Russet Fire Resist +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Garnet Fire Resist +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Ruby Fire Resist +31-40% Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)


+ Cold Resist
 Available on
Azure Cold Resist +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Lapis Cold Resist +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Cobalt Cold Resist +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Sapphire Cold Resist +31-40% Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25),


+ Lightning Resist
 Available on
Tangerine Lightning Resist +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Ocher Lightning Resist +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Coral Lightning Resist +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Amber Lightning Resist +31-40% Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)


+ Poison Resist
 Available on
Beryl Poison Resist +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1-4)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Viridian Poison Resist +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Jade Poison Resist +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Emerald Poison Resist +31-40% Amulets(25), Boots(25), Circlets(25), Orbs(25), Rods(25)


+ Resist all
 Available on
Shimmering +3-7% to each Resistance Shields(6), Amulets(8), Circlets(8), Rings(45)
Rainbow +8-11% to each Resistance Shields(18), Amulets(21), Circlets(21), Rings(56)
Scintillating +12-15% to each Resistance Shields(28), Amulets(34), Circlets(34), Rings(67)
Prismatic +16-20% to each Resistance Shields(39), Amulets(42), Circlets(42)
Chromatic +21-30% to each Resistance Shields(50), Amulets(55), Circlets(55)


+ All Skill Levels (various + to Barbarian Skill Trees prefixes cannot spawn on Missile Weapons or Rods)
 Available on
Maiden's +1 Amazon Skill Levels Bows(30), Crossbows(30), Javelins(30), Spears(30), Amulets(36), Circlets(36)
Valkyrie's +2 to Amazon Skill Levels Bows(50), Crossbows(50), Javelins(30), Spears(50), Amulets(90), Circlets(90)
Slayer +1 to Barbarian Skill Levels Axes(30), Barbarian Helms(30), Clubs(30), Hammers(30), Maces(30), Throwing Weapons(30), Spears(30), Swords(30), Amulets(36), Circlets(36)
Berserker +2 to Barbarian Skill Levels Axes(50), Barbarian Helms(50), Clubs(50), Hammers(50), Maces(50), Throwing Weapons(50), Spears(50), Swords(50), Amulets(90), Circlets(90)
Monk's +1 to Paladin Skill Levels Paladin Shields(30), Scepters(30), Hammers(35), Maces(35), Shields(35), Swords(35), Amulets(36), Circlets(36)
Priest's +2 to Paladin Skill Levels Paladin Shields(50), Scepters(50), Hammers(65), Maces(65), Shields(65), Swords(65), Amulets(90), Circlets(90)
Summoner's +1 to Necromancer Skill Levels Head(30), Daggers(30), Wands(30), Amulets(36), Circlets(36)
Necromancer's +2 to Necromancer Skill Levels Head(50), Daggers(50), Wands(50), Amulets(90), Circlets(90)
Angel's +1 to Sorceress Skill Levels Orbs(30), Staves(30), Amulets(36), Circlets(36)
Arch-Angel's +2 to Sorceress Skill Levels Orbs(50), Staves(50), Amulets(90), Circlets(90)
Shaman's +1 to Druid Skill Levels Clubs(30), Druid Pelts(30), Amulets(36), Circlets(36)
Hierophant's +2 to Druid Skill Levels Clubs(50), Druid Pelts(50), Amulets(90), Circlets(90)
Magekiller's +1 to Assassin Skill Levels Katars(30), Amulets(36), Circlets(36)
Witch-hunter's +2 to Assassin Skill Levels Katars(50), Amulets(90), Circlets(90)


Note: Items with this magical Prefix will only add additional points to skills that already have at least one skill point.

+ Skill Tab Levels
 Available on
Amazon Skills  
Fletcher's +1 Amazon Bow and Crossbow Skills Bows(20), Crossbows(20), Gloves(20)
Bowyer's +2 Amazon Bow and Crossbow Skills Bows(40), Crossbows(40), Gloves(40)
Archer's +3 Amazon Bow and Crossbow Skills Bows(60), Crossbows(60), Gloves(60)
Acrobat +1 Amazon Passive Skills Amulets(20), Circlets(20), Gloves(20)
Gymnastic +2 Amazon Passive Skills Amulets(40), Circlets(40), Gloves(40)
Athletic +3 Amazon Passive Skills Amulets(60), Circlets(60), Gloves(60)
Harpoonist's +1 Amazon Javelin and Spear Skills Gloves(20), Spears(20)
Spearmaiden's +2 Amazon Javelin and Spear Skills Gloves(40), Spears(40)
Lancer's +3 Amazon Javelin and Spear Skills Gloves(60), Spears(60)
Sorceress Skills  
Burning +1 Sorceress Fire Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Blazing +2 Sorceress Fire Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Volcanic +3 Sorceress Fire Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Sparking +1 Sorceress Lightning Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Charged +2 Sorceress Lightning Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Powered +3 Sorceress Lightning Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Chilling +1 Sorceress Cold Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Freezing +2 Sorceress Cold Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Glacial +3 Sorceress Cold Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Necromancer Skills  
Hexing +1 Necromancer Curses Amulets(20), Circlets(20), Heads(20), Wands(20)
Blighting +2 Necromancer Curses Amulets(40), Circlets(40), Heads(40), Wands(40)
Cursing +3 Necromancer Curses Amulets(60), Circlets(60), Heads(60), Wands(60)
Fungal +1 Necromancer Poison and Bone Spells Amulets(20), Circlets(20), Head(20), Daggers(20), Wands(20)
Noxious +2 Necromancer Poison and Bone Spells Amulets(40), Circlets(40), Head(40), Daggers(40), Wands(40)
Venomous +3 Necromancer Poison and Bone Spells Amulets(60), Circlets(60), Head(60), Daggers(60), Wands(60)
Graverobber's +1 Necromancer Summoning Spells Amulets(20), Circlets(20), Head(20), Wands(20)
Mojo +2 Necromancer Summoning Spells Amulets(40), Circlets(40), Head(40), Wands(40)
Golemlord's +3 Necromancer Summoning Spells Amulets(60), Circlets(60), Head(60), Wands(60)
Paladin Skills  
Lion Branded +1 Paladin Combat Skills Amulets(20), Circlets(20), Maces(20), Paladin Shields(20), Scepters(20), Shields(20), Swords(20)
Hawk Branded +2 Paladin Combat Skills Amulets(40), Circlets(40), Maces(40), Paladin Shields(40), Scepters(40), Shields(40), Swords(40)
Rose Branded +3 Paladin Combat Skills Amulets(60), Circlets(60), Maces(60), Paladin Shields(60), Scepters(60), Shields(60), Swords(60)
Captain's +1 Paladin Offensive Auras Amulets(20), Circlets(20), Maces(20), Paladin Shields(20), Scepters(20), Shields(20), Swords(20)
Commander's +2 Paladin Offensive Auras Amulets(40), Circlets(40), Maces(40), Paladin Shields(40), Scepters(40), Shields(40), Swords(40)
Marshal's +3 Paladin Offensive Auras Amulets(60), Circlets(60), Maces(60), Paladin Shields(60), Scepters(60), Shields(60), Swords(60)
Preserver's +1 Paladin Defensive Auras Amulets(20), Circlets(20), Paladin Shields(20), Shields(20)
Warden's +2 Paladin Defensive Auras Amulets(40), Circlets(40), Paladin Shields(40), Shields(40)
Guardian's +3 Paladin Defensive Auras Amulets(60), Circlets(60), Paladin Shields(60), Shields(60)
Barbarian Skills  
Expert's +1 Barbarian Combat Skills Barbarian Helms(20), Helms(20), Weapons(20)
Veteran's +2 Barbarian Combat Skills Barbarian Helms(40), Helms(40), Weapons(40)
Master's +3 Barbarian Combat Skills Barbarian Helms(60), Helms(60), Weapons(60)
Fanatic +1 Barbarian Combat Masteries Amulets(20), Barbarian Helms(20), Weapons(20)
Raging +2 Barbarian Combat Masteries Amulets(40), Barbarian Helms(40), Weapons(40)
Furious +3 Barbarian Combat Masteries Amulets(60), Barbarian Helms(60), Weapons(60)
Sounding +1 Barbarian Warcries Amulets(20), Barbarian Helms(20), Weapons(20)
Resonant +2 Barbarian Warcries Amulets(40), Barbarian Helms(40), Weapons(40)
Echoing +3 Barbarian Warcries Amulets(60), Barbarian Helms(60), Weapons(60)
Druid Skills  
Trainer's +1 Druid Summoning Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Caretaker's +2 Druid Summoning Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)
Keeper's +3 Druid Summoning Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)
Spiritual +1 Druid Shapeshifting Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Feral +2 Druid Shapeshifting Amulets(40), Circlets(40), Clubs(40), Druid Pelts(40)
Communal +3 Druid Shapeshifting Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)
Natural +1 Druid Elemental Amulets(20), Circlets(20), Clubs(20), Druid Pelts(20)
Terrene +2 Druid Elemental Amulets(30), Circlets(30), Clubs(30), Druid Pelts(30)
Gaean +3 Druid Elemental Amulets(60), Circlets(60), Clubs(60), Druid Pelts(60)
Assassin Skills  
Entrapping +1 Assassin Traps Amulets(20), Circlets(20), Katars(20)
Trickster's +2 Assassin Traps Amulets(40), Circlets(40), Katars(40)
Cunning +3 Assassin Traps Amulets(60), Circlets(60), Katars(60)
Mentalist's +1 Assassin Shadow Disciplines Amulets(20), Circlets(20), Helms(20), Katars(20)
Psychic +2 Assassin Shadow Disciplines Amulets(40), Circlets(40), Helms(40), Katars(40)
Shadow +3 Assassin Shadow Disciplines Amulets(60), Circlets(60), Helms(60), Katars(60)
Shogukusha's +1 Assassin Martial Arts Amulets(20), Circlets(20), Gloves(20), Katars(20)
Sensei's +2 Assassin Martial Arts Amulets(40), Circlets(40), Gloves(40), Katars(40)
Kenshi's +3 Assassin Martial Arts Amulets(60), Circlets(60), Gloves(60), Katars(60)


Damage Generates Mana
 Available on
Vulpine 7-12% (varies) Damage taken Goes to Mana Amulets(9), Orbs(9), Shields(9), Staves(9)


Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a Triumphant Item that gives +1 to Mana after each kill might be more valuable.

Example: If an item provides you with a 10% Damage taken Goes to Mana modifier, and you receive 40 damage, you will gain 10% * 40 = 4 mana.

Will you gain mana when your Minions or Hirelings are damaged?
No, Minions or Hirelings do not factor in.

Each Kill Regenerates Mana
 Available on
Triumphant +1 Point of Mana After Each Kill Circlets(3), Rings(3), Weapons(3)
Victorious +2-5 Points of Mana After Each Kill Circlets(17), Weapons(17)


Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster or generates mana when using her spells. Triumphant items can regenerate mana for the Sorceress even when she uses her Cold, Fire, and Lightning based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems.

Triumphant Items will not work when the killing blow is made by a Minion.

Better Chance of Getting Magic Items
 Available on
Felicitous 5-10% Better Chance of Getting Magic Item Amulets(5), Circlets(5), Rings(5)
Fortuitous 11-15% Better Chance of Getting Magic Item Amulets(12), Circlets(12), Rings(12)


"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.

[Learn more!]

+ Max Stamina
 Available on
Rugged +5-20 to Max Stamina Amulets(1)[5-10](8)[11-20], Belts(1)[5-10](8)[11-20], Boots(1)[5-10](8)[11-20], Circlets(1)[5-10](8)[11-20], Gloves(1)[5-10], Rings(1)[5-10](8)[11-20]
Vigorous +21-30 to Max Stamina Belts(16), Boots(16)


+ Stamina Regeneration
 Available on
Tireless Heal Stamina +10-50% Boots(1)[10%](6)[25%](14)[50%]


This can allow you to run much further and recover more quickly after running out of Stamina.

Make Monsters Flee When Hit
 Available on
Screaming Hit Causes Monsters to Flee 12-25% [16-32] Bows(10)[16], Crossbows(10)[16], Weapons(10)[32]
Howling Hit Causes Monsters to Flee 18-50% [24-64] Bows(16)[24], Crossbows(16)[24], Weapons(16)[64]
Wailing Hit Causes Monsters to Flee 25-100% [32-128] Bows(24)[32], Crossbows(24)[32], Weapons(20)[128]


If the Character Level + 1 + Howl Skill Level > Monster Level, the monster will flee.

Add Sockets (cannot spawn on throwable weapons (since they would have no effect)).
 Available on
Mechanic's Add 1-2 Sockets Body Armor(10), Circlets(10), Helms(10), Shields(10), Weapons(10)
Artisan's Add 3 Sockets Body Armor(33), Helms(33), Shields(33), Weapons(33)
Jeweler's Add 4 Sockets Body Armor(55), Shields(55), Weapons(55)


You cannot add more sockets than the weapon or armor would normally allow.

Add Quantity To Throwing Weapons
 Available on
Compact +20-40 Quantity Throwing Weapons(1)
Thin +41-80 Quantity Throwing Weapons(17)
Dense +81-120 Quantity Throwing Weapons(38)




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