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Akara
Rogue Priestess, is a formal woman, who intones rather than speaks. She is naturally suspicious of
outsiders, but needs your help.
Heals - Akara will refill your Life, Mana and Stamina for free.
Trade - Sells Staves, Scepters, Wands, Tomes, Scrolls, Keys, and Potions.
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Charsi
The Rogue Blacksmith, is a somewhat slow-witted simple country gal, but anger enters her voice when
she mentions demons.
Repair - Repair damaged Weapons and Armor for a price.
Trade - Sells Armor, Weapons, Bolts, and Arrows.
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Deckard Cain
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
Deckard Cain is trapped in Tristram. Once rescued he will:
Identify Items - Cain will Identify all of the unidentified Items in your Inventory. If you fail to
Rescue Cain before you complete Act I, Cain will be rescued by the Rogues but will always charge you 100 Gold to identify
items (in that difficulty level) because you failed him! =]
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Flavie
Warns of dangers beyond the Den of Evil.
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Gheed
A traveling merchant whose speech reeks of flowers.
Trade - Sells Armor, Weapons, Bolts, Arrows, and Keys.
Gamble - For a price, Gheed will sell you an unidentified item. Once purchased, the item
will be identified and you will see what item you received. For more on Gambling go
here.
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Kashya
The Rogue Mercenary Captain, is hard-as-nails. She doesn't shy from talking about blood and gore. She is a bit
impatient and curt until you win her trust.
Hire - Allows you to
hire Rogues
once you have defeated Blood Raven or have reached level 9. For more
information on Hirelings go here.
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Warriv
The tall, Arabic-looking Caravan Leader, is a dour adage-sayer.
Go East - Allows you to travel to Act II once Act I has been completed.
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