Skill Level Chart
Prayer [1], Resist Fire [1],
Resist Cold [6], Resist Lightning [12],
Defiance [6], Cleansing [12],
Vigor [18], Meditation [24],
Redemption [30], Salvation [30]
A Paladin cannot use more than one Aura at the same time. Different Auras can be stacked by multiple
Paladins.
|
Prayer
Required Level: 1
Prerequisites: None
|
With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His
prayers for salvation carry him through the direst situations, allowing him to heal even
the deepest wounds in time.
Effect:
Heals all party members.
Prayer is helpful to heal other party members including Hirelings. However, at level 12 you can use Cleansing which is the same as having prayer active without mana cost and also reduces poison and curse duration but also shrine duration.
Often Prayer is best used after battle, but when focused, can provide healing during battle.
Before focusing in Prayer, keep in mind Redemption is available
at Level 30. Redemption has the potential to heal much faster and only needs monster corpses to support rather than mana.
One draw back of Redemption is that it cannot heal party members.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Healing |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
21 |
23 |
25 |
Mana Cost |
1 |
1.1 |
1.3 |
1.5 |
1.7 |
1.9 |
2.1 |
2.3 |
2.5 |
2.6 |
2.8 |
3 |
3.2 |
3.4 |
3.6 |
3.8 |
4 |
4.1 |
4.3 |
4.5 |
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[ Click to Enlarge - 82 KB ]
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Resist Fire
Required Level: 1
Prerequisites: None
|
Shrouding himself in his devotions, the fervent servant of the Light can walk a lake of
fire and feel only the comforting warmth of his convictions. A Paladin can withstand the
might of a fierce conflagration if his piety is strong enough.
Effect:
Increases the Fire resistance of all party members.
This skill has a hidden bonus to max resistance. It does not display on the skill itself (for space reasons) but it will display on your character screen. For each point in the skill you, and your nearby party members and pets, will receive +1% to maximum resist. This is capped at 95%. The Paladin also receives half of the +max resistance bonus (rounded down) when the skill is not active. So with 20 points in the skill you will get +10 to maximum resistance when the skill is off. You get no passive resistance to your actual resist but just to your maximum resist. Items that give bonuses to skills do not increase the passive bonus.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Resist Fire +% |
52 |
66 |
76 |
85 |
92 |
98 |
102 |
106 |
110 |
113 |
116 |
118 |
121 |
123 |
124 |
127 |
128 |
129 |
130 |
131 |
+X% To Maximum Fire Res. |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
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[ Click to Enlarge - 68 KB ]
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Resist Cold
Required Level: 6
Prerequisites: None
|
The splendor of absolute devotion is all the warmth and comfort a Paladin requires. Embraced deep within
the shelter of this aura, the faithful need never fear the frost.
Effect:
Increases the Cold resistance of all party members.
This skill has a hidden bonus to max resistance. It does not display on the skill itself (for space reasons) but it will display on your character screen. For each point in the skill you, and your nearby party members and pets, will receive +1% to maximum resist. This is capped at 95%. The Paladin also receives half of the +max resistance bonus (rounded down) when the skill is not active. So with 20 points in the skill you will get +10 to maximum resistance when the skill is off. You get no passive resistance to your actual resist but just to your maximum resist. Items that give bonuses to skills do not increase the passive bonus.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
Resist Cold +% |
52 |
66 |
76 |
85 |
92 |
98 |
102 |
106 |
110 |
113 |
116 |
118 |
121 |
123 |
124 |
127 |
128 |
129 |
130 |
131 |
+X% To Maximum Cold Res. |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
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Resist Lightning
Required Level: 12
Prerequisites: None
|
Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has
manifested this aura, he and his allies undergo a lessening of their body's natural conductivity,
protecting them from attacks empowered by electricity.
Effect:
Increases the Lighting resistance of all party members.
This skill has a hidden bonus to max resistance. It does not display on the skill itself (for space reasons) but it will display on your character screen. For each point in the skill you, and your nearby party members and pets, will receive +1% to maximum resist. This is capped at 95%. The Paladin also receives half of the +max resistance bonus (rounded down) when the skill is not active. So with 20 points in the skill you will get +10 to maximum resistance when the skill is off. You get no passive resistance to your actual resist but just to your maximum resist. Items that give bonuses to skills do not increase the passive bonus.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Resist Lightning +% |
52 |
66 |
76 |
85 |
92 |
98 |
102 |
106 |
110 |
113 |
116 |
118 |
121 |
123 |
124 |
127 |
128 |
129 |
130 |
131 |
+X% To Maximum Light Res. |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
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Defiance
Required Level: 6
Prerequisites: None
|
Shielding himself and nearby companions within a glow of holy light, the Paladin girds
himself to face the unjust in combat. By standing resolute and earnest in the face of
opposition, his faith is his shield against harm.
Effect:
Boosts the Defense of all party members.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Defense +% |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
240 |
250 |
260 |
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[ Click to Enlarge - 121 KB ]
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Cleansing
Required Level: 12
Prerequisites: Prayer [1]
|
Chaste is the Paladin in the face of all temptations. Pure in body and spirit, he trusts to
the splendor of the Light to rid him of all impurities. A Knight of the Faith shall neither
be tainted, nor corrupted.
Effect:
Reduces Poison and Curse duration for all party members.
Cleansing is one of only two skills in the game that can reduce curse duration, the other being the Assassin skill Fade (which cannot be used on party members).
Cleansing also reduces shrine duration.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Duration Reduction |
39 |
46 |
51 |
56 |
60 |
63 |
65 |
67 |
69 |
70 |
72 |
73 |
75 |
76 |
76 |
78 |
78 |
79 |
79 |
80 |
Bonuses To Cleansing |
Prayer: same as having Prayer active without mana cost |
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[ Click to Enlarge - 71 KB ]
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A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the
weight of the world lifts from his shoulders, allowing him to march forth without heed to the
lamentations of his body.
Effect:
Increases Speed, Stamina, and Stamina recovery for all party members.
Vigor allows you and your party to travel faster, further, and longer! This is definitely a must have skill for fast paced
game players. As you devote more points into Vigor you will walk and run faster, recover stamina faster, and
increase the overall amount of stamina you have whenever this aura is active. Switch to Vigor whenever you are not fighting and not
in any danger of enemy monsters. Use it when traveling over long distances that have already been cleared, use
it in town to get to the vendors faster. Use it to return to town faster from the field. This can even be combined with Fastest Run/Walk
items to make the Paladin run even faster! This is one skill you don't want to miss.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10 |
12 |
14 |
16 |
18 |
20 |
22 |
24 |
26 |
28 |
30 |
32 |
34 |
36 |
38 |
40 |
42 |
44 |
46 |
48 |
Walk Run Speed +% |
13 |
18 |
22 |
25 |
28 |
30 |
32 |
33 |
35 |
36 |
37 |
38 |
39 |
40 |
40 |
41 |
41 |
42 |
42 |
43 |
Max Stam Recovery +% |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
Incr Stamina Recovery +% |
50 |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
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[ Click to Enlarge - 69 KB ]
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With the observance of this aura, the Paladin supplicates himself to the Light with silent utterances
of prayers. It is in these times of silent worship that the Paladin is rejuvenated in spirit.
Effect:
Boosts Mana recovery for all party members.
Meditation will make you very popular with other party members such as Sorceress' and Necromancers.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
7.3 |
8.6 |
10 |
11.3 |
12.6 |
14 |
15.3 |
16.6 |
18 |
19.3 |
20.6 |
22 |
23.3 |
24.6 |
26 |
27.3 |
28.3 |
30 |
31.3 |
32.6 |
Mana Recovery +% |
300 |
325 |
350 |
375 |
400 |
425 |
450 |
475 |
500 |
525 |
550 |
575 |
600 |
625 |
650 |
675 |
700 |
725 |
750 |
775 |
Bonuses To Meditation |
Prayer: same as having Prayer active without mana cost
Note: Meditation will not work on hirelings
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[ Click to Enlarge - 51 KB ]
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A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this
aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of
these final rites, the Paladin is redeemed physically as well as spiritually.
Effect:
Periodically attempts to redeem corpses for Health and Mana.
Redemption does not regain mana or hit points for other party members, Minions, Monsters that have
been converted or Hirelings.
To use Redemption, get within range of some monster bodies and turn on the aura. When you mouse over the skill it lists
chance to Redeem. This means how fast Redemption will work. As you devote more points into Redemption, the chance
to redeem will go up and it will work much faster.
Redemption turns the Paladin to a virtual walking well. Whenever the Paladin can kill monsters creating bodies, he can use
Redemption to regain mana and health. As you know, there is no shortage of monsters so there is now an almost endless supply
of monsters to use to heal the Paladin and to regain mana.
This aura is a great replacement to Prayer. It works much faster than Prayer in combat and requires no mana, just
monster bodies. When it works, it instantly regains health and mana.
As you devote more points into Redemption, it will regain more
Health and Mana from a body, and work much faster. However, this will eat up bodies much faster which isn't always what
you want. If you plan on using Redemption while you fight, devote more points into it, so it will help you faster and heal more
life, and regain more mana. If you plan on using it after battle, only devote one to a few points to it.
The best way to use Redemption is to kill a few monsters, then run in circles around the monster's corpses until
they are redeemed, then jump back into combat. This works very well against large groups of monsters. After finishing
a battle with less than full health or mana (if you're using Mana Skills), run back to a group of monster corpses and
turn on redemption.
Redemption can be used to get rid of monster bodies preventing any other creatures such as Shamans from raising the bodies. If
possible bait the minions who might be raised away from their leader with Redemption on out of the range of the
raising monster. Kill them quickly and make sure redemption gets rid of the body. This will prevent the enemy
master from raising their minions. It's also possible to do this within the raising corpses range, but is
more difficult to pull off.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
Chance to Redeem +% |
23 |
34 |
42 |
49 |
55 |
59 |
63 |
65 |
69 |
71 |
73 |
75 |
77 |
79 |
80 |
82 |
82 |
83 |
84 |
85 |
HP/Mana Recovery (points) |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
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[ Click to Enlarge - 97 KB ]
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[ Click to Enlarge - 96 KB ]
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Salvation
Required Level: 30
Prerequisites: None
|
Trust in the glory of the Light, for its authority supercedes all power in the mortal world. With
this aura, the Paladin calls upon the Light to protect his allies from elemental attacks.
Effect:
Increases all Elemental resistances for all party members.
The ultimate in resistance skills, Salvation provides 60% Resistance to Fire, Cold, Lightning (but not Poison), with
the first point. Used in connection with other resistance equipment, this can quickly boost you to the
max of 75% resistance on Normal Difficulty. This can now be used to replace Resist Cold, Resist Fire,
and Resist lightning. By giving you resistance to Lightning, Fire and Cold at the same time, you
can take on packs of monsters with all of these attacks, instead of having to switch between Resist
Fire, Cold and Lightning Auras. Before devoting too many points to Resist Cold/Fire/Lightning,
keep in mind this skill is available at level 30. You'll find it very useful in parties and
for yourself as you head into Nightmare and Hell difficulty levels, and especially when you face
Unique Monsters and Bosses.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Resist Lightning/Cold/Fire % |
60 |
68 |
75 |
80 |
85 |
88 |
91 |
93 |
96 |
97 |
99 |
101 |
102 |
103 |
104 |
106 |
106 |
107 |
108 |
108 |
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[ Click to Enlarge - 63 KB ]
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