Skill Level Chart
Might [1], Holy Fire [6],
Thorns [6], Blessed Aim [12],
Concentration [18], Holy Freeze [18],
Holy Shock [24], Sanctuary [24],
Fanaticism [30], Conviction [30]
A Paladin cannot use more than one Aura at the same time. Different Auras can be stacked by multiple
Paladins.
|
Might
Required Level: 1
Prerequisites: None
|
Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength
of justice to add force to the attacks of his party. What would be glancing blows now strike their
mark, and otherwise deflected strikes rend through armor to bite flesh.
Effect:
Increases damage dealt by party members.
Before devoting more than one point into Might, keep in mind that Concentration is
available at level 18. Concentration offers more damage, and a 20% chance of an uninterrupted hit. You can use
Scepters, Unique items that add +1 to Skills, or Sigon's Guard to
give additional points in Might until you're able to get Concentration which will pay off in the long run.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Damage +% |
40 |
50 |
60 |
70 |
80 |
90 |
100 |
110 |
120 |
130 |
140 |
150 |
160 |
170 |
180 |
190 |
200 |
210 |
220 |
230 |
|
[ Click to Enlarge - 83 KB ]
|
|
Holy Fire
Required Level: 6
Prerequisites: Might [1]
|
With a hint of brimstone in the air, the noble Paladin strides into battle encased in this
holy aura. All those within its range are burnt with the fires of divine virtue. Beware,
Beasts of Hell! The fire of purification is upon you!
Effect:
Periodically does Fire damage to nearby enemies.
Holy Fire can be a good skill to use in Act I. By Act II you should consider advancing on to
Holy Shock.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
Fire Damage |
1-3 |
1.5-3.5 |
2.5-4.5 |
3-5 |
4-6 |
4.5-6.5 |
5.5-7.5 |
6-8 |
7-9 |
8.5-10.5 |
9-11 |
10-12 |
11-13 |
12-14 |
13-15 |
14-16 |
15-17 |
16-18 |
17-20 |
18-21 |
Fire Damage Added To Attack |
6-18 |
10-22 |
15-27 |
19-31 |
24-36 |
28-40 |
33-45 |
37-49 |
43-55 |
49-61 |
55-67 |
61-73 |
67-79 |
73-85 |
79-91 |
85-97 |
91-105 |
97-112 |
103-120 |
109-127 |
Holy Fire Receives Bonuses From |
Resist Fire: +18% Fire Damage Per Level |
Salvation: +6% Fire Damage Per Level |
|
|
[ Click to Enlarge - 84 KB ]
|
[ Click to Enlarge - 85 KB ]
|
|
Thorns
Required Level: 6
Prerequisites: None
|
An eye for an eye is sometimes not enough. Those who would strike the emissaries of the
Light had best take warning, for retribution shall be swift and certain. The might of your
blows shall be felt a hundred fold unto you!
Effect:
Enemies take damage when they cause melee damage to party members.
Player vs Player: Thorns will do 1/8th the damage.
This aura will do severe damage to any monster or player that hits the Paladin with a Melee attack. Thorns will only work
if the enemy actually hits you however, so consider using this when you are taking a lot of damage. If the monster is unable
to hit you due to your high defense, high shield blocking, high level compared to the monster, or because you kill them
before they are able to attack you, consider using a different aura. This Aura also works well in parties against
any monsters that may hit your party members.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Damage Return +% |
250 |
290 |
330 |
370 |
410 |
450 |
490 |
530 |
570 |
610 |
650 |
690 |
730 |
770 |
810 |
850 |
890 |
930 |
970 |
1010 |
|
|
[ Click to Enlarge - 77 KB ]
|
[ Click to Enlarge - 88 KB ]
|
|
Blessed Aim
Required Level: 12
Prerequisites: Might [1]
|
The spirits of the Light are ever vigilant, and in times of great need, have been known to aid
their loyal disciples in subtle ways. When this aura is enabled, these spirits work to guide the
hand of the Paladin and his companions, striking true where blows would normally miss.
Effect:
Increases Attack Rating.
The Passive Bonus is 5% Attack Rating bonus per hard point invested while the aura is not active.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Attack +% |
75 |
90 |
105 |
120 |
135 |
150 |
165 |
180 |
195 |
210 |
225 |
240 |
255 |
270 |
285 |
300 |
315 |
330 |
345 |
360 |
|
[ Click to Enlarge - 47 KB ]
|
Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of
lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite
the chaos and distractions of battle. This sense of tranquility allows the Paladin and his
comrades to strike calculated and devastating blows.
Effect:
Reduces the chance that your attacks will be interrupted.
Concentration offers two things, a chance for an uninterrupted hit, and increases greatly the damage you will do. This
can also be combined with other high damage combat skills such as Sacrifice and Charge for high levels of damage. If you
want to do a lot of damage, this is a good aura for you. This can also be shared with other party members which is
great especially for other Paladins, Barbarians, and Amazons.
Concentration increases the damage for Blessed Hammer at 50% efficiency.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Uninterrupt Chance: 20% |
|
Radius (yards) |
10.6 |
12 |
13.3 |
14.6 |
16 |
17.3 |
18.6 |
20 |
21.3 |
22.6 |
24 |
25.3 |
26.6 |
28 |
29.3 |
30.6 |
32 |
33.3 |
34.6 |
36 |
Damage +% |
60 |
75 |
90 |
105 |
120 |
135 |
150 |
165 |
180 |
195 |
210 |
225 |
240 |
255 |
270 |
285 |
300 |
315 |
330 |
345 |
|
[ Click to Enlarge - 92 KB ]
|
|
Holy Freeze
Required Level: 18
Prerequisites: Prerequisites: Might [1], Holy Fire [6]
|
Using this aura, the Paladin causes the temperature of the air around him to drop drastically,
freezing the flesh of his enemies. Those so affected will find their movement drastically
hindered and are easily dispatched back to the Hells from whence they spawned.
Effect:
Periodically slows enemies nearby.
Player vs Player - This will slow but will not Freeze other Players.
Cold Resistances and Cannot Be Frozen Items will not affect Holy Freeze.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (yards) |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
Slowed By % |
30 |
34 |
37 |
40 |
42 |
44 |
45 |
46 |
48 |
48 |
49 |
50 |
51 |
51 |
52 |
53 |
53 |
53 |
54 |
54 |
Cold Damage |
2-3 |
3-4 |
4-5 |
5-6 |
6-7 |
7-8 |
8-9 |
9-10 |
11-12 |
13-14 |
15-16 |
17-18 |
19-20 |
21-22 |
23-24 |
25-26 |
28-29 |
31-32 |
34-35 |
37-38 |
Cold Damage +X To Your Attack |
10-15 |
15-20 |
20-25 |
25-30 |
30-35 |
35-40 |
40-45 |
45-50 |
55-60 |
65-70 |
75-80 |
85-90 |
95-100 |
105-110 |
115-120 |
125-130 |
140-145 |
155-160 |
170-175 |
185-190 |
Holy Freeze Receives Bonuses From |
Resist Cold: +15% Cold Damage Per Level |
Salvation: +7% Cold Damage Per Level |
|
[ Click to Enlarge - 63 KB ]
|
A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at
all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.
Effect:
Periodically does Lightning damage to enemies within a radius.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius X Yards |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
Lightning Damage Added To Attack |
1-60 |
1-96 |
1-132 |
1-168 |
1-204 |
1-240 |
1-276 |
1-312 |
1-360 |
1-408 |
1-456 |
1-504 |
1-552 |
1-600 |
1-648 |
1-696 |
1-756 |
1-816 |
1-876 |
1-936 |
Lightning Damage To Nearby Monsters |
1-10 |
1-16 |
1-22 |
1-28 |
1-34 |
1-40 |
1-46 |
1-52 |
1-60 |
1-68 |
1-76 |
1-84 |
1-92 |
1-100 |
1-108 |
1-116 |
1-126 |
1-136 |
1-146 |
1-156 |
Bonuses To Holy Shock |
Resist Lightning: +12% Lightning Damage Per Level |
Salvation: +4% Lightning Damage Per Level |
|
|
[ Click to Enlarge - 90 KB ]
|
[ Click to Enlarge - 94 KB ]
|
This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to
the undead, summoned as they are through the machinations of the Prime Evils. The aura
carries with it the essence of life and the strength and purity of the Paladin's convictions.
Effect:
Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities Of Undead Monsters.
- This Skill works on super unique Undead Monsters (Griswold, Radament etc.) but not on bosses.
- Steal Life/Mana items work well with Sanctuary against immune to physical undead monsters; as long as
they have positive drain effectiveness. (See Monsters Section.) Sanctuary does significant damage against
undead compared to other auras, because it ignores the %50 Damage resistance which nearly all undead monsters
have in Hell diffuculty. (Level 1 Sanctuary %150. Level 20 Fanaticism 373/2=186.5)
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (Yards) |
3.3 |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
Magic Damage |
8-16 |
12-20 |
16-24 |
20-28 |
24-32 |
28-36 |
32-40 |
36-44 |
40-49 |
44-54 |
48-59 |
52-64 |
56-69 |
60-74 |
64-79 |
68-84 |
73-90 |
78-96 |
83-102 |
88-108 |
Damage +X% To Melee Attacks vs Undead |
150 |
180 |
210 |
240 |
270 |
300 |
330 |
360 |
390 |
420 |
450 |
480 |
510 |
540 |
570 |
600 |
630 |
660 |
690 |
720 |
Sanctuary Receives Bonuses From |
Cleansing: +7% Magic Damage Per Level to knockback effect only |
|
|
[ Click to Enlarge - 46 KB ]
|
[ Click to Enlarge - 48 KB ]
|
|
[ Click to Enlarge - 46 KB ]
|
True faith can cause its believers to perform fantastic feats. With this aura the Paladin,
and all those allied with his cause, carry themselves with a zealous fervor, allowing them
to strike down their foes as swiftly as the scythe reaps the harvest.
Effect:
Increases your Attack Rate and Attack Rating. Increases damage for all party members.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius (Yards) |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
16.6 |
17.3 |
18 |
18.6 |
19.3 |
20 |
Party Damage +% |
25 |
33 |
42 |
50 |
59 |
67 |
76 |
84 |
93 |
101 |
110 |
118 |
127 |
135 |
144 |
152 |
161 |
169 |
178 |
186 |
Your Damage +% |
50 |
67 |
84 |
101 |
118 |
135 |
152 |
169 |
186 |
203 |
220 |
237 |
254 |
271 |
288 |
305 |
322 |
339 |
356 |
373 |
Attack Speed +% |
14 |
18 |
20 |
23 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
31 |
32 |
33 |
33 |
34 |
34 |
34 |
34 |
35 |
Attack +% |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
|
[ Click to Enlarge - 93 KB ]
|
It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the
aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of
those who shine within its brilliance. Any who stand against the Paladin and his allies will
understand the meaning of folly.
Effect:
Reduces enemy Defense and the Resistances of monsters.
- This aura is displayed on the Paladin and in some cases on the mercenary
using the "Infinity" runeword, but they do not suffer from the aura's
penalties. It is also displayed on all monsters that are in range.
However, sometimes you can come across a boss that is aura enchanted
with this aura; then, the aura is displayed on the boss with no
negative effect, and if in range, on the players, hirelings, summoned minions, lone barbarians from Act 5 or 'returned' skeletons, and all get negative effects on them.
- This aura does not lower an enemy's magic or poison resistance. Conviction will remove immunities which will allow you or
your party members to damage monsters that were previously untouchable with immunities.
There is a cap of -150% resistance and you will not be able to remove some monster's immunities in hell level.
- This aura, when breaking an immunity, will only function at 1/5 effectiveness.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Radius 13.3 Yards |
|
Defense -% |
49 |
56 |
61 |
66 |
70 |
73 |
75 |
77 |
79 |
80 |
82 |
83 |
85 |
86 |
86 |
88 |
88 |
89 |
89 |
90 |
Maximum Resist -% |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
|
[ Click to Enlarge - 88 KB ]
|
Online Privacy Policy
Battle.net Terms of Use Agreement
©2019 Blizzard Entertainment. All rights reserved.