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Paladin: Defensive Auras | Paladin: Offensive Auras | Paladin: Combat Skills
Skills Basics | Casting Delays | Skills Index

Offensive Auras

Skill Level Chart

Might [1], Holy Fire [6], Thorns [6], Blessed Aim [12], Concentration [18], Holy Freeze [18], Holy Shock [24], Sanctuary [24], Fanaticism [30], Conviction [30]

A Paladin cannot use more than one Aura at the same time. Different Auras can be stacked by multiple Paladins.

Might Might
Required Level: 1
Prerequisites: None

Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.

Effect: Increases damage dealt by party members.

Before devoting more than one point into Might, keep in mind that Concentration is available at level 18. Concentration offers more damage, and a 20% chance of an uninterrupted hit. You can use Scepters, Unique items that add +1 to Skills, or Sigon's Guard to give additional points in Might until you're able to get Concentration which will pay off in the long run.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230

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Holy Fire Holy Fire
Required Level: 6
Prerequisites: Might [1]

With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!

Effect: Periodically does Fire damage to nearby enemies.

Holy Fire can be a good skill to use in Act I. By Act II you should consider advancing on to Holy Shock.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Fire Damage 1-3 1.5-3.5 2.5-4.5 3-5 4-6 4.5-6.5 5.5-7.5 6-8 7-9 8.5-10.5 9-11 10-12 11-13 12-14 13-15 14-16 15-17 16-18 17-20 18-21
Fire Damage Added To Attack 6-18 10-22 15-27 19-31 24-36 28-40 33-45 37-49 43-55 49-61 55-67 61-73 67-79 73-85 79-91 85-97 91-105 97-112 103-120 109-127

Holy Fire Receives Bonuses From
Resist Fire: +18% Fire Damage Per Level
Salvation: +6% Fire Damage Per Level

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Thorns Thorns
Required Level: 6
Prerequisites: None

An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!

Effect: Enemies take damage when they cause melee damage to party members.

Player vs Player: Thorns will do 1/8th the damage.

This aura will do severe damage to any monster or player that hits the Paladin with a Melee attack. Thorns will only work if the enemy actually hits you however, so consider using this when you are taking a lot of damage. If the monster is unable to hit you due to your high defense, high shield blocking, high level compared to the monster, or because you kill them before they are able to attack you, consider using a different aura. This Aura also works well in parties against any monsters that may hit your party members.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage Return +% 250 290 330 370 410 450 490 530 570 610 650 690 730 770 810 850 890 930 970 1010

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Blessed Aim Blessed Aim
Required Level: 12
Prerequisites: Might [1]

The spirits of the Light are ever vigilant, and in times of great need, have been known to aid their loyal disciples in subtle ways. When this aura is enabled, these spirits work to guide the hand of the Paladin and his companions, striking true where blows would normally miss.

Effect: Increases Attack Rating.

The Passive Bonus is 5% Attack Rating bonus per hard point invested while the aura is not active.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Attack +% 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360

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Concentration Concentration
Required Level: 18
Prerequisites: Might [1], Blessed Aim [12]

Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.

Effect: Reduces the chance that your attacks will be interrupted.

Concentration offers two things, a chance for an uninterrupted hit, and increases greatly the damage you will do. This can also be combined with other high damage combat skills such as Sacrifice and Charge for high levels of damage. If you want to do a lot of damage, this is a good aura for you. This can also be shared with other party members which is great especially for other Paladins, Barbarians, and Amazons.

Concentration increases the damage for Blessed Hammer at 50% efficiency.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Uninterrupt Chance: 20%  
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage +% 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 315 330 345

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Holy Freeze Holy Freeze
Required Level: 18
Prerequisites: Prerequisites: Might [1], Holy Fire [6]

Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.

Effect: Periodically slows enemies nearby.

Player vs Player - This will slow but will not Freeze other Players.

Cold Resistances and Cannot Be Frozen Items will not affect Holy Freeze.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Slowed By % 30 34 37 40 42 44 45 46 48 48 49 50 51 51 52 53 53 53 54 54
Cold Damage 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10 11-12 13-14 15-16 17-18 19-20 21-22 23-24 25-26 28-29 31-32 34-35 37-38
Cold Damage +X To Your Attack 10-15 15-20 20-25 25-30 30-35 35-40 40-45 45-50 55-60 65-70 75-80 85-90 95-100 105-110 115-120 125-130 140-145 155-160 170-175 185-190

Holy Freeze Receives Bonuses From
Resist Cold: +15% Cold Damage Per Level
Salvation: +7% Cold Damage Per Level

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Holy Shock Holy Shock
Required Level: 24
Prerequisites: Might [1], Holy Fire [6], Holy Freeze [18]

A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.

Effect: Periodically does Lightning damage to enemies within a radius.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius X Yards 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Lightning Damage Added To Attack 1-60 1-96 1-132 1-168 1-204 1-240 1-276 1-312 1-360 1-408 1-456 1-504 1-552 1-600 1-648 1-696 1-756 1-816 1-876 1-936
Lightning Damage To Nearby Monsters 1-10 1-16 1-22 1-28 1-34 1-40 1-46 1-52 1-60 1-68 1-76 1-84 1-92 1-100 1-108 1-116 1-126 1-136 1-146 1-156

Bonuses To Holy Shock
Resist Lightning: +12% Lightning Damage Per Level
Salvation: +4% Lightning Damage Per Level

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Sanctuary Sanctuary
Required Level: 24
Prerequisites: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18]

This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.

Effect: Damages and does knockback to the Undead. Ignores Physical Resistances and Immunities Of Undead Monsters.

  • This Skill works on super unique Undead Monsters (Griswold, Radament etc.) but not on bosses.
  • Steal Life/Mana items work well with Sanctuary against immune to physical undead monsters; as long as they have positive drain effectiveness. (See Monsters Section.) Sanctuary does significant damage against undead compared to other auras, because it ignores the %50 Damage resistance which nearly all undead monsters have in Hell diffuculty. (Level 1 Sanctuary %150. Level 20 Fanaticism 373/2=186.5)
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16
Magic Damage 8-16 12-20 16-24 20-28 24-32 28-36 32-40 36-44 40-49 44-54 48-59 52-64 56-69 60-74 64-79 68-84 73-90 78-96 83-102 88-108
Damage +X% To Melee Attacks vs Undead 150 180 210 240 270 300 330 360 390 420 450 480 510 540 570 600 630 660 690 720

Sanctuary Receives Bonuses From
Cleansing: +7% Magic Damage Per Level to knockback effect only

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Fanaticism Fanaticism
Required Level: 30
Prerequisites: Might [1], Blessed Aim [12], Concentration [18]

True faith can cause its believers to perform fantastic feats. With this aura the Paladin, and all those allied with his cause, carry themselves with a zealous fervor, allowing them to strike down their foes as swiftly as the scythe reaps the harvest.

Effect: Increases your Attack Rate and Attack Rating. Increases damage for all party members.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20
Party Damage +% 25 33 42 50 59 67 76 84 93 101 110 118 127 135 144 152 161 169 178 186
Your Damage +% 50 67 84 101 118 135 152 169 186 203 220 237 254 271 288 305 322 339 356 373
Attack Speed +% 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35
Attack +% 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135

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Conviction Conviction
Required Level: 30
Prerequisites: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and his allies will understand the meaning of folly.

Effect: Reduces enemy Defense and the Resistances of monsters.

  • This aura is displayed on the Paladin and in some cases on the mercenary using the "Infinity" runeword, but they do not suffer from the aura's penalties. It is also displayed on all monsters that are in range. However, sometimes you can come across a boss that is aura enchanted with this aura; then, the aura is displayed on the boss with no negative effect, and if in range, on the players, hirelings, summoned minions, lone barbarians from Act 5 or 'returned' skeletons, and all get negative effects on them.
  • This aura does not lower an enemy's magic or poison resistance. Conviction will remove immunities which will allow you or your party members to damage monsters that were previously untouchable with immunities. There is a cap of -150% resistance and you will not be able to remove some monster's immunities in hell level.
  • This aura, when breaking an immunity, will only function at 1/5 effectiveness.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius 13.3 Yards  
Defense -% 49 56 61 66 70 73 75 77 79 80 82 83 85 86 86 88 88 89 89 90
Maximum Resist -% 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125

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