Diablo II: Lord of Destruction
News
Basics
Character Classes
Skills
Items
Monsters
Towns
Quests
Shrines
Maps
F.A.Q.
Files
Battle.net
Sorceress: Cold Spells | Sorceress: Lightning Spells | Sorceress: Fire Spells
Skills Basics | Casting Delays | Skills Index

Cold Spells

Skill Level Chart

Ice Bolt [1], Frozen Armor [1], Frost Nova [6], Ice Blast [6], Shiver Armor [12], Glacial Spike [18], Blizzard [24], Chilling Armor [24], Frozen Orb [30], Cold Mastery [30]

The Sorceress' area attacks, such as the Blizzard spell, can stack up every time she (or another player) casts it. Two or three Blizzards overlapping will do the damage equal to two or three Blizzards. Note that this applies to monsters casting area spells as well.

Frozen vs Slowed (Chilled) Monsters
Frozen monsters do not suffer a Defensive Rating decrease when frozen, as Stone Cursed monsters did. In addition, not all chilled (slowed) monsters shatter into fragments upon death, only a percentage of them. All frozen monsters will shatter, however.

Frozen Armor vs Shiver Armor vs Chilling Armor
Only one type of cold armor can be active at one time. You can, however, use one cold armor, with Energy Shield, Enchant, and Thunderstorm at the same time. Frozen Armor Freezes a Melee Monster that attacks you. For some players Frozen Armor is the most desirable because it Freezes the monster, which will give you time to move out of the way. Frozen Armor however offers the least Defense Bonuses. Shiver Armor does not freeze but does Cold Damage to a Melee Monster that attacks you. Chilling Armor only works against Ranged Attackers, it will not respond to Melee attacks but will still provide a Defense Bonus. Because you cannot have all three active at once, it's best to decide which one you will use. You can however switch between Chilling Armor and Shiver/Frozen Armor when dealing with Ranged vs Melee Monsters. This will, however, require intense micromanagement.

Before placing more than one point into the Cold Armor spells (and using +Skills to boost them), keep in mind that at higher difficulty levels you may have to be constantly running to avoid death. When you're running your Defense is "0" since you will always be hit when monsters are in range. Also, Cold Lengths are reduced by 1/2 in Nightmare, and 3/4 in Hell difficulty.

Ice Bolt Ice Bolt
Required Level: 1
Prerequisites None

One of the first spells a novice of the frigid elements learns is the power to summon crystals of pure freezing energy. When hurled at her enemies, these bolts subject their targets to freezing pain and impaired movement.

Effect: Shoots a bolt of ice that damages and slows your victim.

A great early level spell useful for chilling monsters. Before placing more than one point into in Ice Bolt, keep in mind that Ice Blast is available at level 6. You can find an Ice Bolt staff to raise yourself up until you can get to higher level spells. Ice Blast will freeze monsters and blast them into pieces making it impossible for other Monsters to raise them.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3  
Damage 3-5 4-6 5-8 6-9 7-11 8-12 9-14 10-15 12-18 14-20 16-23 18-25 20-28 22-30 24-33 26-36 29-39 32-42 35-46 38-49
Cold Length (seconds) 6 7.4 8.8 10.2 11.6 13 14.4 15.8 17.2 18.6 20 21 22.8 24.2 25.6 27 28.4 29.8 31.2 32.6

Ice Bolt Receives Bonuses From
Frost Nova: +15% Cold Damage Per Level
Ice Blast: +15% Cold Damage Per Level
Glacial Spike: +15% Cold Damage Per Level
Blizzard: +15% Cold Damage Per Level
Frozen Orb: +15% Cold Damage Per Level

[ Click to Enlarge - 111 KB ]




Frozen Armor Frozen Armor
Required Level: 1
Prerequisites None

This defensive spell is a useful tool for protecting the novice from the dangers of combat. This icy shield both protects the Sorceress and impairs the progress of all who would attack her with blade or club.

Effect: Gives a defense bonus and freezes any melee attacker that hits you.

Player vs Player - Other players will be Chilled instead of being Frozen.

Before specializing too heavily in Frozen Armor, consider that Cold Lengths are reduced to 1/2 in Nightmare and by 3/4 in Hell. At level 20, Frozen Armor will only freeze for less than a second in Hell difficulty.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7  
Defense Bonus % 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125
Duration (seconds) 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348
Freeze Length (seconds) 1.2 1.3 1.4 1.5 1.6 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.4

Frozen Armor Receives Bonuses From
Shiver Armor: +10 Seconds Per Level
Shiver Armor: +5% Freeze Length Per Level
Chilling Armor: +10 Seconds Per Level
Chilling Armor: +5% Freeze Length Per Level

[ Click to Enlarge - 95 KB ]

[ Click to Enlarge - 63 KB ]





Frost Nova Frost Nova
Required Level: 6
Prerequisites None

Like the Lightning Nova, this spell is effective against large groups of swarming melee attackers. Although less damaging than its electrical kin, the immobilizing effects of the cold can convey other advantages.

Effect: Creates an expanding ring of ice and frost that damages and slows enemies.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Cold Damage 2-4 4-6 6-9 8-11 10-14 12-16 14-19 16-21 19-25 22-28 25-32 28-35 31-39 34-42 37-46 40-49 44-54 48-58 52-63 56-67
Cold Length (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

Frost Nova Receives Bonuses From
Blizzard: +10% Cold Damage Per Level
Frozen Orb: +10% Cold Damage Per Level

[ Click to Enlarge - 82 KB ]




Ice Blast Ice Blast
Required Level: 6
Prerequisites: Ice Bolt [1]

The freezing damage of this spell can shatter an opponent into icy shards, leaving enemy spellcasters little material with which to resurrect their minions. In this way the Sorceress can make quick work of those who would use the dead against her.

Effect: Creates a bolt of ice that completely freezes a target.

Player vs Player - Other players will be Chilled instead of being Frozen.

An upgrade to Ice Bolt, Ice Blast will Freeze a monster in place. The monster will be frozen and unable to attack until it thaws out. If you continue to attack the Monster while frozen it will shatter into pieces making it impossible to raise by other monsters. This is handy to use against Fallen Shaman, Greater Mummies and anything else that will raise monsters. Ice Blast can quickly immobilize a big army making them easy to take one by one. This is a very party friendly spell. You can freeze the monsters while a Paladin or Barbarian shatters them for example.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12 13 13 14 14 15 15
Cold Damage 8-12 16-21 23-29 31-37 38-45 46-53 54-61 61-69 76-85 91-100 106-116 122-132 137-147 152-163 167-179 182-194 205-218 227-241 250-264 273-287
Freeze Length (seconds) 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8

Ice Blast Receives Bonuses From
Ice Bolt: +8% Cold Damage Per Level
Glacial Spike: +10% Freeze Length Per Level
Blizzard: +8% Cold Damage Per Level
Frozen Orb: +8% Cold Damage Per Level

[ Click to Enlarge - 96 KB ]

[ Click to Enlarge - 103 KB ]





Shiver Armor Shiver Armor
Required Level: 12
Prerequisites: Frozen Armor [1], Ice Bolt [1], Ice Blast [6]

A significant upgrade from frozen armor, this defensive shield deals an icy blast to any attackers, numbing them with cold, searing pain.

Effect: Defense bonus, plus any melee attacker that attacks you takes damage and is slowed.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 11  
Defense Bonus % 45 51 57 63 69 75 81 87 93 99 105 111 117 123 129 135 141 147 153 159
Damage 6-8 8-11 10-14 13-16 15-19 17-22 19-25 21-27 25-31 28-35 31-39 34-43 38-46 41-50 44-54 47-58 52-63 56-68 61-73 65-77
Duration (seconds) 130 142 154 166 178 190 202 214 226 238 250 262 274 286 298 310 322 334 346 358
Cold Length: 4 Seconds  

Shiver Armor Receives Bonuses From
Frozen Armor: +10 Seconds Per Level
Frozen Armor: +9% Cold Damage Per Level
Chilling Armor: +10 Seconds Per Level
Chilling Armor: +9% Cold Damage Per Level

[ Click to Enlarge - 70 KB ]




Glacier Spike Glacial Spike
Required Level: 18
Prerequisites: Ice Bolt [1], Ice Blast [6]

More powerful than an Ice Blast, this is the offensive spell of choice for a higher-level Sorceress seeking a quick deathblow. The Sorceress who wields this spell will find herself often treading over the shattered and frozen remains of her opponents.

Effect: A shard of ice that inflicts massive cold damage and explodes to freeze nearby enemies.

A more powerful spell than Ice Blast, Glacial Spike fires much faster than Ice Blast, and does an area Freeze attack that Freezes monsters within a radius of 2.6 yards.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5
Damage 17-26 25-34 33-42 40-51 48-59 56-67 63-75 71-84 85-99 100-113 114-128 128-143 143-158 157-173 171-188 185-202 201-218 216-234 232-250 247-266
Freeze Length (seconds) 2 2.1 2.2 2.3 2.4 2.6 2.7 2.8 2.9 3 3.2 3.3 3.4 3.5 3.6 3.8 3.9 4 4.1 4.2

Glacial Spike Receives Bonuses From
Ice Bolt: +5% Cold Damage Per Level
Ice Blast: +5% Cold Damage Per Level
Blizzard: +3% Freeze Length Per Level
Frozen Orb: +5% Cold Damage Per Level

[ Click to Enlarge - 53 KB ]

[ Click to Enlarge - 57 KB ]





Blizzard Blizzard
Casting Delay: 1.8 Seconds
Required Level: 24
Prerequisites Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18]

This is the most effective offensive spell that this discipline has to offer. With the invocation of this spell, entire hordes of enemies are left chilled or dead, drowned in a hail of ice. Wretched survivors of this wintry storm can do little but crawl and lament their fallen kin before they, too, succumb to the cold.

Effect: Summons an ice storm to rain cold death onto your enemies.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Damage per Second 51-86 69-104 86-123 103-141 120-159 138-178 155-196 172-215 207-250 241-286 276-322 310-357 345-393 379-428 414-464 448-500 500-553 552-606 603-658 655-711
Duration: 4 Seconds  

Blizzard Receives Bonuses From
Ice Bolt: +5% Cold Damage Per Level
Ice Blast: +5% Cold Damage Per Level
Glacial Spike: +5% Cold Damage Per Level

[ Click to Enlarge - 117 KB ]

[ Click to Enlarge - 120 KB ]





Chilling Armor Chilling Armor
Required Level: 24
Prerequisites Frozen Armor [1], Ice Bolt [1], Ice Blast [6], Shiver Armor [12]

The best defensive spell available to a Sorceress is manifest in this formidable armor. The spell actually defends against ranged attacks, turning aside arrow and bolt. Those seeking to engage the Sorceress shall soon feel the icy bite of their folly.

Effect: Confers a defense bonus and launches an ice bolt against ranged attackers.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 17  
Defense Bonus % 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140
Damage 4-6 5-8 6-10 7-11 9-13 10-15 11-17 12-18 14-21 17-24 19-27 21-30 22-33 26-35 28-38 30-41 34-45 37-49 41-53 44-57
Duration (seconds) 164 170 176 182 188 194 200 206 212 218 224 230 236 242 248 254 260 266 272 278

Chilling Armor Receives Bonuses From
Frozen Armor: +10 Seconds Per Level
Frozen Armor: +7% Cold Damage Per Level
Shiver Armor: +10 Seconds Per Level
Shiver Armor: +7% Cold Damage Per Level

[ Click to Enlarge - 70 KB ]




Frozen Orb Frozen Orb
Casting Delay: 1 Second
Required Level: 30
Prerequisites Ice Bolt [1], Ice Blast [6], Frost Nova [6], Glacial Spike [18], Blizzard [24]

An intimidating sight that strikes fear into the hearts of her opponents, the Frozen Orb is an awesome spectacle to behold. The Orb coalesces from the air, unleashing freezing bolts at all nearby, and wreaking havoc, seemingly at random, before bursting into a brilliant explosion of frigid destruction.

Effect: A pulsating orb that shreds an area with ice bolts.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34
Cold Damage 40-45 50-55 60-65 70-75 80-85 90-95 100-105 110-115 122-127 134-139 146-151 158-163 170-175 182-187 194-199 206-211 220-225 234-239 248-253 262-267
Cold Length (seconds) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27

Frozen Orb Receives Bonuses From
Ice Bolt: +2% Cold Damage Per Level

[ Click to Enlarge - 70 KB ]




Cold Mastery Cold Mastery
Required Level: 30
Prerequisites: None

Once mastery over this powerful elemental force is attained, a Sorceress achieves perfect command over this school of magic. Her freezing spells are now of such potency that those adversaries formerly impervious to their effects soon find themselves the surprised victims of a vicious, chilly assault.

Passive Effect: Pierces the cold resistance of your enemies.

Player vs Player - This will cut other Player's Cold Resistances, even when maxed.

Cold Mastery will only lower the resistance of monsters that are hit by the Sorceress, this bonus cannot be shared with party members.

Cold Mastery will not work against monsters that are Immune to Cold. So even if you have Enemy Resistance -105%, they will still be Cold Immune and you will still be unable to damage them. So what's the point of 100%+ you might ask? Well if they are NOT Cold Immune, it will lower their Cold Resistance down below 0% which essentially means they will take more damage. It's just like when *you* have negative resistances in Nightmare/Hell difficulty.

If a target has 75% Cold Resistance and you use Skill Level 1 Cold Mastery, the target's resistance will be 75% - 20% = 55%.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Enemy Resistance -% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115



Online Privacy Policy
Battle.net Terms of Use Agreement
©2017 Blizzard Entertainment. All rights reserved.

Exit

Previous

Next