Skill Level Chart
Ice Bolt [1], Frozen Armor [1],
Frost Nova [6], Ice Blast [6],
Shiver Armor [12], Glacial Spike [18],
Blizzard [24], Chilling Armor [24],
Frozen Orb [30], Cold Mastery [30]
The Sorceress' area attacks, such as the Blizzard spell, can stack up every time she (or another player) casts it. Two or
three Blizzards overlapping will do the damage equal to two or three Blizzards. Note that this applies to monsters casting
area spells as well.
Frozen vs Slowed (Chilled) Monsters
Frozen monsters do not suffer a Defensive Rating decrease when frozen, as Stone Cursed monsters did. In addition, not all
chilled (slowed) monsters shatter into fragments upon death, only a percentage of them. All frozen monsters will shatter,
however.
Frozen Armor vs Shiver Armor vs Chilling Armor
Only one type of cold armor can be active at one time. You can, however, use one cold armor, with Energy Shield,
Enchant, and Thunderstorm at the same time.
Frozen Armor Freezes a Melee Monster that attacks you. For some players Frozen Armor is the most desirable
because it Freezes the monster, which will give you time to move out of the way. Frozen Armor however offers
the least Defense Bonuses. Shiver Armor does not freeze but does Cold Damage
to a Melee Monster that attacks you. Chilling Armor only works against Ranged Attackers, it will not respond
to Melee attacks but will still provide a Defense Bonus. Because you cannot have all three active at once,
it's best to decide which one you will use. You can however switch between Chilling Armor and
Shiver/Frozen Armor when dealing with Ranged vs Melee Monsters. This will, however, require intense micromanagement.
Before placing more than one point into the Cold Armor spells (and using +Skills to boost them), keep in mind that at higher difficulty
levels you may have to be constantly running to avoid death. When you're running your Defense is "0" since you will always be hit when
monsters are in range. Also, Cold Lengths are reduced by 1/2 in Nightmare, and 3/4 in Hell difficulty.
|
Ice Bolt
Required Level: 1
Prerequisites None
|
One of the first spells a novice of the frigid elements learns is the power to summon crystals
of pure freezing energy. When hurled at her enemies, these bolts subject their targets to freezing
pain and impaired movement.
Effect:
Shoots a bolt of ice that damages and slows your victim.
A great early level spell useful for chilling monsters. Before placing more than one point into in Ice
Bolt, keep in mind that Ice Blast is available at level 6. You can find an Ice Bolt staff to raise yourself up
until you can get to higher level spells. Ice Blast will freeze monsters
and blast them into pieces making it impossible for other Monsters to raise them.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 3 |
|
Damage |
3-5 |
4-6 |
5-8 |
6-9 |
7-11 |
8-12 |
9-14 |
10-15 |
12-18 |
14-20 |
16-23 |
18-25 |
20-28 |
22-30 |
24-33 |
26-36 |
29-39 |
32-42 |
35-46 |
38-49 |
Cold Length (seconds) |
6 |
7.4 |
8.8 |
10.2 |
11.6 |
13 |
14.4 |
15.8 |
17.2 |
18.6 |
20 |
21 |
22.8 |
24.2 |
25.6 |
27 |
28.4 |
29.8 |
31.2 |
32.6 |
Ice Bolt Receives Bonuses From |
Frost Nova: +15% Cold Damage Per Level |
Ice Blast: +15% Cold Damage Per Level |
Glacial Spike: +15% Cold Damage Per Level |
Blizzard: +15% Cold Damage Per Level |
Frozen Orb: +15% Cold Damage Per Level |
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[ Click to Enlarge - 111 KB ]
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Frozen Armor
Required Level: 1
Prerequisites None
|
This defensive spell is a useful tool for protecting the novice from the dangers of combat. This icy
shield both protects the Sorceress and impairs the progress of all who would attack her with blade or club.
Effect:
Gives a defense bonus and freezes any melee attacker that hits you.
Player vs Player - Other players will be Chilled instead of being Frozen.
Before specializing too heavily in Frozen Armor, consider that Cold Lengths are reduced to 1/2 in Nightmare and by 3/4 in Hell.
At level 20, Frozen Armor will only freeze for less than a second in Hell difficulty.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
|
Defense Bonus % |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
Duration (seconds) |
120 |
132 |
144 |
156 |
168 |
180 |
192 |
204 |
216 |
228 |
240 |
252 |
264 |
276 |
288 |
300 |
312 |
324 |
336 |
348 |
Freeze Length (seconds) |
1.2 |
1.3 |
1.4 |
1.5 |
1.6 |
1.8 |
1.9 |
2 |
2.1 |
2.2 |
2.4 |
2.5 |
2.6 |
2.7 |
2.8 |
3 |
3.1 |
3.2 |
3.3 |
3.4 |
Frozen Armor Receives Bonuses From |
Shiver Armor: +10 Seconds Per Level |
Shiver Armor: +5% Freeze Length Per Level |
Chilling Armor: +10 Seconds Per Level |
Chilling Armor: +5% Freeze Length Per Level |
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[ Click to Enlarge - 95 KB ]
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[ Click to Enlarge - 63 KB ]
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Frost Nova
Required Level: 6
Prerequisites None
|
Like the Lightning Nova, this spell is effective against large groups of swarming melee attackers. Although
less damaging than its electrical kin, the immobilizing effects of the cold can convey other advantages.
Effect:
Creates an expanding ring of ice and frost that damages and slows enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
Cold Damage |
2-4 |
4-6 |
6-9 |
8-11 |
10-14 |
12-16 |
14-19 |
16-21 |
19-25 |
22-28 |
25-32 |
28-35 |
31-39 |
34-42 |
37-46 |
40-49 |
44-54 |
48-58 |
52-63 |
56-67 |
Cold Length (seconds) |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Frost Nova Receives Bonuses From |
Blizzard: +10% Cold Damage Per Level |
Frozen Orb: +10% Cold Damage Per Level |
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[ Click to Enlarge - 82 KB ]
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Ice Blast
Required Level: 6
Prerequisites: Ice Bolt [1]
|
The freezing damage of this spell can shatter an opponent into icy shards, leaving enemy spellcasters
little material with which to resurrect their minions. In this way the Sorceress can make quick
work of those who would use the dead against her.
Effect:
Creates a bolt of ice that completely freezes a target.
Player vs Player - Other players will be Chilled instead of being Frozen.
An upgrade to Ice Bolt, Ice Blast will Freeze a monster in place. The monster will be frozen
and unable to attack until it thaws out. If you continue to attack the Monster while frozen it will
shatter into pieces making it impossible to raise by other monsters. This is handy to use against
Fallen Shaman, Greater Mummies and anything else that will raise monsters. Ice Blast can quickly
immobilize a big army making them easy to take one by one. This is a very party friendly spell. You
can freeze the monsters while a Paladin or Barbarian shatters them for example.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
Cold Damage |
8-12 |
16-21 |
23-29 |
31-37 |
38-45 |
46-53 |
54-61 |
61-69 |
76-85 |
91-100 |
106-116 |
122-132 |
137-147 |
152-163 |
167-179 |
182-194 |
205-218 |
227-241 |
250-264 |
273-287 |
Freeze Length (seconds) |
3 |
3.2 |
3.4 |
3.6 |
3.8 |
4 |
4.2 |
4.4 |
4.6 |
4.8 |
5 |
5.2 |
5.4 |
5.6 |
5.8 |
6 |
6.2 |
6.4 |
6.6 |
6.8 |
Ice Blast Receives Bonuses From |
Ice Bolt: +8% Cold Damage Per Level |
Glacial Spike: +10% Freeze Length Per Level |
Blizzard: +8% Cold Damage Per Level |
Frozen Orb: +8% Cold Damage Per Level |
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[ Click to Enlarge - 96 KB ]
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[ Click to Enlarge - 103 KB ]
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A significant upgrade from frozen armor, this defensive shield deals an icy blast to any attackers,
numbing them with cold, searing pain.
Effect:
Defense bonus, plus any melee attacker that attacks you takes damage and is slowed.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 11 |
|
Defense Bonus % |
45 |
51 |
57 |
63 |
69 |
75 |
81 |
87 |
93 |
99 |
105 |
111 |
117 |
123 |
129 |
135 |
141 |
147 |
153 |
159 |
Damage |
6-8 |
8-11 |
10-14 |
13-16 |
15-19 |
17-22 |
19-25 |
21-27 |
25-31 |
28-35 |
31-39 |
34-43 |
38-46 |
41-50 |
44-54 |
47-58 |
52-63 |
56-68 |
61-73 |
65-77 |
Duration (seconds) |
130 |
142 |
154 |
166 |
178 |
190 |
202 |
214 |
226 |
238 |
250 |
262 |
274 |
286 |
298 |
310 |
322 |
334 |
346 |
358 |
Cold Length: 4 Seconds |
|
Shiver Armor Receives Bonuses From |
Frozen Armor: +10 Seconds Per Level |
Frozen Armor: +9% Cold Damage Per Level |
Chilling Armor: +10 Seconds Per Level |
Chilling Armor: +9% Cold Damage Per Level |
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[ Click to Enlarge - 70 KB ]
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More powerful than an Ice Blast, this is the offensive spell of choice for a higher-level Sorceress seeking
a quick deathblow. The Sorceress who wields this spell will find herself often treading over the
shattered and frozen remains of her opponents.
Effect:
A shard of ice that inflicts massive cold damage and explodes to freeze nearby enemies.
A more powerful spell than Ice Blast, Glacial Spike fires much faster than Ice Blast, and does
an area Freeze attack that Freezes monsters within a radius of 2.6 yards.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
15 |
15.5 |
16 |
16.5 |
17 |
17.5 |
18 |
18.5 |
19 |
19.5 |
Damage |
17-26 |
25-34 |
33-42 |
40-51 |
48-59 |
56-67 |
63-75 |
71-84 |
85-99 |
100-113 |
114-128 |
128-143 |
143-158 |
157-173 |
171-188 |
185-202 |
201-218 |
216-234 |
232-250 |
247-266 |
Freeze Length (seconds) |
2 |
2.1 |
2.2 |
2.3 |
2.4 |
2.6 |
2.7 |
2.8 |
2.9 |
3 |
3.2 |
3.3 |
3.4 |
3.5 |
3.6 |
3.8 |
3.9 |
4 |
4.1 |
4.2 |
Glacial Spike Receives Bonuses From |
Ice Bolt: +5% Cold Damage Per Level |
Ice Blast: +5% Cold Damage Per Level |
Blizzard: +3% Freeze Length Per Level |
Frozen Orb: +5% Cold Damage Per Level |
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[ Click to Enlarge - 53 KB ]
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[ Click to Enlarge - 57 KB ]
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This is the most effective offensive spell that this discipline has to offer. With the invocation
of this spell, entire hordes of enemies are left chilled or dead, drowned in a hail of ice. Wretched
survivors of this wintry storm can do little but crawl and lament their fallen kin before they,
too, succumb to the cold.
Effect:
Summons an ice storm to rain cold death onto your enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
Damage per Second |
51-86 |
69-104 |
86-123 |
103-141 |
120-159 |
138-178 |
155-196 |
172-215 |
207-250 |
241-286 |
276-322 |
310-357 |
345-393 |
379-428 |
414-464 |
448-500 |
500-553 |
552-606 |
603-658 |
655-711 |
Duration: 4 Seconds |
|
Blizzard Receives Bonuses From |
Ice Bolt: +5% Cold Damage Per Level |
Ice Blast: +5% Cold Damage Per Level |
Glacial Spike: +5% Cold Damage Per Level |
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[ Click to Enlarge - 117 KB ]
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[ Click to Enlarge - 120 KB ]
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The best defensive spell available to a Sorceress is manifest in this formidable armor. The spell actually
defends against ranged attacks, turning aside arrow and bolt. Those seeking to engage the Sorceress
shall soon feel the icy bite of their folly.
Effect:
Confers a defense bonus and launches an ice bolt against ranged attackers.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 17 |
|
Defense Bonus % |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
135 |
140 |
Damage |
4-6 |
5-8 |
6-10 |
7-11 |
9-13 |
10-15 |
11-17 |
12-18 |
14-21 |
17-24 |
19-27 |
21-30 |
22-33 |
26-35 |
28-38 |
30-41 |
34-45 |
37-49 |
41-53 |
44-57 |
Duration (seconds) |
164 |
170 |
176 |
182 |
188 |
194 |
200 |
206 |
212 |
218 |
224 |
230 |
236 |
242 |
248 |
254 |
260 |
266 |
272 |
278 |
Chilling Armor Receives Bonuses From |
Frozen Armor: +10 Seconds Per Level |
Frozen Armor: +7% Cold Damage Per Level |
Shiver Armor: +10 Seconds Per Level |
Shiver Armor: +7% Cold Damage Per Level |
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[ Click to Enlarge - 70 KB ]
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An intimidating sight that strikes fear into the hearts of her opponents, the Frozen Orb is an
awesome spectacle to behold. The Orb coalesces from the air, unleashing freezing bolts at all
nearby, and wreaking havoc, seemingly at random, before bursting into a brilliant explosion of frigid
destruction.
Effect:
A pulsating orb that shreds an area with ice bolts.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
25 |
25 |
26 |
26 |
27 |
27 |
28 |
28 |
29 |
29 |
30 |
30 |
31 |
31 |
32 |
32 |
33 |
33 |
34 |
34 |
Cold Damage |
40-45 |
50-55 |
60-65 |
70-75 |
80-85 |
90-95 |
100-105 |
110-115 |
122-127 |
134-139 |
146-151 |
158-163 |
170-175 |
182-187 |
194-199 |
206-211 |
220-225 |
234-239 |
248-253 |
262-267 |
Cold Length (seconds) |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Frozen Orb Receives Bonuses From |
Ice Bolt: +2% Cold Damage Per Level |
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[ Click to Enlarge - 70 KB ]
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Cold Mastery
Required Level: 30
Prerequisites: None
|
Once mastery over this powerful elemental force is attained, a Sorceress achieves perfect command over
this school of magic. Her freezing spells are now of such potency that those adversaries formerly impervious
to their effects soon find themselves the surprised victims of a vicious, chilly assault.
Passive Effect: Pierces the cold resistance of your enemies.
Player vs Player - This will cut other Player's Cold Resistances, even when maxed.
Cold Mastery will only lower the resistance of monsters that are hit by the Sorceress, this bonus
cannot be shared with party members.
Cold Mastery will not work against monsters that are Immune to Cold. So even if you have Enemy Resistance -105%,
they will still be Cold Immune and you will still be unable to damage them. So what's the point of 100%+ you might
ask? Well if they are NOT Cold Immune, it will lower their Cold Resistance down below 0% which essentially means
they will take more damage. It's just like when *you* have negative resistances in Nightmare/Hell difficulty.
If a target has 75% Cold Resistance and you use Skill Level 1 Cold Mastery, the target's resistance
will be 75% - 20% = 55%.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Enemy Resistance -% |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
60 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
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