Skill Level Chart
Charged Bolt [1], Telekinesis [6],
Static Field [6], Lightning [12],
Nova [12], Chain Lightning [18],
Teleport [18], Thunder Storm [24],
Energy Shield [24], Lightning Mastery [30]
Lightning Spells will not work against Lightning Immune monsters. Don't bother trying.
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Charged Bolt
Required Level: 1
Prerequisites None
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By charging the ions in the air surrounding her, the Sorceress discharges bursts of electrical energy. These
missiles flit about randomly, chasing down her opponents and shocking them to the core.
Effect: Fires multiple, jumping bolts of electricity that seek their targets.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
3 |
3.5 |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
Damage |
2-4 |
2-4 |
3-5 |
3-5 |
4-6 |
4-6 |
5-7 |
5-7 |
6-8 |
6-8 |
7-9 |
7-9 |
8-10 |
8-10 |
9-11 |
9-11 |
10-12 |
11-13 |
12-14 |
13-15 |
# of Bolts |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Charged Bolt Receives Bonuses From |
Lightning: +6% Lightning Damage Per Level |
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[ Click to Enlarge - 116 KB ]
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[ Click to Enlarge - 118 KB ]
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Telekinesis
Required Level: 6
Prerequisites None
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With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating
the Ether that permeates the world, she is even able to retrieve items out of her reach, or send
her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to
make the most of opportunities when they present themselves.
Effect: Allows you to pick up items, trigger objects, and attack others at a distance.
- Knockback and Stun disabled when used against Super Unique Monsters and Bosses.
- Telekinesis can be used to activate the Seals in The Chaos Sanctuary.
- Telekinesis can be used to open chests and to quickly grab the contents which will be
placed in your inventory if there is room.
- Telekinesis will only pick up scrolls, potions, keys, gold, arrows and bolts.
- Use Telekinesis to stun enemies and shove them away. At low levels you will find Telekinesis is useful
for killing enemies but as you take on more powerful enemies you will find that you will have
to cast it many times to finish off an enemy by yourself.
- You can use Telekinesis to activate Shrines. This saves the time of walking to a Shrine
to touch it and also can be used to beat other players to the most desired Shrines.
- Telekinesis can be used to enter Portals created with Town Portal scroll or Portal Shrine. Red portals like The Secret Cow Level or Pit of Acheron
can be also used. Note that you can only enter the portal with Telekinesis inside the town or level.
- You can activate and use Waypoints with Telekinesis. Your private stash is also usable with this skill. These can significantly hasten up your town visits.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 7 |
|
Damage |
1-2 |
2-3 |
3-4 |
4-5 |
5-6 |
6-7 |
7-8 |
8-9 |
9-10 |
10-11 |
11-12 |
12-13 |
13-14 |
14-15 |
15-16 |
16-17 |
17-18 |
18-19 |
19-20 |
20-21 |
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[ Click to Enlarge - 90 KB ]
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[ Click to Enlarge - 90 KB ]
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Static Field
Required Level: 6
Prerequisites None
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A devastating spell of limited range, Static Field instantly removes a good portion of the health
of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or
her party members. Subsequent castings do less damage, but in combination with other spells or
a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest
of foes.
Effect: Every enemy in a radius around you lose 25% of their current health.
Player vs Player: Static Field has a limited effect against other Players.
Static Field is a very important Skill for the Sorceress. Use Static Field on
highly magic resistant bosses and Unique Monsters, that the Sorceress would otherwise have
problems fighting when using her Fire, Cold and other Lightning Spells. Additional points into
Static Field only increases the radius of the spell's effect so at some point, you will no longer receive a large
benefit from additional points. You can rely on items that give bonus skill points to all skills to build
up Static Field without having to place too many points to start it off.
The Benefits of Static field decrease rapidly so cast Static Field a few times to bring the Monster's
Hit Points down then combine with another spell to finish them off. This spell works very well in
combination with other party member attacks.
Static Field is Lightning damage, and can be resisted through Lightning Resistance.
Static Field is not affected by Conviction and Lower Resist.
Static Field will not take a monster below 33% health in Nightmare and 50% in Hell.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 9 |
|
Radius (yards) |
3.3 |
4 |
4.6 |
5.3 |
6 |
6.6 |
7.3 |
8 |
8.6 |
9.3 |
10 |
10.6 |
11.3 |
12 |
12.6 |
13.3 |
14 |
14.6 |
15.3 |
16 |
Damage: 25% |
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This spell allows a Sorceress to summon the very power of the heavens and emit a tremendous surge of
electrical energy. Creating a channel of lightning directed at her target, she cuts a swath through
her opponents with pinpoint accuracy.
Effect:
Casts a bolt of lightning.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
Damage |
1-43 |
1-51 |
1-60 |
1-69 |
1-77 |
1-86 |
1-95 |
1-103 |
1-116 |
1-129 |
1-142 |
1-155 |
1-168 |
1-181 |
1-194 |
1-207 |
1-228 |
1-250 |
1-272 |
1-293 |
Lightning Receives Bonuses From |
Charged Bolt: +8% Lightning Damage Per Level |
Nova: +8% Lightning Damage Per Level |
Chain Lightning: +8% Lightning Damage Per Level |
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[ Click to Enlarge - 69 KB ]
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With this attack the Sorceress creates a wave of electrical energy radiating from her fingertips, bathing
all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who
swarm too closely.
Effect:
Creates an expanding ring of electricity that does massive damage.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Lightning Damage |
1-20 |
7-28 |
13-36 |
19-44 |
25-52 |
31-60 |
37-68 |
43-76 |
50-85 |
57-94 |
64-103 |
71-112 |
78-121 |
85-130 |
92-139 |
99-148 |
107-158 |
115-168 |
123-178 |
131-188 |
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An improved and more complicated version of the Lightning spell, Chain Lightning arcs from foe to
foe, branching out until all of its energy is dissipated. The stench of burnt flesh and ozone is often
all that remains after this spell is cast.
Effect:
Casts a lightning bolt that jumps through multiple targets.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
Damage |
1-40 |
1-51 |
1-62 |
1-73 |
1-84 |
1-95 |
1-106 |
1-117 |
1-130 |
1-143 |
1-156 |
1-169 |
1-182 |
1-195 |
1-208 |
1-221 |
1-236 |
1-251 |
1-266 |
1-281 |
Hits # Targets |
5 |
5 |
5 |
5 |
6 |
6 |
6 |
6 |
6 |
7 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
8 |
9 |
Chain Lightning Receives Bonuses From |
Charged Bolt: +4% Lightning Damage Per Level |
Nova: +4% Lightning Damage Per Level |
Lightning: +4% Lightning Damage Per Level |
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[ Click to Enlarge - 80 KB ]
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[ Click to Enlarge - 99 KB ]
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Teleport
Required Level: 18
Prerequisites: Telekinesis [6]
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A Sorceress trained in this arcane skill has the ability to traverse the Ether, instantly rematerializing
in another location. Without the aid of waypoints or portals, she may teleport anywhere within her
immediate vicinity. Though not suitable for larger distances, a Sorceress can make good use of this spell
for evading capture, or to reach otherwise inaccessible areas.
Effect: Instantly transports you between two points.
Teleport should be a favorite skill of every Sorceress because it can be used to escape danger
and to save time.
Note that additional points in Teleport only give a reduction in mana cost. You probably do not
want to put all your points into Teleport. You can gain additional points in Teleport with items
that give +1-2 to all Sorceress Skills or as a bonus stat on your Staff.
Teleport is a good way to recollect your Hireling. Your Hireling Teleports with you! You can use
this to Teleport your Hireling onto monster as well. Just Teleport right next to a Monster and your
Hireling will be pushed right into them. Using this method you can have much better control over which
target your Hireling fights. If your Hireling gets stuck or lost, Teleport to bring them back to your side.
Escape from Battle - The Sorceress is naturally weak against Melee or hand to hand attacks. When surrounded by Monsters, use Teleport to quickly escape to a clear area where you can blast the enemy from a distance. An item that gives Faster Cast Rate will help in this situation, giving you more time to cast Teleport when under heavy attack.
Take Short Cuts - By far the most fun use of Teleport is to take Shortcuts. Rather than
walking across the bridge or climbing stairs, just Teleport to the other side of an obstacle.
You can Teleport through many things which you might not think is possible. Try it out!
Race other People - Use Teleport to quickly get a long distance away from combat or other players
or use it to beat another player to another area location or back to town. It's always funny to see
another member of the party start with a huge head start and the Sorceress catches up and passes
that player using Teleport.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
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[ Click to Enlarge - 78 KB ]
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Weather manipulation is the most impressive form of elemental magic a Sorceress may attain.
A Sorceress learned in this skill may manifest a tempest of dark storm clouds that follow her
wherever she travels. Any who approach the canopy of her storm are subject to the full force of the
gale and bolts of powerful lightning!
Effect: Summons a thunderstorm that periodically blasts a nearby enemy with a bolt of lightning.
Thunder Storm is a popular Sorceress spell. It automatically hits monsters so there's no need to aim.
Once you've spent the mana to cast it, it will stay active on your character for the duration of the spell
which will depend on how many skill points you have in Thunder Storm. Simply recast it
when it wears off. With more points, and combined with Lightning Mastery and +Skills Items, Thunder Storm
can do significant damage, often killing monsters in one hit. Thunder Storm is great for taking care of
monsters that are difficult to catch. Thunder Storm is excellent for finishing off
monsters or for softening them up before you use your main spells. If you use Thunder Storm, Lightning
Mastery is recommended.
You can even use Thunder Storm in combination with the Cold Armor series of spells, Energy Shield and Enchant.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 19 |
|
Damage |
1-100 |
11-110 |
21-120 |
31-130 |
41-140 |
51-150 |
61-160 |
71-170 |
81-180 |
91-190 |
101-200 |
111-210 |
121-220 |
131-230 |
141-240 |
151-250 |
162-261 |
173-272 |
184-283 |
195-294 |
Duration (seconds) |
32 |
40 |
48 |
56 |
64 |
72 |
80 |
88 |
96 |
104 |
112 |
120 |
128 |
136 |
144 |
152 |
160 |
168 |
176 |
184 |
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[ Click to Enlarge - 102 KB ]
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Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can
maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical
harm into her store of Mana.
Effect: Absorbs magical and some physical damage to Mana instead of Life.
Typically the Sorceress has a lot more Mana than Hit Points. Energy Shield can allow the Sorceress to
redirect some of the damage she takes from hit points to mana giving her a better chance to survive
battles. This can be especially helpful on Nightmare and Hell Difficulty.
The amount of damage absorbed will depend on how many skill points you have in Energy Shield.
The only concern when using Energy Shield is that it will eat up mana which is necessary for the
Sorceress to cast her spells. If it becomes an issue, wait until you have enough Mana or fast Mana
Regeneration to support Energy Shield.
Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of
damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in
Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are
deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of
damage absorbed equals one point of mana loss - a 100% ratio.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 5 |
|
Absorbs % Damage |
20 |
25 |
30 |
35 |
40 |
45 |
50 |
55 |
57 |
59 |
61 |
63 |
65 |
67 |
69 |
71 |
72 |
73 |
74 |
75 |
Duration (seconds) |
144 |
204 |
264 |
324 |
384 |
444 |
504 |
564 |
624 |
684 |
744 |
804 |
864 |
924 |
984 |
1044 |
1104 |
1164 |
1224 |
1284 |
Energy Shield Receives Bonuses From |
Telekinesis |
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[ Click to Enlarge - 63 KB ]
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Lightning Mastery
Required Level: 30
Prerequisites: None
|
The final step in mastering the destructive powers of the firmament, this skill gives a Sorceress
finer control and mastery over her powers. Once she has reached this point in her studies, she
can begin to rival the powers of the Heavens themselves.
Passive Effect: Increases the damage of lightning spells.
Place points into Lightning Mastery to increase the damage of your Lightning Spells.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Lightning Damage +% |
50 |
62 |
74 |
86 |
98 |
110 |
122 |
134 |
146 |
158 |
170 |
182 |
194 |
206 |
218 |
230 |
242 |
254 |
266 |
278 |
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