Skill Level Chart
Fire Bolt [1], Warmth [1],
Inferno [6], Blaze [12],
Fireball [12], Fire Wall [18],
Enchant [18], Meteor [24],
Fire Mastery [30], Hydra [30]
Fire Spells will not damage Fire Immune monsters. They will have no effect.
The Spells Meteor, Firewall, Blaze, and Hydra will immediately disappear/cancel after you use a Town Portal or
Waypoint to return to Town. So they will not be doing damage while you're back in town via Town Portal.
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Fire Bolt
Required Level: 1
Prerequisites: None
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The Fire Bolt is among the first cantrips a young Sorceress must learn before traveling out into
the known world. Gathering a small amount of elemental energies, the Sorceress hurls darts of
pure fire at those who would seek to injure her.
Effect:
Creates a bolt of fire.
A great early level skill. The Sorceress starts off with a +1 to Fire Bolt Staff so it's easy
to start into Fire Bolt.
Keep in mind that Fire Ball is available at level 12 before sinking
too many points into Fire bolt.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost: 2.5 |
|
Damage |
3-6 |
4-7 |
6-9 |
7-10 |
9-12 |
10-13 |
12-15 |
13-16 |
15-19 |
17-22 |
19-25 |
21-28 |
23-31 |
25-34 |
27-37 |
29-40 |
33-45 |
37-50 |
41-55 |
45-60 |
Fire Bolt Receives Bonuses From |
Fire Ball: +16% Fire Damage Per Level |
Meteor: +16% Fire Damage Per Level |
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[ Click to Enlarge - 104 KB ]
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[ Click to Enlarge - 78 KB ]
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Warmth
Required Level: 1
Prerequisites: None
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If a Sorceress wishes to truly become a formidable spellcaster, she will pursue this talent. By
collecting the essence of the ambient heat in the surrounding air, she can convert this energy
into the mystical force that powers her spells. In this way, she recovers more quickly from
her magical exertions.
Passive Effect:
Increases your Mana recovery rate.
Warmth can be a very important skill for the Sorceress. Because almost
all of the Sorceress' skills require Mana, faster Mana Recovery Rate will allow
for less downtime between fights and will allow you to use less Mana Potions
to recover Mana. Keep in mind that having more Mana (with +Mana Items, More Energy, Frostburns, Stone of Jordan),
can also make your mana regenerate faster so you may not have to maximize Warmth to get the desired rate of
Mana Regeneration. However if you have extra points, and don't have a place to spend them, why not spend them
in Warmth. Critics disagree as to how much is enough Warmth. Some say maximize the Warmth skill, while others
say having lots of Mana, and using Mana Potions is enough. All agree that at least one point in Warmth is worth it.
You can make the decision for yourself.
Warmth + Regeneration Items: How does an item with Mana Regeneration work with Warmth?
In this case the formula is: [BaseRegenrate*(100%+Warmth) ]+item.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
% |
30 |
42 |
54 |
66 |
78 |
90 |
102 |
114 |
126 |
138 |
150 |
162 |
174 |
186 |
198 |
210 |
222 |
234 |
246 |
258 |
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Inferno
Required Level: 6
Prerequisites: None
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Using this spell, a Sorceress can reach into the depths of her being and issue forth a gout
of fire, incinerating any opponents standing within its reach.
Effect: A spout of flame that burns your enemies.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
7 |
7 |
7 |
7 |
7 |
8 |
8 |
8 |
8 |
8 |
8 |
9 |
9 |
9 |
9 |
9 |
10 |
10 |
10 |
10 |
Damage (per sec) |
12-25 |
21-34 |
31-43 |
40-53 |
50-62 |
59-71 |
68-81 |
78-90 |
88-101 |
98-111 |
108-122 |
118-132 |
128-143 |
139-153 |
149-164 |
159-175 |
170-186 |
181-197 |
192-208 |
203-220 |
Range (yards) |
3.3 |
3.3 |
4 |
4.6 |
5.3 |
5.3 |
6 |
6.6 |
7.3 |
7.3 |
8 |
8.6 |
9.3 |
9.3 |
10 |
10.6 |
11.3 |
11.3 |
12 |
12.6 |
Inferno Receives Bonuses From |
Warmth: +13% Fire Damage Per Level |
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[ Click to Enlarge - 97 KB ]
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Blaze
Required Level: 12
Prerequisites: Inferno [6]
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Using this spell, the Sorceress ignites the very ground she walks upon, leaving behind a
blazing wall of flame.
Effect:
Leave a wall of fire in your footsteps.
Many of the dumber creatures (undead especially) will follow you even to the point of smoking in the wake of your
Blaze.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
11 |
11.5 |
12 |
12 |
13 |
13 |
14 |
14 |
15 |
15 |
16 |
16 |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
Damage |
18-37 |
28-46 |
37-56 |
46-65 |
56-75 |
65-84 |
75-93 |
84-103 |
98-117 |
112-131 |
126-145 |
140-159 |
154-173 |
168-187 |
182-201 |
196-215 |
215-234 |
234-253 |
253-271 |
271-290 |
Duration (seconds) |
4.6 |
5.6 |
6.6 |
7.6 |
8.6 |
9.6 |
10.6 |
11.6 |
12.6 |
13.6 |
14.6 |
15.6 |
16.6 |
17.6 |
18.6 |
19.6 |
20.6 |
21.6 |
22.6 |
23.6 |
Blaze Receives Bonuses From: |
Warmth: +4% Fire Damage Per Level |
Fire Wall: +1% Fire Damage Per Level |
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[ Click to Enlarge - 83 KB ]
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Fireball
Required Level: 12
Prerequisites: Fire Bolt [1]
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Once she has learned the basic incantation of this spell, the Sorceress can collect a large
amount of elemental fire and contain it within a globe of energy. Discharging it toward her
enemy, those energies are released in a devastating explosion upon impact. This spell of
mass destruction is ideal for bombarding the encampments of her enemies.
Effect: Creates a ball of fire that explodes on impact.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
Damage |
6-15 |
14-24 |
21-33 |
29-41 |
36-50 |
43-58 |
51-67 |
58-75 |
71-90 |
84-104 |
98-118 |
111-132 |
124-147 |
137-161 |
150-175 |
163-189 |
179-206 |
195-224 |
211-241 |
227-258 |
Radius (yards): 1 |
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Fire Ball Receives Bonuses From |
Fire Bolt: +14% Fire Damage Per Level |
Meteor: +14% Fire Damage Per Level |
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[ Click to Enlarge - 61 KB ]
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[ Click to Enlarge - 64 KB ]
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This skill allows the Sorceress to raise a barrier of flame to block her flanks from
attack, creating a tactical advantage for both herself and her allies. Any creature
unwitting enough to attempt to cross the barrier will feel the full force of these flames
as they advance to their ruin.
Effect:
Creates a wall of fire.
The best thing about Fire Wall is that the damage stacks. Use Fire Wall on the other side of
valleys, and rivers when monsters are unable to reach you.
Lay down some Fire Walls, then lead Monsters into it.
Run in circles around the areas of Fire Wall, until the Monsters within die.
You can combine with Static Field to bring then monsters' hit points down while the Fire Wall is also
working on them. You can even throw some Meteors on top of that as well. When in parties, cast a Fire Wall around
any Melee attacker in your party. This works especially well with something like a Golem which attracts monsters.
While the monsters attack the Golem, the Fire Wall around will finish these monsters off. When a fallguy isn't
available, move up close to a monster and let them attack you while you keep them standing in a Fire Wall. Some monsters
are smart and will try to avoid the Fire Wall.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Damage per Second |
70-94 |
113-137 |
156-179 |
198-222 |
241-264 |
283-307 |
323-346 |
369-392 |
435-459 |
501-525 |
568-591 |
634-658 |
700-724 |
766-790 |
833-856 |
899-923 |
998-1022 |
1098-1121 |
1197-1221 |
1296-1320 |
Radius (yards) |
4 |
6 |
7 |
8 |
10 |
11 |
12 |
14 |
15 |
16 |
18 |
19 |
20 |
22 |
23 |
24 |
26 |
27 |
28 |
30 |
Duration: 3.6 Seconds |
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Fire Wall Receives Bonuses From: |
Warmth: +4% Fire Damage Per Level |
Inferno: +1% Fire Damage Per Level |
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[ Click to Enlarge - 98 KB ]
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Upon learning this skill, an experienced Sorceress has the ability to imbue a weapon
with the power of fire. The renowned Sorceress, Habacalva, once assaulted the elemental
planes themselves wielding such an enchanted mace. Her enemies soon came to fear the
mention of the weapon as much as her name.
Effect: Temporarily adds Fire damage to a weapon.
Enchant can be cast on other party members, Minions and Hirelings. Once active, you can switch between
weapons and they will all have additional fire damage. Enchant will even work to improve
Arrows, so cast it on Amazons.
Enchant works very well with Hirelings, especially Act II and Act V Hirelings. Find an Orb or Staff with
+1-3 to Enchant and place it in your alternate Weapon Tab. Switch to that weapon, cast Enchant on your Hireling,
then switch back to your main Weapon Tab. You can tell when Enchant has worn off by opening your Hireling Screen
and noting the damage for the Hireling. If it's not red, Enchant has worn off. Using Enchant you can significantly
increase the damage of your Hireling. You can place "real" points into Enchant or use + Skills/Skill Tab Items to further
enhance Enchant on your Hireling.
Using Enchant on ranged weapons boosts the damage a variable amount.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
Damage |
8-10 |
10-13 |
11-16 |
13-19 |
15-21 |
16-24 |
18-27 |
20-29 |
23-34 |
27-39 |
31-44 |
35-49 |
39-54 |
43-59 |
46-64 |
50-69 |
56-76 |
62-83 |
68-90 |
74-97 |
Duration (seconds) |
144 |
168 |
192 |
216 |
240 |
264 |
288 |
312 |
336 |
360 |
384 |
408 |
432 |
456 |
480 |
504 |
528 |
552 |
576 |
600 |
Attack Rating +% |
20% |
29% |
38% |
47% |
56% |
65% |
74% |
83% |
92% |
101% |
110% |
119% |
128% |
137% |
146% |
155% |
164% |
173% |
182% |
191% |
Enchant Receives Bonuses From |
Warmth: +9% Fire Damage Per Level |
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[ Click to Enlarge - 62 KB ]
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[ Click to Enlarge - 65 KB ]
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Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries.
This is one of the strongest of her spells, capable of reducing large areas to cinders. During
the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the
revolutionaries, and joined their cause. During the final battle of the conflict she cast this
spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and
delivering the Vactayans from his tyranny.
Effect:
Draws down a meteor from the heavens to smash your enemies.
Meteor takes some skill to use. Meteors take a bit of time to land, and the radius is fixed at 4 yards. This
makes it easy to miss monsters when you are retreating from them yourself or when they are moving around. When by
yourself, walk in a straight line, and cast a Meteor up ahead of your path. Walk forward into the Meteor as it
lands, leading the Monsters behind you into it's impact point. With some practice you can get this down. If you're
able to take some hits, cast a lot of Meteors on yourself, stop, and let the monsters come up to attack you, which will
set them up for a storm of Meteors. When in parties with melee party members, cast Meteors on top of them
as they fight. This will allow them to quickly finish a monster off. Whenever possible cast Meteors on monsters
across valleys or rivers.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
17 |
17 |
18 |
18 |
19 |
19 |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
26 |
Fire Damage |
88-110 |
113-137 |
138-165 |
163-192 |
189-220 |
214-247 |
239-275 |
265-302 |
308-347 |
350-392 |
393-437 |
436-482 |
479-528 |
522-573 |
565-618 |
608-663 |
696-752 |
782-841 |
869-930 |
955-1019 |
Fire Damage per second |
35-58 |
44-67 |
53-77 |
63-89 |
72-98 |
84-107 |
93-117 |
103-126 |
114-138 |
126-150 |
138-164 |
150-175 |
164-187 |
175-199 |
187-210 |
199-222 |
213-236 |
227-253 |
243-267 |
257-281 |
Radius 4 yards |
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Meteor Receives Bonuses From |
Fire Bolt: +5% Fire Damage Per Level |
Fire Ball: +5% Fire Damage Per Level |
Inferno: +3% Average Fire Damage Per Second Per Level |
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[ Click to Enlarge - 67 KB ]
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[ Click to Enlarge - 77 KB ]
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[ Click to Enlarge - 78 KB ]
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Fire Mastery
Required Level: 30
Prerequisites: None
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Even for the Sorceress, the destructive powers of the flame can prove uncooperative at times.
The very unpredictability of elemental flame poses a danger to those unskilled in its
usage. Sisters of the flame must take this last step to complete their training in the use
of fire, and to maximize its effects.
Passive Effect: Increases the damage done by your fire spells.
Fire Mastery is very important if you focus in Fire Spells. This can quickly raise the damage
of your Fire Skills to unbelievable levels.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Fire Damage Increase % |
30 |
37 |
44 |
51 |
58 |
65 |
72 |
79 |
86 |
93 |
100 |
107 |
114 |
121 |
128 |
135 |
142 |
149 |
156 |
163 |
This skill enables the Sorceress to summon a beast of pure flame from the core of the
world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in
ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to
answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.
Effect: Creates a multi-headed beast that attacks your enemies with bolts of fire.
Place points in Fire Mastery to increase the damage of Hydra.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Mana Cost |
20 |
20 |
21 |
21 |
22 |
22 |
23 |
23 |
24 |
24 |
25 |
25 |
26 |
26 |
27 |
27 |
28 |
28 |
29 |
29 |
Damage |
14-19 |
20-27 |
26-34 |
32-41 |
38-48 |
43-55 |
49-62 |
55-68 |
63-77 |
71-86 |
79-95 |
87-104 |
95-113 |
103-122 |
111-131 |
119-140 |
129-152 |
139-163 |
149-174 |
159-185 |
Duration: 10 Seconds |
|
Hydra Receives Bonuses From |
Fire Bolt: +3% Fire Damage Per Level |
Fire Ball: +3% Fire Damage Per Level |
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[ Click to Enlarge - 88 KB ]
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