Diablo II: Lord of Destruction
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Item Basics | Normal Items | Exceptional Items | Elite Items | Socketed Items | Gems | Jewels | Runes | Rune Words | Magic Items | Magic Prefixes and Suffixes | Crafted Items | Set Items | Unique Items | Charms | The Horadric Cube | Items Index

Hit Power Items | Blood Items | Caster Items | Safety Items

Crafted Items

Hit Power Items

[Printable PDF File]*

You can use the Normal, Exceptional, or Elite versions of items.

Crafted Item Crafted Recipe Fixed Effects
Hit Power Helm Magic Full Helm/Basinet/Giant Conch
Ith Rune
Perfect Sapphire
Any Jewel
(25-50) Defense vs. Missiles
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
Hit Power Boots Magic Chain/Mesh/Boneweave Boots
Ral Rune
Perfect Sapphire
Any Jewel
(25-50) Defense vs. Melee
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
Hit Power Gloves Magic Chain Gloves/Heavy Bracers/Vambraces
Ort Rune
Perfect Sapphire
Any Jewel
Knockback
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
Hit Power Belt Magic Heavy Belt/Battle Belt/Troll Belt
Tal Rune
Perfect Sapphire
Any Jewel
(5-10) % Damage Goes to Mana
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)
Hit Power Shield Magic Gothic Shield/Ancient Shield/Ward
Eth Rune
Perfect Sapphire
Any Jewel
(5-10%) Increased Chance of Blocking
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
Hit Power Body Magic Field Plate/Sharktooth Armor/Kraken Shell
Nef Rune
Perfect Sapphire
Any Jewel
10-20% Faster Hit Recovery
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
Hit Power Amulet Magic Amulet
Thul Rune
Perfect Sapphire
Any Jewel
Hit Causes Monster To Flee (3-11)%
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-10)
Hit Power Ring Magic Ring
Amn Rune
Perfect Sapphire
Any Jewel
+ (1-5) To Dexterity
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-6)
Hit Power Weapon Magic Normal/Exceptional/Elite Blunt Weapon
Tir Rune
Perfect Sapphire
Any Jewel
+ (35-60%) Enhanced Damage
5% Chance To Cast Level 4 Frost Nova When Struck
Attacker Takes Damage of (3-7)

Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club and Spiked Club. Maces are Mace, Flail, and Morning Star.

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