Elite Wands
(Normal Wands |
Exceptional Wands)
Their usefulness in combat often underestimated, skillfully wielded wands cause damage similar to
that of clubs and maces. For the most part, wands are used for the enchantments they bestow upon
the wielder rather than for combat. Necromancers are commonly observed wielding these inscribed
and decorated rods. High-ranking priests of the dead are rumored to store magical energies within
these artifacts by marking them with powerful and arcane symbols.
Elite Wands do not have an increased Magic Level like the Normal and Exceptional versions.
All Wands give a bonus of +50% Damage to Undead.
Wands can have up to 3 staffmods (bonuses to specific Necromancer spells), each ranging from +1 to +3 to skill level.
Wands |
Min/Max 1h Damage
| Level Requirement
| Min Strength |
Min Dexterity |
Rangeadder
| Durability
| Sockets
| Speed for Necromancer
| Quality Level |
Polished Wand
|
18 to 33 (25.5 Avg) |
41 |
25 |
- |
0 |
22 |
2 |
[0] Fast |
55 |
Ghost Wand
|
20 to 40 (30 Avg) |
48 |
25 |
- |
0 |
14 |
2 |
[10] Normal |
65 |
Lich Wand
|
10 to 31 (20.5 Avg) |
56 |
25 |
- |
0 |
17 |
2 |
[-20] Very Fast |
75 |
Unearthed Wand
|
22 to 28 (25 Avg) |
64 |
25 |
- |
0 |
18 |
2 |
[0] Fast |
86 |
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