Diablo II: Lord of Destruction
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Item Basics | Normal Items | Exceptional Items | Elite Items | Socketed Items | Gems | Jewels | Runes | Rune Words | Magic Items | Magic Prefixes and Suffixes | Crafted Items | Set Items | Unique Items | Charms | The Horadric Cube | Items Index

Rings | Amulets | Charms | Jewels | Circlets

Class-Specific Items: Amazon | Assassin | Necromancer | Barbarian | Sorceress | Druid | Paladin

Normal Unique Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Normal Unique Weapons: Axes | Bows | Crossbows | Daggers | Maces | Polearms
Scepters | Spears | Staves | Swords | Wands

Exceptional Unique Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Exceptional Unique Weapons: Axes | Bows | Crossbows | Daggers | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing Weapons | Wands

Elite Unique Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Elite Unique Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing Weapons | Wands
Alphabetical Index | Unique Index

Unique

Normal Unique Helms
(see Normal Helms)

Biggin's Bonnet
Cap

Defense: 17-19 (varies)(Base Defense: 3-5)
Required Level: 3
Durability: 12
+30% Enhanced Damage
+14 Defense
+30 To Attack Rating
+15 To Mana
+15 To Life
(Spawns In Any Patch)
Tarnhelm
Skull Cap

Defense: 8-11 (varies)
Required Level: 15
Required Strength: 15
Durability: 18
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Items (varies)
75% Extra Gold From Monsters
(Spawns In Any Patch)
Coif of Glory
Helm

Defense: 25-28 (varies)(Base Defense: 15-18)
Required Level: 14
Required Strength: 26
Durability: 24
+10 Defense
Attacker Takes Lightning Damage of 7*
Hit Blinds Target*
Lightning Resist +15%
+100 Defense vs. Missile*
(Only Spawns In Patch 1.09 or later)
Duskdeep
Full Helm

Defense: 45-60 (varies)(Base Defense: 23-26)
Required Level: 17
Required Strength: 41
Durability: 30
+30-50% Enhanced Defense (varies)
+10-20 Defense (varies)
Damage Reduced By 7
All Resistances +15
+8 To Maximum Damage
-2 To Light Radius
(Only Spawns In Patch 1.09 or later)
Howltusk
Great Helm

Defense: 64 (Base Defense: 30-35)
Required Level: 25
Required Strength: 63
Durability: 40
35% Damage Taken Goes to Mana
+80% Enhanced Defense
Magic Damage Reduced By 2
Attacker Takes Damage of 3*
Knockback
Hit Causes Monster To Flee 25%
(Only Spawns In Patch 1.09 or later)
The Face of Horror
Mask

Defense: 34-52 (varies)(Base Defense: 9-27)
Required Level: 20
Required Strength: 23
Durability: 20
+25 Defense
+50% Damage To Undead
Hit Causes Monsters to Flee 50%
All Resistances +10
+20 To Strength
(Only Spawns In Patch 1.09 or later)
Undead Crown
Crown

Defense: 99-113 (varies)(Base Defense: 25-45)
Required Level: 29
Required Strength: 55
Durability: 50
+30-60% Enhanced Defense (varies)
+50% Damage Vs. Undead
+50-100 Attack Rating Vs. Undead (varies)
Half Freeze Duration
5% Life Stolen Per Hit
Poison Resist +50%
+40 Defense
+3 To Skeleton Mastery (Necromancer Only)
(Only Spawns In Patch 1.09 or later)
Wormskull
Bone Helm

Defense: 33-36 (varies)
Required Level: 21
Required Strength: 25
Durability: 40
+1 To Necromancer Skill Levels
+80 Poison Damage Over 8 Seconds
5% Life Stolen Per Hit
Poison Resist +25%
+10 To Mana
(Only Spawns In Patch 1.09 or later)
*Notes

Coif of Glory: Attacker Takes Lightning Damage of 7 does not work with ranged attacks.
Hit Blinds Target: Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
+100 Defense VS. Missile: Reduces the % chance of getting hit by missiles (by raising the effective armor rating).
Howltusk: Attacker Takes Damage of 3 does not work with ranged attacks.



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