Diablo II: Lord of Destruction
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Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Fetish Shaman | Giant Mosquito | Thorned Hulk | Frog Demon
Willowisp | Bone Fetish | Tentacle Beast | Zakarum Zealot | Zakarum Priest
Council Member

Act III Bestiary

Zakarum Zealot Zakarum Zealot (Animal)
Zakarumite, Faithful, Zealot

In ages past, the Archangel Yaerius visited a young ascetic named Akarat and revealed to him the tenets of what was to become the religion of Zakarum. These teachings stressed the necessity of resisting all things evil, and embracing, with total devotion, the Light. The angel appointed Akarat to be the prophet of these new teachings, and bade him take the word to the people of all lands. This new religion spoke directly to the common man, and the people of Kurast embraced it. They sent disciples throughout Kehjistan to spread the word. Popular religious leaders soon sprung up, endorsed by the new church, and within half a century Zakarum was the dominant order of faith and binding political force in the East. As the religion of Zakarum took hold in the East, they encountered many enclaves of demonic followers. Some of these were fully corrupted, and easily identified, but many were under subtle demonic influence, and appeared to be noble and good. The Hand of Zakarum was an order of warriors consecrated by the church, and given powers of Light. These Paladins led the armies of Kehjistan against the forces of darkness, pursuing them tirelessly and leaving no territory unexamined. It was often a difficult task to sort out the wicked from the loyal, but they were relentless in their quest.

The forces of Chaos actively resisted this holy scourge, often by claiming that the Paladins themselves were corrupt agents of evil. There were times when Hell managed to trick these holy warriors into killing an innocent, in the hope that it would spread doubt within the church. Occasionally, the zeal of a Paladin would cross the line into fanaticism, thus opening him up to evil influences. The demonic host took every chance to plant the seeds of chaos, and the forces of Light fought endlessly to weed out every hint of corruption.

It is this zeal that drives the Zakarum to battle any they deem to be corrupted. The Zealots are directed by their Priests and will bring their righteous wrath down upon any who they believe to be tainted by the touch of the Three.

Tips and Other Additional Information
Once you have completed a certain quest in Act III, Zealots will run away in fear.



  Level Experience Hit Points
Name
Zakarumite
Faithful
Zealot
Norm Night Hell
20 50 80
22 51 81
24 53 82
Norm Night Hell
300 5294 35520
363 5664 36607
439 6364 37694
Norm Night Hell
94-125 1203-1504 5046-8410
110-144 1244-1555 5150-8583
123-162 1326-1657 5253-8755


  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name
Zakarumite
Faithful
Zealot
Norm Night Hell
8-14 24-41 54-91
9-15 25-43 55-93
9-16 26-44 55-93
Norm Night Hell
185 990 3218
207 1008 3256
223 1044 3294
Norm Night Hell
8-14 24-43 54-95
9-15 25-45 55-97
9-16 26-46 55-97
Norm Night Hell
185 1138 3700
207 1159 3744
223 1200 3788

  Defense % to Block Damage Resist Magic Resist
Name
Zakarumite
Faithful
Zealot
Norm Night Hell
102 556 1250
112 566 1264
122 585 1278
Norm/Night/Hell
20
22
24
Norm Night Hell
0 0 10
0 0 10
0 0 10
Norm Night Hell
0 0 0
0 0 0
0 0 0

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Zakarumite
Faithful
Zealot
Norm Night Hell
0 0 100
0 0 25
0 0 25
Norm Night Hell
0 0 33
0 0 140
0 0 33
Norm Night Hell
0 0 33
0 50 100
0 0 100
Norm Night Hell
0 0 20
0 0 20
0 0 20

  Drain Effectiveness Immunities Chill Effectiveness
Name
Zakarumite
Faithful
Zealot
Norm Night Hell
100 100 100
100 100 100
100 100 100
Norm Night Hell
- - Fire
- - Cold
- - Lightning
Norm Night Hell
50 40 33
50 40 33
50 40 33




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