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Hit points: 
 
| Minions: | 
x2 (Normal) x1.75 (Nightmare) x1.5 (Hell) | 
 
| Champion: | 
x3 (Normal) x2.5 (Nightmare) x2 (Hell) | 
 
| Unique: | 
x4 (Normal) x3 (Nightmare) x2 (Hell) | 
 
 
 
Level: 
| Champion: | 
+2 | 
 
| Unique and minions:  | 
+3 | 
 
 
 
Experience: 
| Berserker: | 
x5 | 
 
| Other Champions: | 
x3 | 
 
| Unique and minions: | 
x5 | 
 
 
 
			
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- Ignores Target Defense only applies to any minions.
 - -% Target Defense from items is 100% effective.
 - Only minions can be frozen: Champion and Unique can only be chilled.
 - Only 10% chance of applying stun length to Champion and Unique, but there are no further penalties: they will be stunned for the full length.
 - AI cannot be altered directly, although that of any minions can.
  
  
		
		 
		
		 
		
		
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 When a random Champion or Unique pack spawns there is 20% chance that it will be Champion.
Champions spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, 
Ghostly or Possessed. 
+% Damage from Champion bonuses is halved when applied to Willowisp melee physical damage due to a now undocumented change in 1.13.
If the following spawn as Champions, any minions receive the hit point and level bonuses of minions: Fallen, Fallen Shaman, Scarab Demon, Fetish, Blow Pipe Fetish, Fetish Shaman, Siege Beast and Overseer.
Champions: 
 
+90/75/66% Damage in Normal/Nightmare/Hell 
+67/56/49% Attack Rating in Normal/Nightmare/Hell 
+20 Movement speed
 
Ghostly: 
 
+90/75/66% Damage in Normal/Nightmare/Hell 
+67/56/49% Attack Rating in Normal/Nightmare/Hell 
+33-50% Cold Damage 
Set to Damage Resist 80%: Immune to Physical Ghostly Champions will still display Immune to Physical, but they have actually been set to DR 80% nonetheless.
 
Fanatics: 
 
+90/75/66% Damage in Normal/Nightmare/Hell 
+67/56/49% Attack Rating in Normal/Nightmare/Hell 
+100 Movement speed 
-70% Defense
 
Berserkers: 
 
+270/225/198% Damage in Normal/Nightmare/Hell 
+270/225/198% Attack Rating in Normal/Nightmare/Hell 
75%/62.5%/50% Base life in Normal/Nightmare/Hell (1/4 Champion life)
 
Possessed: 
 
+90/75/66% Damage in Normal/Nightmare/Hell 
+67/56/49% Attack Rating in Normal/Nightmare/Hell 
600%/500%/400% Base life in Normal/Nightmare/Hell (2x Champion life) 
+20 Movement speed 
Cannot be cursed (although Battle Cry and Cloak of Shadows still apply)
 
			 
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 When a random Champion or Unique pack spawns there is 80% chance that it will be Unique.
Unique spawns with 3-6 minions, whose AI can be altered.
All permitted bonuses have an equal chance of selection, and are applied in displayed order.
Resist % bonuses are only applied when this does not result in a third immunity or increase one of two or more existing immunities.
			
Specific bonuses for each Unique type:
 
Aura: 
 
Aura Enchanted Monsters may have the following Auras:
Might (at monlvl/6), Holy Fire (at monlvl/6), Blessed Aim (at monlvl/5), Holy Freeze (at monlvl/7), Holy Shock (at monlvl/8), Conviction (at monlvl/8), and finally Fanaticism (at monlvl/8)
 
 All Auras have minimum level 1
Holy Shock cannot be selected at mlvl <20
Fanaticism only applies party +% Damage to Unique
 
Cursed: 
 
| Unique has 75% chance to cast level (mlvl/5)+1 Amplify Damage when target is hit by an attack or a missile originating from the Unique. | 
 
 
 
Cold Enchanted: 
| Cold Minimum Damage: | 
+66% damage | 
 
| Cold Maximum Damage: | 
+100% damage | 
 
| Cold Length: | 
Cold Length: 4+(mlvl x0.2) seconds | 
 
| Cold Resist: | 
+75% | 
 
If dead, launch a level (mlvl/2) coldunique nova
  In Nightmare and Hell, Minions gain +33-50% Cold Damage. Minions always apply same cold length as Unique (although only missile attacks may apply cold length in Normal) | 
 
 
 
Extra Fast: 
| +100 movement speed for Unique and Minions | 
 
 
 
Fire Enchanted: 
| Fire Minimum Damage: | 
+66% damage | 
 
| Fire Maximum Damage: | 
+100% damage | 
 
| Fire Resist: | 
+75% | 
 
Unique explodes upon death, applying equal parts physical and fire damage based on a percentage of the maximum base life of a normal monster of the Unique level:
  
Normal: a combined total of 11.25-18.75% is applied within a 2 2/3 yard radius
Nightmare: a combined total of 7-11.66% is applied within a 3 1/3 yard radius
Hell: a combined total of 0.75-1.25%  is applied within a 4 yard radius
  
In Nightmare and Hell, Minions gain +33-50% Fire Damage 
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Lightning Enchanted: 
| Lightning Minimum Damage: | 
+66% damage | 
 
| Lightning Maximum Damage: | 
+100% damage | 
 
| Lightning Resist: | 
+75% | 
 
If Unique is hit or put into hit recovery, 8 level (mlvl/2) lightunique bolts are released, each applying (2*lvl)-1 lightning damage.
  
Leapers cannot spawn Lightning Enchanted
  
In Nightmare and Hell, Minions gain +33-50% Lightning Damage.
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Magic Resistant: 
Bonuses are applied individually in the following order if Resist <100%:
| Cold Resistance: | 
+40% | 
 
| Fire Resistance: | 
+40% | 
 
| Lightning Resistance: | 
+40% | 
 
 
 
Cannot be randomly selected in Normal
Mana Burn: 
 
| Mana Minimum Damage: | 
+66% damage | 
 
| Mana Maximum Damage: | 
+100% damage | 
 
| Magic Resist: | 
+20% | 
 
 
 
In Nightmare and Hell, Minions gain +33-50% Mana Damage.
Difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell.
Due to a bug, mana damage is multiplied by 256 when applied by a melee attack.
Multishot: 
 
Triples the number missiles released by the Unique when applicable (cannot be selected for all monster types, and does not apply to all missiles).
 
Spectral Hit: 
Bonuses are applied individually in the following order if Resist <75%:
| Cold Resist: | 
+40% | 
 
| Fire Resist: | 
+40% | 
 
| Lightning Resist: | 
+40% | 
 
| Pick from Magic, Fire, Lightning, Cold and Poison and do: | 
 
| Element Minimum Hit: | 
+66% damage | 
 
| Element Maximum Hit: | 
+100% damage | 
 
| Cold or Poison Length is 1.6 seconds | 
 
 
 
Stone Skin: 
| Damage Resist: | 
+50% | 
 
| Base Defense | 
x2 | 
 
| Any % Defense is applied after base defense is doubled | 
 
 
 
Extra Strong: 
Unique: 
+135/112/99% Damage in Normal/Nightmare/Hell
+90/75/66% Attack Rating in Normal/Nightmare/Hell
  
Minion: 
+67/56/49% Damage in Normal/Nightmare/Hell
+45/37/33% Attack Rating in Normal/Nightmare/Hell
  
+% Damage is halved when applied to Willowisp melee physical damage due to a now undocumented change in 1.13.
 
Teleport: 
When (health < 30%) or (ranged monster & someone is close), teleport. Also, if (health < 30%) add some hit points to health.
 
 
 
 
 
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