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Creep Basics | Creeps | Critters | Goblins | Neutral Buildings


Heroes: Naga Sea Witch | Dark Ranger | Pandaren Brewmaster | Beastmaster | Pit Lord | Goblin Tinker | Fire Lord | Goblin Alchemist
Summonables: Dark Minion | Storm | Earth | Fire | Bear | Quilbeast | Hawk | Doom Guard | Clockwerk Goblin


Hawk/Thunder Hawk/Spirit Hawk

Summoned unit created by the Beastmaster's Summon Hawk ability.

Level: 2/5/6
Cost: None
Unit Type: Summoned
Attack Type: Magic
Weapon Type: Msplash
Armor Type: Light
Armor: 0/3/5
Ground Attack: 0/23/52.5 avg
Air Attack: 0/23/52.5 avg

Cooldown: 1.5
Hit Points: 300/450/650
Full Damage Area: 2.5
2/5 Damage Area: 5
1/4 Damage Area: 7.5
Health Regeneration: Always (0.5/1/1.5)
Mana: None
Mana Regeneration: N/A
Range: 30
Day Sight: 160
Night Sight: 80/120/120
Speed: Fast (350)
Build Time: N/A
Summoned by: Beastmaster
Requirements: Summon Hawk
Production Hot Key: W

Level 1 Summon Hawk summon a Hawk
Level 2 Summon Hawk summons a Thunder Hawk with an attack
Level 3 Summon Hawk summons a Spirit Hawk with Invisibility.

Hawks do not have an attack. They are primarily useful for scouting. Thunder Hawks gain an attack. Spirit Hawks have a passive Invisibility ability which allows them to become invisible when they are not attacking. Hawks last 70 seconds.

True Sight (Passive)
Reveals nearby invisible units.



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Quilbeast
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