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July 28, 2000
"All things change, nothing is extinguished. . . .
There is nothing in the whole world which is permanent.
Everything flows onward; all things are brought into being with a changing nature;
the ages themselves glide by in constant movement."
- 256x256 Space
- Designed for 4-8 Players
July 21, 2000
For Immediate Distribution To All Personnel
From the Office of the Colonel:
There have been numerous complaints during the course of the campaign on Braxis concerning the
indigenous environmental conditions. The vast majority of these are petty issues that have
obviously been initiated by individuals who do not have the stomach, or the will, to be called
Terran Marines. Further complaints will result in the personal dispensing of immediate and extreme
disciplinary action. That being said, one notable issue has been raised. Many squads are having
difficulty properly burying the dead in the rock-hard tundra. Until such time as portable heating
units can be made available from the Quartermaster General, Firebat squads will be tasked with the
duty of melting the permafrost with their Perdition flamethrowers to allow excavation of burial
pits for our fallen comrades. That is all.
- 128x128 Ice
- Designed for 2-4 Players
- Requires Brood War to Play
July 14, 2000
"The Gheilia Plateau is one of the most unique land formations on the planet of Ullalah II.
Surrounded for hundreds of kilometers by some of the least seismically active flatlands on the
planet, the existance of the small plateau has remained a mystery to geologic survey teams
for years. Core samples of the earth appeared to indicate that the plateau has always been a
feature of the landscape. This is baffling to say the least. Further investigation of the site
has unfortunately become impossible, since the vantage point that the Gheilia Plateau provides
makes the location of prime military importance to all three sides in the Ullalahian civil war.
I am monitoring the military situation on the surface of the planet, and I hope to gain access
to the Plateau soon and solve this mystery once and for all."
- Dr. Oswald Connor
- 128x128 Jungle
- Designed for 2-3 Players
July 7, 2000
"We have a lot of tests at the Academy that we throw at cadets, and many times the simplest
looking tests cause them the most grief. Training Scenario A17 is one of the simplest tests
we have available. The basic premise of the mission is team four cadets together and have them
fight another team. What makes A17 special is the training environment. We had a special space
platform built out of a large number of small metal plates connected by an downright obscene
number of bridges. Then we placed resources equidistant from the cadets for them to fight over.
The design of the platform is simple, and the savagery of the fight always amazes us. Resource
nodes constantly change hands, each bridge is defended and attacked with brutal intensity, and
the front line constantly shifts around the battlefield. We always bring plenty of popcorn
before setting the cadets loose, observing the carnage on the platform is better than any
-Commandant Uraj Al'Kural
- 192x192 Ash
- Designed for 2-8 Players
- Use Map Settings for Allied Play
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