Diablo II: Lord of Destruction
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Monster Basics | Monster Bonuses | Super Unique Monsters | Bosses | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Baal's Minion | Baboon Demon | Bat Demon | Blood Hawk | Blood Lord | Blunderbore
Bone Fetish | Claw Viper | Corrupt Rogue Archer
Corrupt Rogue Spearwoman | Council Member | Death Mauler | Demon Imp | Fallen
Fallen Shaman | Fetish | Fetish Shaman | Finger Mage | Giant Spider
Goatman | Greater Mummy | Leaper | Megademon | Mummy
Reanimated Horde | Regurgitator | Sabre Cat | Sand Maggot | Sand Maggot Egg
Sand Maggot Young | Sand Raider | Scarab Demon | Skeleton | Skeleton Archer
Skeleton Mage | Slinger | Spike Fiend | Stygian Fury | Succubus | Tainted
Thorned Hulk | Undead Horror | Vampire | Vile Child | Vile Mother
Vulture Demon | Willowisp | Wraith | Zakarum Priest | Zakarum Zealot

Act I Bestiary

Fallen Fallen (Demon) (Guest Monster)
Carver, Devilkin, Dark One, Warped One

These demonic imps have, of late, become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers' sway may be stronger than previously understood.

Tips and Other Additional Information
Fallen may be raised by Fallen Shamans. Seek out any Shamans in the area and destroy them first. Fallen that have been raised do not give experience.

Fallen in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of Fallen that have collected around you.

Carvers have a chance to deal Cold damage in Nightmare and Hell.
Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Dark Ones have a chance to deal Fire damage in Nightmare and Hell.
Warped Ones are the special Minions of Colenzo the Annihilator and have a chance to deal Cold damage.



  Level Experience Hit Points
Name
Carver
Devilkin
Dark One
Warped One
Night Hell
61 83
61 83
61 83
55 83
Night Hell
8242 31510
8242 31510
8242 31510
5812 31510
Night Hell
344-758 1116-3273
344-758 1116-3273
344-758 1116-3273
293-645 1116-3273


  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name
Carver
Devilkin
Dark One
Warped One
Night Hell
22-45 42-84
22-45 42-84
22-45 42-84
20-40 42-84
Night Hell
1069 2998
1069 2998
1069 2998
972 2998
Night Hell
20-40 37-75
20-40 37-75
20-40 37-75
22-45 47-94
Night Hell
1009 2832
1009 2832
1009 2832
918 2832

  Defense % to Block Damage Resist Magic Resist
Name
Carver
Devilkin
Dark One
Warped One
Night Hell
579 1131
579 1131
579 1131
529 1131
Night/Hell
49
49
49
49
Night Hell
66 25
66 25
66 25
66 25
Night Hell
66 75
66 75
66 75
66 75

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Carver
Devilkin
Dark One
Warped One
Night Hell
66 75
66 75
66 75
66 75
Night Hell
66 75
66 75
66 75
66 75
Night Hell
66 75
66 75
66 75
66 75
Night Hell
66 75
66 75
66 75
66 75

  Drain Effectiveness Immunities Chill Effectiveness
Name
Carver
Devilkin
Dark One
Warped One
Night Hell
100 100
100 100
100 100
100 100
Night Hell
- -
- -
- -
- -
Night Hell
40 33
40 33
40 33
40 33




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