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Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans

Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Spell Breaker | Flying Machine | Mortar Team | Siege Engine
Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index


Swift flying unit mounted by an Elven warrior. The fierce warriors of the Dragonhawk battalions are often the first into combat, picking apart the enemy ranks and surrounding enemy towers with dense fog so that reinforcements can strike unhindered by enemy defenses. Attacks land and air units.

Level: 3
Cost: 200 30 3
Unit Type: Normal
Attack Type: Pierce
Weapon Type: Missile
Armor Type: Light
Armor: 1 (7*)
Ground Attack: 19 avg (25 avg*)

*(#) = Stats when fully upgraded
Air Attack: 19 avg (25 avg*)
Cooldown: 1.75
Hit Points: 575 (725*)
Health Regeneration: Always
Mana: 300
Mana Regeneration: 0.75
Range: 30
Day Sight: 140
Night Sight: 80
Speed: Fast (350)
Build Time: 28
Trained At: Gryphon Aviary
Requirements: Arcane Vault
Production Hot Key: H

This flying unit is useful against towers using the Cloud ability.

Cloud
Creates a small cloud that stops buildings with ranged attacks that are within it from attacking.
Research Cost Researched At Requirements Upgrade Time
50 100 Gryphon Aviary Arcane Vault, Castle 35 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
30 sec. 20 sec. 100 100 30 Buildings Stops buildings from firing

Cloud Information
Do not move the Dragonhawk Rider while it is casting Cloud or it will stop casting Cloud.

Cloud Counters
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Cloud.

You can interrupt this spell with spells such as:

Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

Aerial Shackles
Magically binds a target enemy air unit, so that it cannot move or attack and takes 30 damage per second.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
40 sec. 30 sec. 75 55 Unit Air, Enemy 30 damage/sec., unit disabled

Aerial Shackles Information
Do not move the Dragonhawk Rider while it is casting Aerial Shackles or it will stop casting Aerial Shackles.

Aerial Shackles Counters
This spell must be maintained by having the Dragonhawk Rider stay still while the spell is cast to get the full effect. Force the Dragonhawk Rider to run which will cancel Aerial Shackles.

You can interrupt this spell with spells such as:

Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

Animal War Training
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
Research Cost Researched At Requirements Upgrade Time
125 175 Barracks Lumber Mill, Blacksmith, Castle 40 sec.

Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 50 Blacksmith None 60 sec.

Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 175 Blacksmith Keep 75 sec.

Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 300 Blacksmith Castle 90 sec.

Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 100 Blacksmith None 60 sec.

Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 175 Blacksmith Keep 75 sec.

Dragonhide Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 250 Blacksmith Castle 90 sec.

Gryphon Rider
Water Elemental
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