  | 
		
			
Overview |
Heroes and Units |
Unit Stats |
Tech-tree |
Arcane Vault |
Building Stats |
Basics |
Advanced |
Combos |
Defeating Humans
 
Heroes: 
Paladin |
Archmage | 
Mountain King |
Blood Mage
 
Units : 
Peasant |
Militia |
Footman |
Rifleman |
Knight |
Priest |
Sorceress 
 
Spell Breaker |
Flying Machine |
Mortar Team |
Siege Engine
 
Gryphon Rider |
Dragonhawk Rider |
Water Elemental |
Phoenix 
Unit Index |
Human Index
  
| 
		
 | 
  | 
	
 | 
  | 
  | 
 
  | 
	
The wild dwarves of the Aerie Peaks have once again responded to the call and brought their mighty gryphons to 
aid the besieged Alliance in its time of need. Armed with their trusty, lightning-powered Stormhammers, the 
hearty dwarves seek to keep the skies of Lordaeron free from enemy forces. The proud gryphons share their 
riders’ implacable resolve and stand as noble symbols of the Alliance’s fortitude. 
	
 | 
  | 
 
 
 
 
	
		
				
				
				
				| 5 | 
				 
				
				
				
		  280
		  70
		  4 		
				 | 
				 
						
				
				| Normal | 
				 
				
				
				| Magic | 
				 
				
				
				| Mline | 		
				 
				
				
				| Light | 
				 
				
				
				| 0 (6*) | 
				 
				
				
				50 avg  (68 avg*) | 		
				 
				
				 
		 |   
		 
		*(#) = Stats when fully upgraded
	 | 
	
		
				
							
				
				50 avg  (68 avg*) | 
				 
				
				
				| 2.2/2.4 | 		
				 		
				
				
				| 825 (975*) | 
				 
				
				
				| Always | 
				 
						
				
				| None | 
				 
				
				
				| N/A | 
				 
				
				
				| 45 | 		
				 
				
				
				| 160 | 
				 
		
				
				 
		 |   
	 | 
	
		
				
				
				
				| 90 | 
				 
				
				
				| Fast (320) | 		
				 		
				
				
				| 45 | 
				 
				
				
				| Gryphon Aviary | 
				 
						
				
				| Castle | 
				 
				
				
				| G | 		
				 
			
				 
		 |   
	 | 
 
 
 
Gryphon Riders are typically used as supporting units with an army or players create a bunch of
them to surprise the enemy as they did in Warcraft II. If the enemy for example has a bunch of
Huntresses and no Archers they are in a position to be weak to air units. If you create 2-3 Gryphon
Aviaries and create a group of Gryphons you can catch the player without any defenses. The key is
to not let the enemy know what you are up to. To do this you can hide the Gryphon Aviaries or at least
try to hide the Gryphons until you have a bunch of them. 
 
Gryphons can be useful for hit-and-run attacks on enemy expansions. Take advantage of trees and
water to hover over where ground units cannot reach them. If you have to run, run to areas that
ground units cannot reach or to the safety of towers.
 
Don't build a bunch of Gryphons if the enemy has a lot of ranged units waiting for them. If the
enemy has a lot of Crypt Fiends it's not wise to use Gryphons against them except in a hit-and-run
manner.
Gryphon Riders do splash damage.
 
 
 
 
 | 
 
| 
 
[ Click to Enlarge - 193 KB ]
 
TillerMaN hides some Gryphon Aviaries in the back of his town. He uses Farms to make it difficult to reach them.
  | 
 
 
Gryphon Rider Counters 
Read Air Units.
 
 
 
  | 
 
Causes Gryphon Riders' hammers to strike through their target at the next opponent, dealing damage to both.  Storm Hammers do not
work on air units.
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  125
  225
		
		 | 
		Gryphon Aviary | 		
		Castle | 
		45 sec. | 
		 
		 
 |  
  
 
 
  | 
 
Increases the maximum hit points of Knights, Dragonhawk Riders, and Gryphon Riders by 150.
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  125
  175 
		
		 | 
		Barracks | 		
		Lumber Mill, Blacksmith, Castle | 
		40 sec. | 
		 
		 
 |  
  
 
  | 
 
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  100
  50		
		
		 | 
		Blacksmith | 		
		None | 
		60 sec. | 
		 
		 
 |  
  
 
	  | 
	
  | 
 
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  175
  175		
		
		 | 
		Blacksmith | 		
		Keep | 
		75 sec. | 
		 
		 
 |   
 |   
 
 
	  | 
	  | 
	
  | 
 
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  250 
  300		
		
		 | 
		Blacksmith | 		
		Castle | 
		90 sec. | 
		 
		 
 |   
 |   
 
 
  | 
 
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. 
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  100
  100		
		
		 | 
		Blacksmith | 		
		None | 
		60 sec. | 
		 
		 
 |  
  
 
	  | 
	
  | 
 
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. 
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  150
  175	
		
		 | 
		Blacksmith | 		
		Keep | 
		75 sec. | 
		 
		 
 |   
 |   
 
 
	  | 
	  | 
	
  | 
 
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. 
 | 
 
 
		
		
		
				
		
		
		 
		
		
		
		
  200
  250		
		
		 | 
		Blacksmith | 		
		Castle | 
		90 sec. | 
		 
		 
 |   
 |   
 
			 
		 | 
		  | 
		 
		 
	 |