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Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans

Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Spell Breaker | Flying Machine | Mortar Team | Siege Engine
Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index


The brave Dwarven Riflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet they have once again offered their weapons and skills to the Alliance of Lordaeron. Using the legendary Single-shot Blunderbuss Longrifles, Riflemen are excellent marksmen and can shoot both land based and airborne opponents.

Level: 3
Cost: 205 30 3
Unit Type: Normal
Attack Type: Pierce
Weapon Type: Instant
Armor Type: Medium
Armor: 0 (6*)
Ground Attack: 21 avg (28.5 avg*)

*(#) = Stats when fully upgraded
Air Attack: 21 avg (28.5 avg*)
Cooldown: 1.5
Hit Points: 535
Health Regeneration: Always
Mana: None
Mana Regeneration: N/A
Range: 40 (60*)
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 26
Trained At: Barracks
Requirements: Blacksmith
Transport Space
Usage:
1
Production Hot Key: R

Learn how to use ranged units with unit control.

It's very important to research upgrades. If you're mostly doing damage to the enemy research the damage upgrades first, then follow up with the armor upgrades. If you're both taking damage and dishing it out alternate between armor and damage upgrades. You should always get the Long Rifles upgrade when using Riflemen. Rush to it as soon as possible.

You can build some Riflemen to add to your army or focus entirely on them with a Hero. This can be risky in 1 vs. 1s but very easy in 2 vs. 2, 3 vs. 3, and 4 vs. 4. The Paladin is a good choice with the Riflemen because he can heal them with Holy Light. His Devotion Aura can also give them armor making it more difficult for the enemy to kill them.

Riflemen are very weak against Melee Units that are attacking them so keep Melee units away. If a Rifleman is attacked by a Melee unit, instruct that Rifleman to run away and keep running until they give up chase.

Riflemen are great against light armor units since they do 200% damage to them. This can make Riflemen useful against such units as Gryphons, Wind Riders, Frost Wyrms, and Chimaera.

Long Rifles
Increases the range of the Rifleman's attack by 20.
Research Cost Researched At Requirements Upgrade Time
75 125 Barracks Keep 30 sec.

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 50 Blacksmith None 60 sec.

Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 175 Blacksmith Keep 75 sec.

Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 300 Blacksmith Castle 90 sec.

Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 100 Blacksmith None 60 sec.

Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 175 Blacksmith Keep 75 sec.

Dragonhide Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 250 Blacksmith Castle 90 sec.

Footman
Knight
Battle.net Warcraft III