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Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
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Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index

These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects.

Level: 2
Cost: 155 20 2
Unit Type: Normal
Attack Type: Magic
Weapon Type: Missile
Armor Type: Unarmored
Armor: 0
Ground Attack: 11 avg

*(#) = Stats when fully upgraded
Air Attack: 11 avg
Cooldown: 1.75
Hit Points: 325 (405*)
Health Regeneration: Always
Mana: 200 (400*)
Mana Regeneration: 0.667 (1.167*)
Range: 60
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 30
Trained At: Arcane Sanctum
Requirements: None
Transport Space
Production Hot Key: S

The Sorceress is one of the most powerful spellcasters besides the Orc Shaman. The Sorceress's Slow spell can render a unit almost useless. With 400 Mana the Sorceress can slow 8 units. A few Sorceresses can slow an entire army. The Polymorph ability is also very powerful because it can take a unit instantly out of action, possibly never to return. Polymorph is excellent on expensive units such as Tauren, Abominations, Bears, and Knights. Invisibility also has its uses.

  • Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.
  • Build at least two Arcane Sanctums. This will allow you to research upgrades in one building and train units in another at the same time. Some build as many as three Arcane Sanctums.
  • Sorceresses are very weak so you need to run whenever they are attacked. Use Slow to get away from the enemy.
  • If you plan on using Polymorph, turn off the autocast of Slow. If you leave Slow on you will dip below the 220 Mana needed for Polymorph.
  • The Sorceress works very well with the Archmage's Brilliance Aura.

Sorceress Counters
Sorceresses are very weak. Rush them with Melee units or used focused fire with ranged units. It should be easy to kill them if you can get them before they Slow you.

Slow (Autocast)
Slows a target enemy unit's attack rate by 25% and movement speed by 60%.
Research Cost Researched At Requirements
None Always Available None
Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 (10) sec. 1 sec. 50 70 Unit Air, Ground, Enemy Attack Rate reduced 25% Movement Speed reduced 60%

Slow Information
Slow is a very powerful spell. You can always benefit from several Sorceresses Slowing the enemy. Slow is also the perfect spell to use when the enemy is trying to run away. Often the enemy will leave behind several Slowed units that you can easily take care of for experience.
Makes a target unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
Research Cost Researched At Requirements
100 50 Arcane Sanctum Sorceress Adept Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
120 sec. None 50 30 Unit Air, Ground, Organic, Friend, Non Sapper Makes target Invisible
Invisibility Information
Invisibility is useful for scouting. Cast it on a ground or air unit, and then use it to scout the map. The unit can scout without having to worry about attacks from towers or Creeps.

  • Another use for Invisibility is for saving units before they are about to die. Using Sub Groups, watch the unit's hit points and cast Invisibility on the unit before it is about to die. Then run the unit away to someone that can heal it, or back to base, or send it to a Fountain of Health.
  • Use Invisibility on a unit and use it to spy on enemy towns. This Invisible unit can also spot for Mortar Teams.
  • Cast Invisibility on a unit then send it to an enemy town. Then use Mass Teleport to Teleport to that unit.
  • You can use Invisibility to buy items at shops that are defended by Creeps.
Turns a target enemy unit into a sheep or flying sheep. The targeted unit retains its hit points, but cannot attack. Cannot be cast on Heroes or Summoned units.
Research Cost Researched At Requirements
100 150 Arcane Sanctum Sorceress Master Training
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. None 220 50 Unit Air, Ground, Non Hero, Enemy, Organic Turns target into a Sheep or Flying Sheep

Polymorph Information
Polymorph can be a total game winner, especially if the enemy has nothing to Dispel it. Polymorph can quickly turn an army into nothing. In team games a Human player can take out as many as 3-4 players using Polymorph and a lot of Sorceresses. Polymorph is the perfect counter to Knights, Abominations, Druids of the Claw, and Tauren.

  • If you cast Polymorph on a unit that is already a sheep it resets the timer and uses additional mana.
  • You can only use Polymorph on Creeps level 5 and below.
  • Polymorph can be dispelled!
  • Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
  • Polymorph will not work on Summoned units.


Flying Sheep

Sorceress Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Invisibility.
Research Cost Researched At Requirements Upgrade Time
100 50 Arcane Sanctum None 60 sec.

Sorceress Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives the Sorceress the ability to cast Polymorph.
Research Cost Researched At Requirements Upgrade Time
100 150 Arcane Sanctum Sorceress Adept Training, Castle 75 sec.

Spell Breaker Warcraft III