Fallen, Carver, Devilkin,
Dark One, Warped One
These demonic imps have, of late, become very common throughout
the woodlands of the Western Kingdoms. Small and vicious, many worry
that if these beings were to band together in large numbers, they
might easily overthrow some of the smaller cities in the region.
Luckily, cowardice appears to be one of the chief features of this
species, and they quickly retreat at the sight of one of their brethren
falling in battle. Although Fallen seek to congregate together,
so far only small encampments have been found, with no obvious overall
organization. While there are wild rumors of Fallen Shaman Priests
leading camps of Fallen, supposedly with the power to raise them
from the dead, this has yet to be substantiated. Carvers and Dark
Ones, tougher cousins of the Fallen, have also been seen closer
to the fringes of civilization, indicating that the Brothers' sway
may be stronger than previously understood.
Tips and Other Additional Information
Fallen may be raised by Fallen
Shaman. Seek out any Fallen Shaman in the area and destroy them
first. Fallen that have been raised do not give experience.
Fallen in the area may run away when they see their fellow friends
killed. Use this to your advantage to break up groups of Fallen
that have collected around you.
Fallen have a chance to deal Fire damage in Nightmare and Hell.
Carvers have a chance to deal Cold damage in Nightmare and Hell.
Devilkin have a chance to deal Lightning damage in Nightmare and
Dark Ones have a chance to deal Poison damage in Nightmare and Hell.