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Monster Basics | Monster Bonuses | Super Unique Monsters | Bosses | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Fallen | Fallen Shaman | Spike Fiend | Zombie | Wendigo | Corrupt Rogue
Corrupt Rogue Archer | Corrupt Rogue Spearwoman | Skeleton | Skeleton Archer
Skeleton Mage | Goatman | Bloodhawk | Tainted | Giant Spider | Wraith | Fetish
Vampire | Flying Scimitar | Blood Hawk Nest | Gargoyle Trap

Act I Bestiary

Fallen Fallen (Demon)
Fallen, Carver, Devilkin, Dark One, Warped One

These demonic imps have, of late, become very common throughout the woodlands of the Western Kingdoms. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although Fallen seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of Fallen Shaman Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. Carvers and Dark Ones, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers' sway may be stronger than previously understood.

Tips and Other Additional Information
Fallen may be raised by Fallen Shaman. Seek out any Fallen Shaman in the area and destroy them first. Fallen that have been raised do not give experience.

Fallen in the area may run away when they see their fellow friends killed. Use this to your advantage to break up groups of Fallen that have collected around you.

Fallen have a chance to deal Fire damage in Nightmare and Hell.
Carvers have a chance to deal Cold damage in Nightmare and Hell.
Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
Dark Ones have a chance to deal Poison damage in Nightmare and Hell.



  Level Experience Hit Points
Name
Fallen
Carver
Devilkin
Dark One
Warped One
Norm Night Hell
1 36 67
5 38 68
7 39 85
10 41 71
40 55 83
Norm Night Hell
18 1669 17376
42 1910 18259
53 2043 33276
72 2340 20909
1206 5812 31510
Norm Night Hell
1-4 131-288 771-2261
4-9 148-326 792-2324
4-12 156-344 1159-3400
8-19 174-382 857-2514
45-118 293-645 1116-3273


  Melee Attack 1 Attack Rating 1 Melee Attack 2 Attack Rating 2
Name
Fallen
Carver
Devilkin
Dark One
Warped One
Norm Night Hell
1-2 13-27 34-68
2-4 14-28 35-70
2-5 14-29 43-86
3-7 15-31 36-72
11-23 20-40 42-84
Norm Night Hell
8 664 2451
31 696 2485
52 712 3067
80 745 2588
389 972 2998
Norm Night Hell
1-2 15-31 38-76
2-4 16-32 39-78
2-5 16-33 48-96
3-7 17-35 40-81
11-24 22-45 47-94
Norm Night Hell
8 627 2315
31 657 2347
52 673 2896
80 703 2444
389 918 2832

  Defense % to Block Damage Resist Magic Resist
Name
Fallen
Carver
Devilkin
Dark One
Warped One
Norm Night Hell
5 369 933
25 386 946
35 394 1155
50 411 983
201 529 1131
Norm/Night/Hell
9
16
25
36
49
Norm Night Hell
0 0 15
0 0 15
0 0 15
0 0 15
50 66 75
Norm Night Hell
0 0 0
0 0 0
0 0 0
0 0 0
50 66 75

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Fallen
Carver
Devilkin
Dark One
Warped One
Norm Night Hell
0 0 100
0 0 110
0 0 120
0 0 125
50 66 75
Norm Night Hell
0 0 40
0 0 40
0 0 40
0 0 40
50 66 75
Norm Night Hell
0 0 0
0 0 0
0 0 0
0 0 0
50 66 75
Norm Night Hell
0 0 0
0 0 0
0 0 0
0 0 0
50 66 75

  Drain Effectiveness Immunities Chill Effectiveness
Name
Fallen
Carver
Devilkin
Dark One
Warped One
Norm Night Hell
100 85 75
100 85 75
100 85 75
100 85 75
100 85 75
Norm Night Hell
- - Fire
- - Fire
- - Fire
- - Fire
- - Fire
Norm Night Hell
50 40 33
50 40 33
50 40 33
50 40 33
50 40 33




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