Diablo II: Lord of Destruction
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Monster Basics | Monster Bonuses | Super Unique Monsters | Bosses | Monster Index
Act I Bestiary | Act II Bestiary | Act III Bestiary | Act IV Bestiary | Act V Bestiary

Fallen | Fallen Shaman | Spike Fiend | Zombie | Wendigo | Corrupt Rogue
Corrupt Rogue Archer | Corrupt Rogue Spearwoman | Skeleton | Skeleton Archer
Skeleton Mage | Goatman | Bloodhawk | Tainted | Giant Spider | Wraith | Fetish
Vampire | Flying Scimitar | Blood Hawk Nest | Gargoyle Trap

Act I Bestiary

Gargoyle Trap Gargoyle Trap

Left behind by paranoid mages to safeguard their treasure troves from prying fingers, these enchanted sentries animate and emit fireballs at those who approach too closely. An interesting quirk of these guardians is that they are not activated by the proximity of the many monsters that roam the areas where they are found. This has led many sages to speculate that they may have been created even before mankind knew of the existence of Demons.

Tips and Other Additional Information
Shoots Fireballs.

You cannot steal Life or Mana from Gargoyle Traps. Gargoyle Traps do not regenerate health.



  Level Experience Hit Points
Name
Gargoyle Trap
Norm Night Hell
15 40 79
Norm Night Hell
197 8412 107602
Norm Night Hell
68-89 925-1255 5766-10434

  Defense % to Block Damage Resist Magic Resist
Name
Gargoyle Trap
Norm Night Hell
75 201 541
Norm/Night/Hell
16
Norm Night Hell
0 0 0
Norm Night Hell
0 0 0

  Fire Resist Cold Resist Lightning Resist Poison Resist
Name
Gargoyle Trap
Norm Night Hell
0 0 0
Norm Night Hell
70 100 1000
Norm Night Hell
0 0 0
Norm Night Hell
0 0 0

  Drain Effectiveness Immunities Chill Effectiveness
Name
Gargoyle Trap
Norm Night Hell
0 0 0
Norm Night Hell
- Cold Cold
Norm Night Hell
50 0 0




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