Offensive Bunkering | Island Games | Cloaking | Special Abilities | Terran vs Terran | Terran vs Protoss | Terran vs Zerg
Usually the worry is a large number of Zealots attacking your town early on, or someone going up the tech tree to Reavers. If the enemy simply defends until they get to the units or strategy that they want to do, then things change, but often people pick one of those two offensive strategies. To beat large numbers of Zealots, you need to have 3-4 or more Barracks, and make use of Bunkers. Send in scouting parties early on which should alert you to the possibility that the enemy is trying for Reavers (look for the Robotics Facility, and/or a Cybernetics Core).
Dealing with a large amount of Zealots
This is an order that often works. Build a Supply Depot, Barracks, Supply Depot, Barracks, then 1-2 more Barracks and more Supply Depots as necessary all while continuing to build more SCVS. Try to build your base in a very tight formation so Bunkers can cover most of it if or when you decide to build them. Continue making Marines in an even distribution in all 3 or 4 Barracks. Skip mining Gas until a later point to build more Marines, Barracks, and SCVs. An alternate building order is:
Send out your first 2-3 Marines to scout the map and find the enemy if you don't know where he/she is. You may want to go grab an SCV and scout even earlier. After you have discovered what species your opponent is (if you didn't know already) and what they are up to, you can decide how to proceed next. You may find you want to send all your Marines to attack or brace for an attack that they might be sending. It's also vital that you keep checking secondary resource locations to make sure your opponent isn't expanding.
You may want to build Bunkers here and there as added defense provided that they will cover the areas the enemy will attack.
If you make it through the first attack, start mining Gas. Start building an Academy and research Stim Packs and the U-238 Shells upgrade. Start building a lot of Firebats. The Zealots will die quite easily to them especially when they are properly controlled and Stim Packed. You will find that Stim Packs will allow your Marines and Firebats to win battles when far out numbered. The enemy will be forced to build Dragoons to fight the Firebats.
Build a ComSat Station so you can spy on the enemy's town and be sure to hot key it for easier use. If you decide to build an Engineering Bay, research the Infantry Weapons upgrade first, so units in Bunkers can benefit from it.
If the enemy continues to produce more Zealots, start building lots of Firebats. Build Bunkers near your SCVs and place Firebats in them. Firebats are more effective against Zealots than Marines, especially when Stim Packed, but Stim Packed Marines will also do the job. Build up the tech tree to Vultures and start using them and Spider Mines to defeat the incoming Zealots.
After that, getting Siege Tanks is probably the best decision. With Siege Tanks backing up your troops you will have a lot easier time fighting the Zealots, and Dragoons if your opponent finally starts mixing up his/her troops. If your Marines and Vultures are doing a good job, you may even want to skip Firebats and head straight to Siege Tanks.
If the Protoss send Observers to detect your Wraiths, quickly ComSat the area, find the Observer, and kill it with the Wraiths. Then proceed to attack. Quite often the Protoss enemy will not have more than one Observer in the area and will be forced to build more, retreat back to the safety of Cannons, or move Observers from other areas.
Stopping the Reaver Drop
Stopping Mass Carriers
Dark Templar Rush
Defending Against Spies
Lockdown, the Protoss Killer
EMP (or, "Oops, did you need those shields?")
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